It's enabled again.
It's enabled again.
Yup, we announced about 30m in advance on social...sorry for the short notice. It was a quick maintenance (15m-ish) and well run it in EU late tonight, around 330am local.
Nothing major, but there was a crash that happened a couple times on Esamir that we wanted to knockout ASAP before the weekend.
I'm glad we're getting Alert rewards back, they're a huge psychological thing even if you lose, as the consolation certs still help you build and improve for the next alert.
Are you saying you're axing the A7 currency entirely? Will the black market be purchased with certs then? Or are you saying A7 will only be available via missions?
Looking forward to future announcements and discussions. I personally am having a blast right now with the new content, even with the bugs and rough edges. Thanks for the hard work!
P.S. Pleaaaaase fix the plant spawning it's driving me insane
Are you saying you're axing the A7 currency entirely?
No plans for that currently, but it's something I've been mulling over.
A7 was originally intended as something we could give instead of certs and ISO as a way to, ironically, feel like you were getting more rewards from an alert win without harming the economy like I mention in the original post. It ultimately ended up not having enough supporting structure to make that worthwhile, however.
Campaigns actually fills the role A7 was originally intended to do, by adding a secondary reward path that doesn't bloat the main forms of progression. For the time being, A7 will be earnable through missions, and can still be discovered throughout the world.
P.S. Pleaaaaase fix the plant spawning it's driving me insane
This is an issue that we're currently working to fix. It seems like the raycasts we'd typically use for this sort of thing...
Read moreDefinitely fair points. It's reasonable to want to control the economy of Planetside 2, but I'm glad you guys are recognizing that it swung too far away from alert rewards, to the point that people feel forced into the Mission system.
Looking forward to the changes - if there's any people unconvinced that RPG actually has community interests in mind, this, alongside the campaign cost changes, should hopefully inspire some confidence.
Happy cake day!
Oh, hello again. Thought I'd chime in before the weekend to allay some concerns.
There's obviously a lot of blowback regarding the alert reward removal, and it's totally understandable at this stage. Alert currency rewards were added in 2017 and increased a fair amount over the years that followed, so it's become the norm for a lot of players. That said, it does puts us into kind of a strange place with Missions reward-wise.
One of the goals with Missions was to not only provide more rewards to players in ways they have easy access to per session (especially for new players,) but also to have better control over our economy overall. We don't want to be in a state where we can't justify the creation of new content because of veterans able to instantly hoover it up with easy access to certs (I've seen your cert balances,) and we can't shower veterans with ISO because that's one of the better cert sinks we have access to.
Alert rewards definitely have issues, l...
Read more External link →Thanks for the feedback! First off, something I'll guarantee: the Dev team is always watching, reading, listening, and gathering us much intel from the community as we're humanly able (here, twitter, twitch, youtube, facebook, etc). Perhaps to an unhealthy degree :) It's always GREATLY appreciated, so please keep it coming.
A few of the points you mentioned - Mission UI/notifications, Lore delivery, NPC conversation - are already on our radar. With massive updates like this, with entirely new systems going into the game, there's always a trade-off between wanting to get things exactly as we originally envisioned (and taking the extra months of development required to do that) and getting to a good place to get it in front of our community, with the plan to keep adding, tuning and tinkering over our time. With a team our size, we usually opt for the latter approach - we're in no way done with the Mission system, or Esamir, and certainly not with Campaigns. These are def s...
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