Polytopia

Polytopia Dev Tracker




02 Nov

Comment

Originally posted by i_hate_clash_royale

As Quetzali Tribe Moon from 2020 stated, the Polytopians are canonically genderless, egg-laying creatures.

I wish i never found out...

They're also only about 10cm tall.

The Square is small. :)

Comment

Originally posted by i_hate_clash_royale

They canonically lay eggs. :)

I hope you are talking about the bugs

As Quetzali Tribe Moon from 2020 stated, the Polytopians are canonically genderless, egg-laying creatures.

We've also shown their eggs in the Xin-Xi 2021 Tribe Moon post, and even discussed them in this month's Vengir post.

Comment

Originally posted by i_hate_clash_royale

For me they are cubic humans

They canonically lay eggs. :)

But yeah, the Cymanti began as some unlucky explorers

Comment

Originally posted by i_hate_clash_royale

Maybe, but what happend to the humans? They went to the forest for a reason. Is it because they got expelled from the mainland?

The Polytopians aren't Humans.

They were explorers, were just unlucky.

Comment

Originally posted by i_hate_clash_royale

Maybe that's how the Bug that corrupted cymanti got there? New theory just dropped!

Nah, the Ciru bug is native to the Square, specifically the Cymantini Forest.

That I can confirm.

Comment

Originally posted by i_hate_clash_royale

Well, that's sad. The last question is tho, where are those aliens coming from? Now that's a good question

A different dimension. They're extradimensional invaders.

Comment

Originally posted by i_hate_clash_royale

Well, in the full Lore of the game, do they win and betray Polaris right after? We know it's their plan but does IT actually happen?

That's just the plan.

In Lore, they probably dont accomplish it, but it's fully what they intend to do if they win.

The Polaris are simply pawns meant to be discarded when they've outlived their usefulness.

Comment

Originally posted by i_hate_clash_royale

Nahh that's dirty

The Gaami aren't stupid.

Comment

Originally posted by [deleted]

[deleted]

Explicitly, skiis and an engine powered by Gaami magic. The Gaami lend their magical powers to the Polaris so that they can "turn them off" when they betray them, leaving them helpless.

Comment

Originally posted by [deleted]

[deleted]

Yeah, it's based on a Renaissance-man's sketches hundreds of years before tanks were invented, of course it's gonna look odd.

Comment

Originally posted by [deleted]

[deleted]

What?

The Ice Fortress is based on Da Vinci's tank designs.

Comment

Originally posted by sumclownwithinternet

Midjiwan get on this

We've already seen it. :P

Comment

Originally posted by Miserable-Routine-35

Wait really? They don't have attack range?

Nah, that was removed.

Comment

I dig it!

Do you plan to do ones with other tribes?

Comment

We don't want to move the game outside the Medieval theming.

Comment

Originally posted by homibre

The new market has x/4 levels but there’s only 3 unique production buildings that can level it up.. am i missing something?

Nope. It's an oversight on our part


01 Nov

Comment

Have you checked out the Naval Rework beta on Steam?

Comment

Originally posted by TemporaryTight1658

Realy ? But there is some missing tech that could get some tribes, like Sailing, Metalurgy or Free spirit, and why not a Zebazi-like Aquaculture tribe.

Free spirite is not a good start tech, but it can be upgraded.

Like for sailing, a pirate theme could make it (yes kikoo already have pirate theme but still).

And metalurgy is not broken, as it will be a Lv2 capital T0 tribe, that is not more broken than kiko, bardure or Imperius

We don't want to give every tech a tribe.

All new tribes will be Special. We're solid on that.

Comment

Originally posted by TemporaryTight1658

ok so that's what i was thinking about.

yes, this is better for them, -1* on tech cost and more fishes.

So, there is no T0 saling tribe now.

Nor will there be. We have no want to add more Regular tribes.