Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire Dev Tracker




08 May

Post
Greetings Watchers,

It's the 1 year anniversary since the launch of Pillars of Eternity II: Deadfire! We here at Obsidian and Versus Evil can't thank you enough for the support and feedback you have given the game since the Fig campaign launched two years ago. Now we're here, a year out from the release of Pillars II, and have one final patch for you all. The time has come for the launch of Update 5.0 for Deadfire! This patch brings some new features and bug fixes to Pillars II and our own Design Director, Josh Sawyer, has made a video to let you know what you can expect from the update.

... Read more

06 May


16 Apr


04 Apr


22 Feb


19 Feb

Post
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047
Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting h...
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Post
    /u/ on Steam - Thread - Direct
Hello Watchers!
 
Another patch with more bug fixes!
 
Patch notes for v4.1.2.0047
Resolved Issues
  • The Combat Start is no longer visible before starting combat in certain situations.
  • Terrified party members who cannot move will now pass their turn correctly.
  • Casts interrupted by "Mage Slayer" are now correctly removed from the turn queue in turn-based mode.
  • In deck-to-deck combat, loot can no longer be lost if there is too much.
  • Characters are now able to jump between ships' decks during combats in turn-based mode.
  • Characters automatically finish reloading when their turn starts.
  • The combat speed slider will now update correctly when using the hotkeys to change it.
  • The Combat Start autopause event will now trigger properly when combat starts with a cutscene (e.g. deck-to-deck combat).
  • Vela's level now matches the player's level in Hylea's Challenge, granting h...
Read more

18 Feb


15 Feb


14 Feb


06 Feb

Post
Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. [support.obsidian.net]

Patch Notes for 4.1.1.0034
Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cuts...
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Post
    /u/ on Steam - Thread - Direct
Greetings Watchers!

Below are the Patch notes for the v4.1.1 update! Thank you all for your feedback and reports during this beta of Turn-Based mode. As always, for any issues please feel free to utilize the forums or support site here. [support.obsidian.net]

Patch Notes for 4.1.1.0034
Known Issues
  • Jump points are not usable in Turn-Based combat: We are aware of this issue and are currently looking for a solution to address this problem.
Resolved Issues
  • The storm cutscene will now always trigger properly after the introductory fight.
  • The grimoire UI will now correctly display grimoires that are in stores and containers.
  • The Infamous Captain passive no longer causes ship deck fights to start during the introductory cuts...
Read more

04 Feb

Comment
    OEI_Chin on Steam Forums - Thread - Direct
Hello Kolthard,

I'm sorry the quest is giving you trouble. I was hoping you might be able to send us a copy of your save file so we can look into this for you. If needed you can find instructions on how to locate your save files from the link below.

https://support.obsidian.net/article/13-where-are-the-save-game-files-stored

If you could send that to us at [email protected] along with a link to this thread as a reference, that would be amazing :) As a bonus, it would be great if you happen to have a save prior to taking on this quest, but it's understandable if you don't.

Thank you Kolth... Read more