A lil somethin somethin: You can find the details for this event on the announcement page here.
![](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30171105/551bb1a8d8b990100f1e0f1f7693e9d02ccad3b9.png)
Welcome, park managers!
This hotfix targets issues pertaining to balance, guests and the modular system. Thank you for your ongoing support!
Changes
- Gameplay
- Reduced animal feeding consumption by 75%. Animals should empty feeders out at a slower rate. This is part of an on-going balancing process, so feedback on this front is always appreciated!
- Critical
- Fixed a deep-rooted issue that could cause random modular pieces to load with the wrong color
- Fixed desynced animations on the guest meshes
- Fixed a deep-rooted issue that could cause random modular pieces to load with the wrong color
- Some users have reported issues with guest pathfinding such as wandering into exhibits or freezing upon certain modular acti...