Phasmophobia

Phasmophobia Dev Tracker




10 Jan

Comment

Originally posted by jaxrains

If you crouch and run at the same time, sometimes you will move in a different direction than you are running. It feels like you get caught on something invisible or something like that. It seems to happen randomly, but it might have something to do with the carpets I’m not sure. It has happened to me and my brother and it happens kind of often. It happens in non-vr mode, I’m not sure if it happens in vr I haven’t tested it yet.

Oh ok, I know exactly what is causing this. It's not an easy fix unfortunately and is a problem with how the player physics are handled. It will be fixed eventually however it's not a big priority at the moment.

Comment

Originally posted by jaxrains

Have they fixed that weird crouching bug yet?

Hey, which bug is that?


23 Dec

Comment

Originally posted by reckonerX

/u/cjdxn4 what all is entailed in VR optimization? Any chance of teleport locomotion like in Alyx and other VR titles? I find the movement in VR makes me really sick and this is the only game that has that effect on me

VR will be getting a complete modernisation of locomotion, grabbing, physics etc.


01 Sep

Comment

Originally posted by Imperatorjonah

I find most of the positions on vr items to be uncomfortable, lefty here and the worst offenders are photo cam, strong flashlight and video cam which look like I'm breaking my wrist to hold them.

(also please allow always full speed movement in vr, we're sick of dying to poorly optimised movement in what is otherwise such an enjoyable experience)

I've been looking into this for the controller based rotation however for now you can fix it by swapping to head look rotation in the VR settings on the main menu.

Comment

Originally posted by dakodeh

Will the Index implementation of the auto-sprint be fixed in a future patch? Setting SteamVR bindings is a royal pain and I can almost guarantee most people won’t even attempt it.

Index controller support is very limited at the moment since they did not exist when I started working on the game and Valve changed the SteamVR input system for them which Phasmophobia doesn't support so unfortunately it can only be fixed when we upgrade to OpenXR which won't be soon. A custom binding is the only way to fix it for now.

Comment

Originally posted by ClayWatney

It feels like the flashlight is going through my hand. Just like the example image above. I want the flashlight to feel like I'm holding it, not like it's replacing my hand

Ok, thanks. I will fix it for the next update which will probably be tomorrow.

Comment

Originally posted by ClayWatney

Well, you tried at least. Please make it optional. It's really, really bad.

Can you confirm what is bad? Is it the rotation of the actual model or just the hand visual?

Comment

Originally posted by Blubbpaule

The problem with movement oriented stuff is that your speed is somehow bound to up and down orientation which is not needed at all. Ie: why do i move slower when i look upwards and have to look exactly 90° straight to have my full movement speed?

Making movement in vr always at full speed no matter where we look or hold our hands would fix this problem and wouldn't need awkward positioned items.

I've just tested the flashlights again and they all feel like they are in a natural position except for the actual hand models on the strong flashlight.

Comment

Originally posted by x_Reign

Well it’s mimicking the new hand placement for the non-VR flashlight users (lens facing bottom of hand), so the idea is that you hold it in VR like they do in game (which isn’t actually ideal and only aesthetics).

Another issue I have is with the video cameras, they’re pretty broken in VR atm. I love the updated versions of them; using them as in form of a flashlight and playing like it’s Outlast adds some serious immersion and spooks. But the cameras stop working after a little bit, and half the time in order to get the screen to open on the side you have to take them in to the truck and walk back out.

Just a bit frustrating.

Hey, the camera bug you mention has been fixed in the previous patch

Comment

Originally posted by AidenFelixis

Also in VR: I wish I could bind sprint to a button instead of it being auto'd to the joystick.

Hey, sorry about that. It is only a problem with the Index controllers at the moment and should be able to be fixed by changing your controller bindings in SteamVR


31 Aug

Comment

Hey, I have set up the new equipment grab angles to be as natural as possible when playing. This way you can move and use the flashlight at the same time without slowing down if you are using controller based rotation for movement.

The hand is set up for where the button is on the model which works well for Non-VR but VR it can't be where your actual hand is unfortunately without having to hold the flashlight near your head which isn't great for long play sessions.


28 Aug

Comment

Originally posted by shadowalchemy101

I’m not too sure. It was a game where the ghost of was Goryo and had a super high amount of interactions. I think over 50 in a 16 minute game. Maybe that had something to do with it? It only happened when I was holding the camera, too. Not when it was placed down on a desk or on a tripod. The map was Tanglewood and the ghost was in the Boy’s bedroom if that helps at all.

I've fixed this now. I'll get an update out later today with the fix.

Comment

Originally posted by shadowalchemy101

Hello! I was running into a bug earlier, after the patch today, where my video camera would just shut off and not show anything. I had to cycle through inventory to get it working again, but it was happening frequently.

I am looking into this at the moment, do you know what might have caused it?


27 Aug

Comment

Originally posted by Dmarrick6667

The most recent one from yesterday yes

There was a more recent update so it should be fixed now although there are some other bugs with the cameras now but this one should be fixed.


26 Aug

Comment

Originally posted by fittytuckz

Love your game! Can you just clarify the vr journal being in the left hand? Can I swap it? As a left handed person I always been it with my right

We had to change it due to the new teleport movement effect however we will look into a new solution tomorrow so that you can grab it with both hands again

Comment

Originally posted by dakodeh

Thank you for replying. But I REALLY hope I’m reading that wrong. Are they saying now in order to “sprint” they are forcing us to teleport? Hopefully I’m wrong because that seems like a terrible immersion breaking design choice. Why on Earth wouldn’t they just increase the movement speed on sprint, just like flat?

Hey, you need to press the joystick/ trackpad in to sprint in VR with smooth locomotion.


02 Aug

Comment

Hey, please try reinstalling. It will make sure you have all of the correct windows audio files to be able to use the new voice chat.

If it doesn't work after that you probably need to update your motherboard audio driver.


04 Jul

Comment

Hey, the last part "ngGR" is getting caught by the profanity filter unfortunately. This was added to the filter in last nights patch.

The profanity filter is still a work in progress so it will block some normal names for now.


03 Jul

Comment

Hey, what is your username?

EDIT: Due to the way the hackers were changing their names yesterday, almost all special characters have been blocked with the profanity filter for now. We will look into a better way of doing this soon.