What about the Demons?
Aren’t they just polytopian souls who have been returned from the dead?
Yes, but like, you try using dead, shadowy hands to operate a sail. :P
What about the Demons?
Aren’t they just polytopian souls who have been returned from the dead?
Yes, but like, you try using dead, shadowy hands to operate a sail. :P
The Polytaurs are decently capable of most simple tasks.
Sailing a ship is no simple task, so they need some help.
this may be a big question, but what was the reason behind the changes: - removing custom houses - removing whaling - changing port price at population and with that changing the tech down navigation path - removing forests to 1 - plus more i’m sure if i thought more
i guess i’m wondering a) why? and b) we’re these all made in one go? i remember seeing ur name a couple years ago cool to see your a major part of the community/game now. just genuinely curious as to why these changes occurred, like what was wrong with the old gameplay style?
Ultimately, a lot was wrong with the old gameplay style. A lot of things were getting in the way of new development, and we had backed ourselves into a corner.
As we were developing the Ancients, we quickly learned that the gameplay leaned pretty heavily on the viability of certain techs and other things. Forest chopping is very powerful, whaling is powerful, custom houses are powerful, and instead of continually trying to bend around them, we just decided to do what needed to be done.
Ports were made cheaper in order to get people on the water faster and to encourage a better flow/integration of naval stuff.
We changed Custom Houses because we didn't want a building of that power being naval only. They were defining the economy too much and were too restricting. You either have spaces for them or you don't, and we wanted something better. Also, since Ports were now cheaper, the formula for CH's didn't apply anymore, so they had to be changed anyway.
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Read moreWill any water based income generators be added to the game? Since markets don't work with ports
There aren't currently any plans.
It's part of trying to balance land vs Coastal cities. Land cities have growth and economic options, while coastal cities have access to water (ports and navies).
Yes, the changes have been positive and well-received by many. +130K Perfection scores are still possible, as we even made it easier to get temples out and upgraded.
If you have any specific questions, feel free to ask!
Hey I just came across this comment section because I have the same issue. I bought the skeleton skin for vengir and it’s locked again after my last match. Can you please help me?
Send me a DM and we'll chat about it
When ? That's the question.
1 month, 6 months, 1 year ...
When they're done
What types of games do you have planned to make in the future? What are some longstanding things you wish to add to polytopia but have not yet gotten round to yet?
Polytopia Legends :P
Any new special tribes coming up? How do you envision and design special tribes, since they break the mold and have quite different abilities?
The Ancients.
We just design them and see what sticks.
There, answered it for you. :P
Feel free to send me a DM and we can solve this together. :)
two newly added tribes??!!?!?
They probably mean "skins"
But it gives the heads of the first tribe for non-skins, why doesn't it do so with skins? And why can't you combine two skins in that manner, like you can combine two tribes? And why do some 3 skins show the first tribe's animal on the skin's preview screen when it isn't used in-game?
We fixed the brokenness in our most recent beta.
That being said, some of the tribe colors interact oddly with some skins, such as ship windows of Elyrion not being changed to the applicable color.
In addition, there effectively is a way. The Hybrid Tribes are currently essentially broken. Rather than using the units for the first tribe, it only uses the color and city. For skins specifically, it only uses the color, which makes it entirely a pallette swap rather than an actual hybrid tribe, which is sort of odd considering that cymanti has sprites for all skin units which you can see with the Shaman. Any chance of fixing that?
That's exactly what we wanted the merged tribes to be - a cosmetic palette swap long before the addition of tribe skins. So, working as intended.
second question, will we get the new skin for elyrion any time soon?
We're working on it.
We've been wanting to add something like this for a while.
Maybe someday.
There are currently no plans for this.
Rammer and catapult
Any defensive ship worth its salt will be nowhere near the enemy's territory, but yours.
Catapults wouldn't be able to hit it.