Planetside

Planetside Dev Tracker




30 Sep


29 Sep

Post

Hey everyone,

PTS is back up and unlocked with the new build. Please respond with any issues that you see with the update - we will likely publish another build tomorrow afternoon with round of fixes/tuning that are currently in progress.

Also, if you have the time to spare, we are in need of players willing to run through the campaigns with newly created characters after this publish. We understand this might not be possible for most, but if you're able, we would appreciate responding with any issues you encounter.

Thank you again for your help

Andy

Below is a list of the issues/changes made in the build:

  • Numerous fixes for campaign progression issues.
  • Buried Beneath the Snow Mission:
    • Added better waypoint/description telling players where to drop off the vehicle after they've neutralized one.
    • Neutralizer Device overload now ends after 5 minutes or after the reclaimed vehicle is destroyed or turn...
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28 Sep

Comment

The crashed bastion did not have the fidelity to be explored, it was a facade prop meant to be seen from the distance to help create a landmark for gameplay. Given the chance I would build out an interior fit for gameplay rather than just butchering the model for facade purposes.

Likewise the interior was designed for PSA was made as a self contained pre-game area behind the flight deck. An upper hangar with vehicle bays that would be deployed through the shield gate; to fly out on their own or be raised from the lower hangar below deck like on an aircraft carrier. There was a plan to add more of the interior for exploration during pre-game if things went well but alas many reasons contributed to the games demise and I never got to fill out the rest of the bastion.

Comment

Some people just want to watch the world burn... from orbit.

Comment

No nightclub unless animation can give me dance emotions like in VtM: Bloodlines.

https://www.youtube.com/watch?v=_lPagAuwOXY


27 Sep

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Cha_Fa

does the player gain an immunity effect vs this specific nade after being hit 1 time? if no, any chance to rework the ocular shield implant to make it more useful? (such as delete the need to use a Medical Kit or Restoration Kit to gain immunity or raise effectiveness to 50% at level 5).

i would start equip it if so.

also any chance you're working to fix the bug with nades not showing when ADS? it does not help your point...

any chance to rework the ocular shield implant to make it more useful? (such as delete the need to use a Medical Kit or Restoration Kit to gain immunity or raise effectiveness to 50% at level 5).

I'd say there's a good chance of this. Ocular Shield doesn't justify the opportunity cost most of the time, but if it had a stronger tier 5, and some better scaling at earlier levels it'd probably see more use.

also any chance you're working to fix the bug with nades not showing when ADS?

Not currently. Last time I asked which was a couple years ago, it wasn't an easy problem to solve. It's not that they don't show while you're ADS, it's that they use the same 50% opacity reduction as other HUD elements on that layer, and when they're rolling around at your feet they can be easy to miss.

Post
    /u/Wrel on Reddit - Thread - Direct

Hey everyone. I don't typically like to follow up topics where people are hurling personal attacks, but in spite of that, I wanted to let you all know that your voice is heard when it comes to feedback.

For context, buffing and debuffing is an experiment we've been trying out more over the past few years with damage over time effects, various implant benefits, snares, health or armor increases, all sorts of things. Some of these effects have meshed well, some of them haven't, and others are still a question mark. For the long term health of not only PlanetSide 2, but any future projects we'd want to do in the genre, I believe it's our duty as developers to find the edges of the creative boundary box. Even in a game almost eight years old.

That's the heart of it. If you don't agree or care about anything else, at least take that away.

In regards to BEC Ammo/Condensate Grenade specifically, the majority of the contention stems from the rate of fire reduction. ...

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