Polytopia

Polytopia Dev Tracker




01 Mar

Comment

Originally posted by Arngrim1665

Word, I was just wondering if the balancing was setting up for the new tribe

It is. :)

Comment

Originally posted by mr_pineaple

Where did you get that is a "lightning based tribe"? i'm curious cuz the only info i got is about them being called "the ancients"

They are one and the same.

Comment

Are you using Android or iOS?

Post
We are happy to announce another month of Polysseum! This month we are playing Imperius!


How to join?
  1. Open The Battle of Polytopia -> Multiplayer -> Tournaments. Once you find the tournament that suits you, click "Join".
  2. Follow our Tournaments Hub[www.challengermode.com] on Challengermode and find your favourite tournaments.
Don't forget to confirm your participation 15 minutes before the tournament start.
You can find more detail... Read more

29 Feb

Comment

Originally posted by DTJ71

Thank you. I'll start playing and give feedback.

Has the staff given much thought to machine learning?

Yes.

It's a pain and far outside the scope of the game

Comment

Originally posted by DTJ71

I'm looking forward to this part of the beta (along with all the other changes)

- Improved AI, better at picking what unit to train, better at improving cities

I play on mobile, so I'm waiting for it to become available.

It is available on the mobile beta

Comment

Originally posted by BeowulfBoston

Thoughts after playing a dozen or so Perfection matches on Steam (also played a few matches on my phone to compare):

  • The overall pace feels much better, since you're no longer rushing to get your economy started and your first temples built by turn 17.
  • Matches overall feel better-paced and even because the pace of growing your economy is steadier.
  • City planning is even more interesting now and requires thinking ahead to determine the optimal layout for both maxing out your markets and your population.
  • I didn't notice the bomber drop in power much, but I did notice that I was building more balanced armies as a result.

Glad to hear it!

Comment

Originally posted by sirnicktik

But do you have any plans to buff Yaddak in the future at all or are you happy with how they are right now? I once made a post suggesting that Yaddak could start with 4 roads surrounding their capital in the cardinal directions to help them in the early game. Did something like this ever come up when discussing possible buffs for Yaddak?

It did, but there was no definitive interest in it.

Right now, we actually don't consider Yadakk bad. They're honestly in a pretty decent spot objectively, people might just need more time to get used to the Market/bridge buffs


28 Feb

Comment

Originally posted by Historical-Rent7210

Sorry, I think I was unclear, I was suggesting this as a change for all of the tribes, it would just affect Yaddak the most since they're based on roads.

So, issue with this suggestion specifically is that the main point of the nerf was to nerf roads in your empire.

Because of such, we currently have no plans to bring them back to 2* in any capacity

Comment

Originally posted by y_th0ugh

I'm not on beta in mobile though.

dw I'm not in a rush to play the update

It is an open beta, btw

Comment

Originally posted by cainx000

Before the update I used to use the ports and the building to get stars but after the update I don't know what to do

Markets.

You should check out the beta update we released.

Comment

Winning, usually. ;)

Comment

Originally posted by J_train13

New copypasta?

Yep


27 Feb

Comment

Originally posted by FederalDriver9447

Am i the only one who wants something like a 'old/legacy/beta' mode? And i dont mean just adding the old naval system, also adding stuff like all the removed features etc etc

Sounds like a great way to divide the fan base and get in the way of development.

Comment

Ew, old ships

Comment

Originally posted by Adam_Whitehead_

The lighthouses covered in fog can negatively affect the explorer used in the corner spawns

This isn't a bad thing. You've gotta think more about how to use that starting unit now. :P

Comment

Originally posted by Adam_Whitehead_

People will still spend stars on ports though… which is why it was so nice that they doubled markets.

Also made Ports strong when they're already pretty strong.

We like this new land-only CH.

Comment

Originally posted by Adam_Whitehead_

Perhaps but I think there’s more points lost from a percent multiplier. Most likely the speed of the temples is balanced by the market changes since it makes it harder for initial SPT value to change from the combination of the port and only one production building (usually how you get any city to level five). Initially if it’s harder to get the SPT (because to match it you have to rely on either more lumber huts or farms or mines, which means more stars used to match what the value would have been) then you can’t get temples until later. Now all that doesn’t even consider the opponent bonus nerf, which would probably be points lost overall.

We'd like to point out that Perfection and Domination were not designed with 16 tribes/multiple new features in mind, so some small scaling back isn't a bad thing. :P