Planetside

Planetside Dev Tracker




21 Mar

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by HAXTIME

This is interesting.

However, if only the top X players (score-wise) were accounted for in a battle, when deciding who gets the ownership, wouldn't that be an even better approach? (per side)

That way, if your single-squad outfit does an exceptionally good performance, it doesn't matter if a random zergfit has 2000 people sitting on the point padding ammo, because most (if not all) of them won't matter.

Although I guess it ends up being pretty much the same thing in the end, I just had this thought for a few days now. It would pretty much put an end to this behavior.

if only the top X players (score-wise) were accounted for in a battle, when deciding who gets the ownership, wouldn't that be an even better approach?

That's how this will work.

EDIT: It occurs to me that you may have meant a single player from a participating outfit is all you'd score. How we'd like scoring to work is that we take x of the highest scoring players within an outfit, and their combined score is what's used to determine who takes the base. We want outfit-based goals to require multiple outfit members, but not so many that only excessively large outfits are the ones reaping all the benefits.

if a random zergfit has 2000 people sitting on the point padding ammo, because most (if not all) of them won't matter.

We're looking to address this as well by rewarding specific actions, instead of all methods of raw experience gain as it does currently. We'll release more details when i...

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Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by ErnestCarvingway

Ever had your fun ruined by a stray outfit?

Not with this update! No 12 man outfit who actually took the time to learn the game and enjoy being good at it will ruin the day for cat herders ever again. Thank you wrel and welcome everyone to the popdump championships of 2020!

Like I said about 14 minutes ago, changes are coming in the next update, and it's important that we're able to gather data now so that we aren't kneejerking that leaves us reeling for multiple month periods trying to line it all up. This has been the case in the past, and with the increased team resources, getting it done right is way more important than getting it done fast.

An example of what will be coming in the next update are limitations on how many outfit members can contribute to scoring on a base capture. So your "actually took the time to learn the game" outfit coordination will pay off more easily.

Comment
    /u/Wrel on Reddit - Thread - Direct

This has been addressed a few times ...

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What server are you trying to connect to and where are you connecting from? You connection quality indicator in the top left is bad the entire video.


20 Mar

Comment

Originally posted by Whiteagle808

And again I should GET TO WORK ON MY PLANETSIDE PROPOSAL WRITE UP!!!

Damn you procrastination, DAMN YOU!!!

lol, you and all of us my friend :)

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Originally posted by X9SalvaTore9X

THANK YOU GUYSSSS, finally i can play in italian 🤣u/a_sites, 💜

prego!

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Originally posted by Whiteagle808

Well according to Wrel in the other thread, not YET, but they are open to the idea of giving Construction the Heavy Vehicles...

yup, this. Straight from the source :)

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Originally posted by Ansicone

I understand this will apply only to Desolation, as there are otherwise no vehicle terminals - but maybe this will affect normal continents?

Only on Desolation, yes. Those would be separate balance changes we'd look at in a future patch. Next week's patch will primarily focus on Outfit Wars / Desolation / Sanctuary / Bastion fixes / additional high-priority fixes occurring on Live.