Planetside

Planetside Dev Tracker




08 Apr

Post
    /u/Wrel on Reddit - Thread - Direct

Patch notes with pretty pictures here: https://forums.daybreakgames.com/ps2/index.php?threads/test-server-update-april-8-2020.254026/

Outfit War PTS Schedule

We'll be running a compressed Outfit War schedule over the weekend to give players , where players some opportunities to practice and play before our first Outfit Wars event this Saturday on Live servers.

Outfits are required to enlist and qualify during these compressed timetables per usual. Cycles begin on the following days, and all times listed below are in P...

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Post
    RPG_Wrel on Forums - Thread - Direct
Test Server installation can be found here: http://launch.daybreakgames.com/installer/PS2_Test_setup.exe Outfit War PTS Schedule We'll be running a compressed Outfit War schedule over the weekend to give players , where players some opportunities to practice and play before our first Outfit Wars event this Saturday on Live servers. Outfits are required to enlist and qualify during these compressed timetables per usual. Cycles begin on the following days, and all times listed below are in PT: Wednesday, Apr. 8
  • 4am
  • 10pm
Thursday, Apr. 9
  • 4am
  • 10am
  • 4pm
  • 10pm
Friday, Apr. 10
  • 4am
  • 10am
  • 4pm
  • 10pm
Test Schedule phases are... Read more
Comment

Originally posted by Atemu12

Please make 100% sure it works before the smash!

Having it break when all the players are ready to play (or already playing) would be horrible.

For sure. It’ll be thoroughly tested and we have every reason to believe it’ll perform (and be rad). But we always want to set expectations when we’re trying something for the first time.


07 Apr


06 Apr


05 Apr

Comment
    /u/Wrel on Reddit - Thread - Direct

Definitely some similarities in the overall sentiment, but it's worth remembering the actual state of things back then.

What we've implemented with Outfit Wars is actually creating fights, massive, sprawling, multiple-base hotspots around the map, with far less lattice stagnation than we've seen in the past few years. That's something to be proud of, and the game as a whole has become more alive as a result. Compare that to WDS pre-season 2, where there were practically no fights at all because everyone was running circles around the map with literally no resistance, not super healthy.

The reason this has some positive repercussions for the game is because we did take player psychology into consideration. It's pretty clear we've answered the "why we fight" question for competitive players with Outfit Wars; the bad thing is that the way it's being done is toxic Outfit to Outfit. We'll certainly make changes in the future, and we've got some solid id...

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Comment

Originally posted by MathgeekBurch

Your idea of 1v1 training would make the learning process a lot less frustrating. I hope the devs see this, and think it's a good idea.

I made a post about the 1v1 training room, and messaged a dev and got a response; so there is hope.
https://www.reddit.com/r/Planetside/comments/ea7uvd/idea_for_sanctuary_to_help_the_npe_a_1v1_training/?utm_source=share&utm_medium=web2x

But I don't know if it is still on their radar as a planned future addition for the sanctuary. I know there is a lot of things they plan to add to the sanctuary first, so it will be late on the list, if it is on the list at all.

Also there is a whole lot of chaos going on right now with organizing events, outfit wars, figuring on what on earth is going on with the servers, and several bugs; so RPG has ...

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Broadly speaking, there are a lot of plans for ideas like this in Sanctuary (and Koltyr). Some of it were still scoping out, so I can’t share dates (yet), but you’ll see additions with pretty much every monthly or major update going forward.

I will say OW and the events we’re supporting have very little impact on our development roadmap; same goes with our NetEng team working on server optimization. The design team working on future content are separate from those things and their work continues uninterrupted (despite some understandable hurdles related to the current work-from-home restrictions).