Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire Dev Tracker




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05 Jun

Comment
    76561198828027869 on Steam Forums - Thread - Direct
Hey all,

Yea, I tried a few times with the save that was sent and when I did the encounter via dialogue which caused the Xaurips to initiate combat, everything seemed to work as it should(If I attacked first outside of dialogue, guards would take offense). I'll be having another dev play through this to see what result he ends up with.

Sorry you're all running into this issue.

03 Jun


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08 May

Post
    Myll_Erik on Steam Forums - Thread - Direct
Hello Watchers!

I've got the full patch notes below:

New Features

Ship Combat UI update
A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley.

Turn-based mode leaving Beta
Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch.

The Book Of Woedica
Unfortunately, The Book of Woedica contains a bug that doesn't allow for Woedica's VO to be heard unless the player opens the book on the World Map due to technical limitations. We apologize for this inconvenience!

A Note from Narrative Designer Paul Kirsch
After Deadfire's launch and public reception, leadership and the writing team closely scru... Read more