Polytopia

Polytopia Dev Tracker




19 Oct

Comment

This game may be inspired by Civ, but it is not Civ. :)


18 Oct

Comment

Originally posted by Waste_Protection_420

Any chance for a buff, they could start with trade? I always thought this made sense because it goes along with their lore of being rich.

Right now, they are kind of poor due to lack of workshop, so the current setup doesn't quite fit them.

I can say that starting with any tech is off the table.

We're not opposed to buffing them somehow, but we'd like to stay away from giving them a tech or +4 stars


17 Oct

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Originally posted by ChickenChimneyChanga

Interesting, so this specifically didn't play into the decision?

It makes a lot of sense that the fish people should be better on water than land, so I really like that y'all are going that direction. I've not encountered them in the beta yet to fully understand how they interact with the new navy.

The changes to Aquarion in this beta were because of 2 reasons:

  1. To get them in line with the new mechanics and philosophy around naval

  2. To "put them on track" as a water-focused tribe.

We're going to properly deep dive into them with a rework (just like the others), but this was a first step to get them "ready" for it.

Comment

Originally posted by ChickenChimneyChanga

I'm saying that if a game variant exists where winning is a forgone conclusion for a particular tribe/class/race in any game, there is a broken game mechanic that should be fixed or that variant should be removed. And that (pre-nerf) a competent (or at least similarly skilled) Aquarian player cannot be beaten on 1v1 massive drylands, and maybe Archipelago although I am less certain there. Midjiwan isn't going to remove massive drylands or archipelago, so changing Aquarian is the only other option. I would LOVE to hear u/Zoythrus comment on their logic for nerfing them, but I wager this is a big reason for it.

You have it a little backwards with them though. Aquarian is not very good on water world or continents. They are much, much better on drylands because of roads. They are also very good on archipelago because they can cross land and water, but waterworld/continents don't have the maze of shallow/deep water to screw with other tribes' nav...

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Well, as we said in the blog post, "nerfing" isn't the right word for what we did to the Specials.

"Nerfing" implies that we made negative changes for the sake of balance. But, these changes were to get them in line with the update, not to explicitly "nerf them".

Also, we'd like Aquarion to be better on water than on land. I mean, they're fish people, so it makes sense. Any bonuses on Drylands or whatever is a fluke and not in line with our wants.

Comment

Originally posted by leobc99

Why nerf what doesn’t need to be nerfed

Luxidoor was the best tribe for the longest time.

Much Bardur now, something had to be done.

A nerf was in order.

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Originally posted by dmtchimp

Navalon was one of my favorite units! 😢😢😢

Please don’t remove, just give capabilities to starfish 🙏

We plan to rework Elyrion, just like the other Specials. They'll get new stuff, don't worry, even if that stuff isn't a Navalon replacement

Comment

Part of the nerf that we gave them was to intentionally prevent them from starting with an income of +4


16 Oct

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We do plan to release a skin for all tribes, even the Specials and Ai-Mo.

When? That remains to be seen.

Comment
    Zoythrus™ on Steam Forums - Thread - Direct
Not at this time
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Originally posted by ConstantStatistician

The scout seems rather weak overall, especially since it costs exactly the same as the rammer.

The rammer landing itself when killing a land unit is either a design flaw or a deliberate choice to reduce the viability of defender spam. I'd still prefer that it only land itself when killing a unit on a city of village.

The bomber is just the battleship 2.0. Defender bomber spam will be the norm.

Juggernauts seem fine aside from not being able to retaliate, which is dumb.

The reason Juggernauts can't retaliate is because we didn't want it to boil down to "who has more Giants." We wanted to ensure that they could be countered or be weak without the proper support.


14 Oct

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It has been for over a year now

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Originally posted by Imaginary_Living_623

Was the name itself an avatar reference?

No


13 Oct

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Originally posted by ConstantStatistician

But why? Do you consider it too strong in comparison to the new ships? And if it's removed, would it still exist in Elyrion's lore?

We'd like to take this opportunity to bring Elyrion in a new direction, ultimately.

No whales = no Navalon & new opportunities

Comment

Originally posted by TheRedManMan

They are probably gonna replace it later

Maybe, and it might not even be a sea unit