Phasmophobia

Phasmophobia Dev Tracker




01 Sep

Comment

Originally posted by Blubbpaule

The problem with movement oriented stuff is that your speed is somehow bound to up and down orientation which is not needed at all. Ie: why do i move slower when i look upwards and have to look exactly 90° straight to have my full movement speed?

Making movement in vr always at full speed no matter where we look or hold our hands would fix this problem and wouldn't need awkward positioned items.

I've just tested the flashlights again and they all feel like they are in a natural position except for the actual hand models on the strong flashlight.

Comment

Originally posted by x_Reign

Well it’s mimicking the new hand placement for the non-VR flashlight users (lens facing bottom of hand), so the idea is that you hold it in VR like they do in game (which isn’t actually ideal and only aesthetics).

Another issue I have is with the video cameras, they’re pretty broken in VR atm. I love the updated versions of them; using them as in form of a flashlight and playing like it’s Outlast adds some serious immersion and spooks. But the cameras stop working after a little bit, and half the time in order to get the screen to open on the side you have to take them in to the truck and walk back out.

Just a bit frustrating.

Hey, the camera bug you mention has been fixed in the previous patch

Comment

Originally posted by AidenFelixis

Also in VR: I wish I could bind sprint to a button instead of it being auto'd to the joystick.

Hey, sorry about that. It is only a problem with the Index controllers at the moment and should be able to be fixed by changing your controller bindings in SteamVR


31 Aug

Comment

Hey, I have set up the new equipment grab angles to be as natural as possible when playing. This way you can move and use the flashlight at the same time without slowing down if you are using controller based rotation for movement.

The hand is set up for where the button is on the model which works well for Non-VR but VR it can't be where your actual hand is unfortunately without having to hold the flashlight near your head which isn't great for long play sessions.


28 Aug

Comment

Originally posted by shadowalchemy101

I’m not too sure. It was a game where the ghost of was Goryo and had a super high amount of interactions. I think over 50 in a 16 minute game. Maybe that had something to do with it? It only happened when I was holding the camera, too. Not when it was placed down on a desk or on a tripod. The map was Tanglewood and the ghost was in the Boy’s bedroom if that helps at all.

I've fixed this now. I'll get an update out later today with the fix.

Comment

Originally posted by shadowalchemy101

Hello! I was running into a bug earlier, after the patch today, where my video camera would just shut off and not show anything. I had to cycle through inventory to get it working again, but it was happening frequently.

I am looking into this at the moment, do you know what might have caused it?


27 Aug

Comment

Originally posted by Dmarrick6667

The most recent one from yesterday yes

There was a more recent update so it should be fixed now although there are some other bugs with the cameras now but this one should be fixed.


26 Aug

Comment

Originally posted by fittytuckz

Love your game! Can you just clarify the vr journal being in the left hand? Can I swap it? As a left handed person I always been it with my right

We had to change it due to the new teleport movement effect however we will look into a new solution tomorrow so that you can grab it with both hands again

Comment

Originally posted by dakodeh

Thank you for replying. But I REALLY hope I’m reading that wrong. Are they saying now in order to “sprint” they are forcing us to teleport? Hopefully I’m wrong because that seems like a terrible immersion breaking design choice. Why on Earth wouldn’t they just increase the movement speed on sprint, just like flat?

Hey, you need to press the joystick/ trackpad in to sprint in VR with smooth locomotion.


02 Aug

Comment

Hey, please try reinstalling. It will make sure you have all of the correct windows audio files to be able to use the new voice chat.

If it doesn't work after that you probably need to update your motherboard audio driver.


04 Jul

Comment

Hey, the last part "ngGR" is getting caught by the profanity filter unfortunately. This was added to the filter in last nights patch.

The profanity filter is still a work in progress so it will block some normal names for now.


03 Jul

Comment

Hey, what is your username?

EDIT: Due to the way the hackers were changing their names yesterday, almost all special characters have been blocked with the profanity filter for now. We will look into a better way of doing this soon.


18 Jun

Comment

Hey, if you haven't fixed it yet you need to unplug your controller.


27 May

Comment

Hey, I can add a slight delay for the flashlights in the next update to fix this.


31 Mar

Comment

Hey, did you crash on this latest update or before? Can you please dm me on our discord so I can get some more information about this.

If you aren't on the discord here is the link: https://discord.gg/phasmophobia


21 Mar

Comment

Hey dev here, you used the smudge stick too early. The hunt was still "starting", you can tell this because you couldn't hear the ghost sound. This will be fixed in a future update.


18 Mar

Comment

Originally posted by snapsnspressos-

Is there any way to enable bhaptics in game or does it automatically work if your vest is connected to your computer?

Hey, it's automatic when you launch the game.


08 Mar

Comment

Originally posted by xyifer12

This update completely broke audio in and out for me. What's worse is that there still isn't any proper way to report bugs. Discord is a third party chat room service, not a valid service for bug reporting and bug tracking.

Phasmophobia does not pick up any of my 3 audio inputs, it only says no audio device detected. It also does not output any sound at all.

Hey, does your audio devices show up in windows as a playback device? You likely need to update your motherboard audio driver so your audio devices can be detected.


29 Oct

Comment

Originally posted by FOX_SMOLDER

You need to have a flair so you’re easily marked/recognized as the dev.

I just like lurking for now