That does make sense. So does it now increase by 1 per level of the building too?
Yep
That does make sense. So does it now increase by 1 per level of the building too?
Yep
“Score bonus from opponent count is lower in perfection game mode”: Can we get some more tribes then so we get a high score bonus from opponents in perfection?
This was balanced out by a temple buff
I’d like markets to go back to being able to give up to 12 SPT (only be affected by each unique production building once with the ports doubling it). Personally if you can’t make them viable the way they were then that’s a skill issue. Perfection players were silent about markets because we can adapt. That being said if you keep the markets this new way then I guess I’ll just adapt again 🤷♂️
While the specifics may change (e.g. numbers), we're pretty set on the new formula. We didn't like Markets not benefitting from the level of the building, as that makes sense, y'know?
Buffed temples mean it'll be easier to achieve a higher score in Perfection O.o
Do note that we did reduce the score multiplier for opponents, so it's "evened out" a little
Thanks Zoythrus!! A question, for those who know this stuff better than me, does this change the whole Cymanti situation?
No, Cymanti is untouched
markets seem much less viable now and it feels like removoving aqua farms completely would be bad unless it was part of the original farming tech and got replaced by a different tech where it used to be in tech tree.
We made the market change to make them more viable, and we agreed that getting a whole bunch of techs was cumbersome
pretty nice changes. I might play Polytopia more often after the update drops
It's currently playable in beta
Kinda sad that markets don't interact with ports any more. It made city planning interesting
We thought about it, but we're finding it difficult to not keep it "clunky", so we went for "simple'
How do you join beta on Android?
Check the Discord for a link
That’s fair. More recognizable in the community, I do wonder, how’d you end up working for them?
Entirely on accident.
I'd rather not type out the story here because it's long.
They're already easily shredded thanks to their low defense. Not being able to retaliate is insult to injury now.
This is actually exactly what we want.
They're powerful support units, but can't hold their own if they're attacked.
I love how it’s Midja (or something similar) for everyone and then it’s Zoythrus 😂
They offered me the title of "Midjitree" (as in, 3), but I turned it down for the sake of being distinctive.
New change could make kickoo overpowered because they get two things in one starting tech
They aren't able to build a Port at T0, though, and have to wait a little while before it's useful
- Bridges were bad. Outside of quick connections ports were always better because units on bridges just get shot at by the other persons navy with no chance of fighting back and are a pretty big star investment. I think they're supposed to be a cheap and effective way to cross small bodies of water and they actually do that now.
- With bombers getting nerfed I don't mind this. Water exploration got toned down a bit as well with the ruins and starfish nerf it won't be as impactful as they would've been.
- Bombers were not fun at all. Whoever gets a navy faster just sends a few over the the enemies lines and suddenly they can't get anything going. While in an even battle they aren't that strong so they were really just a snowball unit. I think now they're underpowered because they don't snowball well but I would rather have a bad unit over and unfun one.
I'm amazed Cym didn't get nerfed. With Bombers and water stuff getting nerfed Cyms gonna thrive.
...
Cymanti will get their time.
We're working on "baseline" stuff now.
Why do bombers still have Stiff now that they're nowhere near as dangerous? Their ATK is now equal to rammers, which can retaliate.
Other than that, good changes, especially the market. I was hoping for that change, actually, after seeing the same suggestion a few months back.
It's because we want them to be weak to stuff that gets up close. Scouts and Rammers should shred them.
I personally thought it would've been neat if the ruins kept battleships and that was the only way to still ge them, but this works too
Nah, the whole point of the PotO update was to rid the game of Battleships. :P
The company consists of three people I believe, Midjiwan, Zorythus, and Midjitwo (who I believe does music). I could be very wrong though
So I get that while not fully agreeing with the reasoning. There are already vast differences in resources between all of the tribes, so my question would be why not just tweak this to help balance it further? Yadakk, hoodrick, xin-xi, luxidoor and f**kquarion are all for the most part still unplayable.
Ps keep up the great work, love the game and The new beta is a great step towards poly-utopia!
Well, the Bridge and Market buff are part of rebalancijg Yadakk
Android?
Yes, you'll lose it, but you won't lose any ongoing non-beta games.
If I join the beta will I lose access to the current version of the game?
Depends on the platform you choose