Planetside

Planetside Dev Tracker




30 Sep

Post

The publish to PTS is now underway and the following issues have been resolved. We expect to publish at least one final build to PTS tomorrow (Wed) in advance of the Thursday morning Live publish, which will include final translations and a few minor outstanding bug fixes. As usual, please reply with any new issues you encounter with the new build.

Thank you.

  • Support Duty: Updated mission description text to make it more clear that objectives need to be completed in the Shattered Warpgate region.
  • Mani Processing Plant control point can now be captured.
  • Mao Tech Plant now has a Colossus terminal.
  • Fixed a bug with the ASP menu screen displaying boxes instead of the proper characters when CN/RU languages are selected.
  • Recover Lost Intel: Adjustments made to NPC respawn times.
  • Final Campaign Chapter dates are in.
  • Misc mission tuning, text and progression bug fixes.
External link β†’

29 Sep

Post

Hey everyone,

PTS is back up and unlocked with the new build. Please respond with any issues that you see with the update - we will likely publish another build tomorrow afternoon with round of fixes/tuning that are currently in progress.

Also, if you have the time to spare, we are in need of players willing to run through the campaigns with newly created characters after this publish. We understand this might not be possible for most, but if you're able, we would appreciate responding with any issues you encounter.

Thank you again for your help

Andy

Below is a list of the issues/changes made in the build:

  • Numerous fixes for campaign progression issues.
  • Buried Beneath the Snow Mission:
    • Added better waypoint/description telling players where to drop off the vehicle after they've neutralized one.
    • Neutralizer Device overload now ends after 5 minutes or after the reclaimed vehicle is destroyed or turn...
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28 Sep

Comment

The crashed bastion did not have the fidelity to be explored, it was a facade prop meant to be seen from the distance to help create a landmark for gameplay. Given the chance I would build out an interior fit for gameplay rather than just butchering the model for facade purposes.

Likewise the interior was designed for PSA was made as a self contained pre-game area behind the flight deck. An upper hangar with vehicle bays that would be deployed through the shield gate; to fly out on their own or be raised from the lower hangar below deck like on an aircraft carrier. There was a plan to add more of the interior for exploration during pre-game if things went well but alas many reasons contributed to the games demise and I never got to fill out the rest of the bastion.

Comment

Some people just want to watch the world burn... from orbit.

Comment

No nightclub unless animation can give me dance emotions like in VtM: Bloodlines.

https://www.youtube.com/watch?v=_lPagAuwOXY