Path of Exile

Path of Exile Dev Tracker




23 Jan

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" ecubradock wrote: Hey there, it's not a "bug" Quoted "We have temporarily disabled Guild stash on the realm." Guild stash is a paid feature. Personally bought the tabs so, concerned about the uniques I had ready in level order is not an unreasonable question.



Your items in the guild stash tabs will be fine. There is no bug, we jus... Read more
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We're excited to share a presentation given by Rhys Abraham, a senior programmer and one of our veteran GGG employees at ExileCon. In this talk Rhys explains how we generate areas in Path of Exile and shares a bit about upcoming area improvements in Path of Exile 2. To top it off, he also answers some questions from the audience!

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Originally posted by Onceuponanupvote

Really happy with the change but is there any way we can get to display the region while hovering over the map in the map tab?

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We've just introduced two new microtransactions to the store. The Maraketh Portal is designed in yellow and black colours and is decorated with a swirling symbol of the Order of Djinn. The Malice Wings are made of black moving roots which make them a great addition to any gloom-themed outfit. Check out their videos below or click here to get yours.





This weekend we're running a sale on a huge selection of weapon skins, weapon effects and shields with almost 150 cosmetic effects av... Read more
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Was it already there before the patch? You might have to respawn it

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" Hazarie wrote: Hi, We are not able to take or put stuff in guild stash since the last 30 minute. Try a reco but nothin change, only me and husband in the guild.

Thanks !



We have temporarily disabled Guild stash on the realm.
It will be re-enabled as soon as possible.
We're very sorry for the inconvenience!

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Originally posted by ovogancho

Cancelled Bane Lich purchase upon confirmation at least twice because of this nonsense. I wonder if these effects are even popular among players.

I prefer the ones in the image as opposed to if they were plain cloth

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Originally posted by KarvarouskuGaming

Does this bug fix only affect people that haven't yet encountered Sirus yet (so pre-20 watchstones) or also people who are trying to spawn their influence by running one map past 20 watchstones?

The example /u/Hartlin_GGG mentions above is only referring to pre-20 watchstones Atlas, but the wording in the patch notes could mean it affects both states?

The 33% roll to spawn in a map they had already spawned in applied to both pre- and post-Sirus spawning. With post-Sirus spawning the roll compounded with the base chance for an encounter to spawn.

The original patch note was ambiguous about it applying to post-Sirus conqueror encounters, so I can see how people wouldn't have known it was intentional.

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Originally posted by [deleted]

So the base encounter rate of conquerors, which is around 30% to encounter in an influenced map, isn't being changed, right ?

That chance is not being changed at the moment, no.

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We're excited to share a presentation given by Rhys Abraham, a senior programmer and one of our veteran GGG employees at ExileCon. In this talk Rhys explains how we generate areas in Path of Exile and shares a bit about upcoming area improvements in Path of Exile 2. To top it off, he also answers some questions from the audience!




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Originally posted by PacmanNZ100

Was this actually a bug or intended design?

It seemed like having to run maps across the region to "find" the conqueror made sense. Bs you find the influence in one map then find it a second time running that map back to back.

This was intended. Originally you couldn't encounter a Conqueror twice in the same map during that "chase" at all. This was then changed to a 33% chance in 3.9.1, and now we are removing the penalty for running the same map completely.

Edit: clarity

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Originally posted by hakitabaraki

Hoping this also works when you encounter Zana in a map, If we hold alt over the maps she offers for her mission.

It does. And her shop, too.


22 Jan

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I'll talk with the team about it!
Edit: They're keen to fix it but I can't provide a time-frame for that just yet.

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Originally posted by [deleted]

[deleted]

Let's say you have a fresh Atlas. Run Canyon Map, it spawns Hunter Influence. Until you defeat Hunter in that region, Canyon will have a lower than intended chance to spawn Hunter again.

The reduced chance isn't something that stacks up forever and ever. It goes back to the correct chance once Influence is removed from a region.

So, until the patch which fixes this, once you spawn Influence by running a specific map, you're best to run other maps to have the best chance of spawning influence again.

Hopefully that clears up any confusion.