Path of Exile

Path of Exile Dev Tracker




25 Mar


24 Mar

Comment

Originally posted by bgodbgg

/u/Bex_GGG does this also apply to ground effects that were getting increased? Tar from zombies would roots you in place and caustic ground basically insta kills you if you aren't CI.

Yes

Comment

Originally posted by iliasna12

any news about the problem where masters don't naturally spawn in maps for some people?

We're still investigating this. I'll let you know the conclusion whichever way it goes.

Comment

Originally posted by Th4nato5

What about Chains of Command? Has it been fixed to align it with Animated Weapon?

It's currently working as intended.

Post
At the end of this work week, we're planning to deploy Patch 3.10.1 which includes improvements to several aspects of Delirium (including the visual updates we discussed last week), bug fixes and more. We've prepared a preview of the patch notes so that you know what to expect.

Delirium Improvements
  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.
  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.
  • The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). We have improved the telegraphing of the Flameblast as well.
  • Updated the effects of the Vengeful Skyfire meteors.
  • Updated the effects and audio of the Crushing Terror telegraph and impact.
  • Added a ground target marker for Vengeful ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1836845981262518629]here[/url].
Comment

Originally posted by 12elish

Will there be a fix in this patch for the enemy debuffs getting buffed by aura effect?

I believe so.

Post




If you're a fan of vibrant reds and things that are icky, you might enjoy the Heartseeker Weapon Skin, Portal and Character Effect. Watch their videos below or get any of these cosmetic effects in the store.







For an outfit that would strike your foes right to their hearts, use a combination of the ... Read more
Comment

Originally posted by Nzash

How big are they in real life?

They vary. The one in my bath had a body that was about 1cm long but its full span with legs was about 2 inches. Tree wetas are very leggy. Cave wetas are also very leggy. If you're ever in a cave in New Zealand, don't shine a light on the ceiling unless you feel like having some face wetas. Some wetas have a body span up to two inches I think but I think for those ones the legs are more compact. I don't know, I'm not exactly a specialist in wetas but that's what I feel to be true from experiencing them a lot where I grew up.

Comment

Originally posted by [deleted]

I just wonder if they're going to gut the Herald stacking builds.

Would that kind of a mid league supernerf be a first?

My understanding is that we don't want to do this mid-league.

Post
    Bex_GGG on Forums - Thread - Direct




At the end of this work week, we're planning to deploy Patch 3.10.1 which includes improvements to several aspects of Delirium (including the visual updates we discussed last week), bug fixes and more. We've prepared a preview of the patch notes so that you know what to expect.

Delirium Improvements



  • Made various visual adjustments to Delirium mist to improve visibility of effects below the mist.

  • Added a variety of coloured lights to monsters and packs with Delirium on-death modifiers to more clearly represent the type of damage their skills will deal.

  • The Vengeful Blast modifier now creates a Fire-damage Flameblast (rather than Cold-damage). We have improved the telegraphing of the Flameblast as well.

  • Updated the effects of the Vengeful Skyfire...
Read more
Comment

" wITCHcrftXX wrote: Yes Sony Support told me, that they deleted the Packs from their Store..but they cant refund.



Hi wITCHcrftXX, please check your emails, I have responded to yours earlier this evening. :) As I mentioned in my earlier posts, we are working with Sony at the moment and trying to resolve the issue. As soon as we have any news we will get in touch with you.

Comment

" Nokkyu_ wrote: Hi,

I just received answer from your Support E-Mail stating that they won't help (again).
Now I am confused. Am i supposed to wait?

Kind Regards,



Hi Nokkyu,

I also located your email and I have responded to it now, sorry for any confusion. :)

Edit: I have also located your email, Demothene, and replied to you there.


If anyone else is having this trouble please email s... Read more
Comment

These should apply when you deal off-hand hits. Note that the animations will not necesasrily accurately reflect whether a hit is main or off hand while unarmed (because in the default unarmed state all attacks are main-hand, but the animations look much better using both), but if you attack multiple times in succession without doing anything else between, then you should alternate between attacks that are (mechanically) with the main, then off hand. I will investigate when I have time.

Comment

Originally posted by CokeFryChezbrgr

Thousands of wetas remain homeless

There was one in my bath this morning so I guess that's at least one safely housed.