Phasmophobia

Phasmophobia Dev Tracker




15 Feb

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Feb

Comment
    Dknighter on Steam Forums - Thread - Direct
Hey, we are looking into this issue. Do you all happen to have 16GB RAM?

09 Feb

Post
    Trello on Trello - Thread - Direct

This update also includes a new door physics system


08 Feb

Post
    Trello on Trello - Thread - Direct
  • Optional objectives will be reworked to be more interesting, with varying rewards

05 Feb

Comment
    Dknighter on Steam Forums - Thread - Direct
You were banned for being racist and homophobic as well as the hacking so you have no chance of being unbanned.

01 Feb

Comment

Originally posted by GlumBreadcrumb

Heyo! What about toggling between private and public while already in the lobby? Is that in future plans?

Unfortunately this isn't really possible with Photon (our servers) without allowing a way for hackers to see the invite code and be able to join private games

Comment

Hey, we're looking into allowing you to invite friends through Steam invites for both public and private games but I can't give a date for this yet.


31 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

  • Smudge Sticks now block the Onryo’s hunt ability
  • If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends
  • Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1


  • The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked
  • Fixed ghost navigation issues on Grafton Farmhouse
  • The bone will no longer spawn in the bath in Grafton
  • The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying
  • You can no longe...
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17 Jan

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing

Since the Ascension Update, we've had plenty of feedback on how the game currently feels for players. We wanted to share our thoughts on how we're planning to adjust the game to make sure progression and other areas are the best they can be for all types of players.

We'd love to hear your feedback on these proposed changes and get the ball rolling! We'll be looking to make the following changes, with additions, straight after the upcoming Shop rework!

Progression Leveling rates are currently too slow
  • We originally made the levelling rate slightly slower so that we could increase the pace if need be, so we'll be doing exactly that; less required XP per level across the board
Equipment Tier unlocks are too linear and too slow
  • Alon...
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09 Jan

Post
Welcome back ghost hunters, we've got some news for you.

We’ve received your lighting feedback and we have now implemented several new systems to improve on these areas. With the below changes and new settings, this will alleviate many issues.


  • New graphics settings have been added to the Journal (Currently not available for VR and requires a graphics card):
    • Eye Adaption: Simulates your eyes adjusting to light or dark areas over time
    • Screen Space Global Illumination (SSGI): Simulates bounced lighting; making lighting and shadows look less dark. This may affect performance so there are three quality settings.
  • Static lighting has been overhauled in all locations
  • Ambient light has been increased
  • Light from outside sources (moon, stre...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jan

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Stepping into 2024 means new beginnings and a new roadmap for the game!

You may notice some changes on the new roadmap, one of which is we've removed any predicted dates for upcoming releases.

Secondly, there's a new section at the bottom of the roadmap. These new features, maps and smaller updates will be pushed live as soon as they are ready, without the need to wait for a major update.

Lastly, you can see that Horror 2.0 will be the last major milestone for the game and the one that takes us out of Early Access. This doesn't mean development for the game will cease, as we'd still like to add more equipment, ghosts and locations after 1.0 finally arrives!
... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.