Path of Exile

Path of Exile Dev Tracker




22 Jan

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Tomorrow (Friday NZT) we're planning to deploy the 3.9.2c update on PC with various improvements to the Conquerors of the Atlas and Metamorph content, as well as some bug fixes.

While you're waiting for the patch to be released, check out its patch notes below. Please note that the following list may be changed prior to the 3.9.2c release.

Metamorph & Conquerors Improvements
  • Maps now display their Atlas Region by default. Holding Alt displays Map Completion, Bonus Objective Completion and Awakening Objective Completion status.
  • Added frames to the Map Stash which indicate if a Map is influenced by a Conqueror.
  • Added visual indicators at the centre of the Atlas which display which Conquerors have been defeated. These visual indicators are removed upon opening portals to the Eye of the Storm.
  • Clicking anywhere on a Citadel with a non-Unique Watchstone on your cursor now sockets that Watchstone...
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1688222120322246056]here[/url].
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We've just released the Morbid Hideout microtransaction. The hideout is a cleaned up version the Piety boss arena from Act Three’s Lunaris level 2. We've also cleared away the stairs to make the back of the arena traversable, maximising space in the hideout. With the piles of bodies scattered about and the screams of exiles in the distance, this hideout is sure to make an impression on any visitor. You can see the hideout for yourself in our video below, and purchase it here if you like it.



If you’re lo... Read more
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    Bex_GGG on Forums - Thread - Direct




Tomorrow (Friday NZT) we're planning to deploy the 3.9.2c update on PC with various improvements to the Conquerors of the Atlas and Metamorph content, as well as some bug fixes. We're keen to release this patch on consoles as soon as possible after its deployment on PC.

While you're waiting for the patch to be released, check out its patch notes below. Please note that the following list may be changed prior to the 3.9.2c release.

Metamorph & Conquerors Improvements

  • Maps now display their Atlas Region by default. Holding Alt displays Map Completion, Bonus Objective Completion and Awakening Objective Completion status.

  • Added frames to the Map Stash which indicate if a Map is influenced by a Conqueror.

  • Added visual indicators at the centre of the A...
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" kaboommst wrote: @Natalia_GGG: i posted a youtube video on the gems on my entry, can you change my entry to the videolink instead of the picture itself please :D


Sure thing!


21 Jan

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The Talent Competition has just begun, and we've already received a lot of good submissions. We'll be publishing the highlights of this competition over the coming weeks. Today we're showcasing some of the entries we've received in the Talent Competition so far.

The Lioneye's Theme by xTheCopperCatx


Fan Art by RaVirr17


Kitava by Bolaway


Kitava by PiikaLatvija


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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1688222120318908372]here[/url].
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Originally posted by JamKarzeu2

Can't check rn how many of each color I've got, but yeah, I'm running (correct tier) maps in the regions where I'm missing watchstones. I mean I've got 4ws socketed in those regions of course.

Unless you've run maps in every zone or check what zone you're missing the stone from they're not gonna appear

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How many of each colour watchstone do you have? Once you find the one you have less of hover over the watchstone inventory on the left of the atlas screen and find that coloured conqueror that says "Unobtained" and run maps in that region Let me know if it works

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We’ve just added the Titan Weapon skin to our store. This ornate weapon skin replaces the appearance of any equipped one or two-handed sword, axe, mace or staff. It also has unique skins for all different types of two-handed weapons. Due to the hefty size of the weapon skin, the intricate patterns featured along its metal work really stand out. To see it in action, check out our video below and if you'd like to, you can purchase it here.



If you’d like to make an outfit that complements the Titan Weapon sk... Read more
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Originally posted by rEDNiNE150

For the record this problem is not all too uncommon, and there are scenario's where the wiggling trick (to reveal a bit more of the fog) does not work to resolve it. For clarity's sake, the wiggling "bug" can be used very, very frequently even when such a long delve node does not exist. Or at least, I don't think it has to exist. The wiggling bug works almost all the time whenever used in a place of fog that almost "overlaps" horizontal and vertical fog clearing, if that makes sense. Like a horizontal line where you have also gone 1 cell up.

This problem is at least as old as last league and to my knowledge a lot of people get it.

But is that what you guys actually need? For us to throw you our account names when our delve is in such a state? Because I'd like to see this (sometimes, very, very costly/annoying problem depending on re-route time) tackled as much as the next guy.

Generally speaking "long" Delves work perfectly. I already fixed the problem last league, afaik, but apparently it can still rarely happen. This is literally the first report I've seen of this in months.

The wiggling thing is known and on my todo list.

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Is this one of cases where "wiggling" the map around reveals a but more? Does that fix it for you?

Otherwise can you link me your account/character so I can have a look?

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Originally posted by aggixx

How do you explain the clip then? Was there a rare monster with 20 million life on top of the metamorph?

Edit: Tested it and it seems that you're right, they do normally leave no corpse. My guess would be it bugged out in OP's clip, though, and didn't remove it. Maybe because it was up against a wall?

A beyond boss corpse maybe? I'd guess with the way monster life scales in a t19 and all the more life multipliers from different sources it just did 200k damage.

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The Talent Competition has just begun, and we've already received a lot of good submissions. We'll be publishing the highlights of this competition over the coming weeks. Today we're showcasing some of the entries we've received in the Talent Competition so far.

The Lioneye's Theme by xTheCopperCatx




Fan Art by RaVirr17



Kit...

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