Polytopia

Polytopia Dev Tracker




11 Jul

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Have you tried updating your graphics card drivers?

08 Jul

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Update 2.7.1.10795

- Fix map sizes in pass and play
- Fix bots incorrectly labeled as easy

29 Jun

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Update 2.7.0.10791 - Skin Pack #3

Skin Pack #3 includes the following skins:
Oumaji Khondor
Kickoo Ragoo
Zebasi Anzala

Reward popup clarity fixes
News items displays in a grid on wider screens
Don’t show stars in result screen for creative games
Glory shows correct winner head
Various UI tweaks & Bugfixes

Known Issues:
There is a bug where skins won't show if you play a multiplayer game with someone who has not updated to the beta/latest version

16 Jun

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Update 2.6.0.10644 - Steam Notification Hotfix

- Fixes multiplayer issues on Steam relating to notifications
Comment
    Zoythrus™ on Steam Forums - Thread - Direct
We're aware of the issue and are currently looking into it.

A fix has been deployed to the beta branch, and we'd like you to test it.

Use beta access code: polytopiabetatesters

09 Jun

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
They do speak different languages, yes. No, we don't have a tree.

11 May

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Update 2.6.0.10643 - Instant Tournaments

Added:
Added Instant Tournaments, a fast way to pick up and play a tournament
Improved tournament design

Fixed:
Skinned tribe heads in lobbies
Adjusted how scrollbars are handled in popups
Tribe music now plays where appropriate
Main menu ambience is now controlled by the ambience audio setting
Exiting a game should now bring you to the correct screen
Improved notification when a tournament game is cancelled
Fixed incorrect unit outlines
Show username instead of ID in Remind popup
Updated music for Lirepacci skin
Fixed issue where cloak had incorrect alpha values when revealed
Minimum tournament version - version 96 is required to play in tournaments
Comment
    Zoythrus™ on Steam Forums - Thread - Direct
We were just about to update the changelog!

Sorry! Hold on!

03 Apr

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Dev here, don't worry, we're not done with the game. Far from it!

Thing is, we want to get you some new content, but that's....not always a fast process. So, skins are our way of "giving you something" to keep you happy as we do our best to give you more gameplay content.

Sorry that it's so slow!

01 Apr

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Hello,

While we are not planning to bring back the custom language feature, we are looking into getting a proper Chinese translation in the near future. :)

29 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Update 2.5.0.10384:

- New fabulous skins for Imperius, Luxidoor and Xin-xi
- Replaced Intro music with ambient sound
- iCloud synced local games (iOS)
- Compress game saves on disk
- Fix gamepad support (Steam)
- Fixed poison units getting poisoned by cloaks
- Upped minimum supported game version to 51
- Removed custom language
- Increased number of pass and play players
- Fixed frozen ports hindering movement
- Update route connections after explore
- Fix cloak battle preview
- Added shared fog option to replays, moved to settings
- Exploding units now do damage before giving pop to cities
- Failsafe for when games are out of sync with the server
- Fixed inconsistent actionable games count in badges
- Replay fixes
- Various tiny fixes and optimizations
Comment
    Zoythrus™ on Steam Forums - Thread - Direct
The pack just released. :)

If you're still not seeing it, try verifying game files.

27 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by davoto:
Originally posted by Zoythrus™: We literally just handed out an update to Steam deck on our beta. :)

I don't have a code for beta, so I'll just wait for proper release. Did you add customizable keybinds in options menu?
We did not, sadly.

And the code for beta is "polytopiabetatesters"
Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by davoto: Still no changes after 2+ years? Why is Enter end turn? Make it 'select' so I can play this on the Deck. Also add key for next/previous unit. I assume the dev has moved on with his life, so not holding my breath.
We literally just handed out an update to Steam deck on our beta. :)

16 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by Employee 427: Why can't I attack the units if the other guy breaks the piece treaty?¿? doesnt feel right
So, this is how it was originally, but fans told us that because Offense was always at a loss to Defense, no one ever wanted to break peace, and the game would just turn into stalemates.

Since we didn't want Offense to simply steamroll Defense with a war declaration, we compromised. Offense can't attack right after declaring war, but then, Defense can't hit back on the first turn. Offense still gets the upper hand, but Defense has time to prepare.

15 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by JonaJ: I always get to see 0 as my time and the red marked display whenever i play live games. Where could this problem come from? I tried full screen mode, but didnt resolve the problem.
Are you in the beta program?

If not, please use the beta access code: experiencecmtourneys

We'd love to hear if the beta fixes this issue.

04 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Update 2.4.8.9919:

- Fix startup crash related to notifications
- Fix not being able to open replays / connect CM accounts on steam

01 Mar

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Originally posted by Employee 427: Half of the times LAKES map spawns a single giant lake in the middle... whats the point of even playing lakes (thats btw the default map) if its just gonna spawn a water map.
Continents is actually the default map type.

The map types are actually percentages of total water that's put on the map. We give it some rules, like "make sure it's a lake that's surrounded by water" and "don't have as much water as a water world"

We're not forcing it one way or the other when it comes to *where exactly* it puts that water, and having a central lake, or a lake that takes up half the map, or something else are all valid options.

08 Feb

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Update 2.4.6.9717:

- Upgraded Unity Version to 2021.3.17
Post
    Zoythrus™ on Steam Forums - Thread - Direct
Instead of bombarding you with announcements for small changes, we're moving over to a long-running thread that will help us tell you what's being adjusted.

So, if you want to know what's changed, all changelogs will go here. Of course, big updates will still get a proper announcement. Also, this isn't for betas, but public releases.