Prehistoric Kingdom

Prehistoric Kingdom Dev Tracker




22 Dec

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    Mau on Steam - Thread - Direct


Welcome, park managers!

In this small patch we've targeted some main optimizations that should hopefully scale decently well with larger builds, as well as some much requested quality of life features.
The work on those fronts doesn't end here however: high on our priorities are further guest and animal optimizations, as well as better gameplay integrations of existing systems - power is on the line for further updates, with the eventual inclusion of status pop-ups making game readability more straight forward.

Additions
  • Foliage
    • Bald Cypress (x4)
    • Swamp Beech (x1)
  • UI/UX
    • Added keybind for quick modular grid toggle - G
    • Added a GUI tooltip to modular actions, giving users bett...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Dec

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Welcome, park managers!

Thank you all so much for your feedback over the first week of Beta. We'll be working hard to add new content and improve Prehistoric Kingdom before our Early Access release in April, 2022.

Additions
  • Buildings & Scenery
    • Backstage Door 1
    • Backstage Door 2
    • Modern Door 1
    • Modern Door 2
    • Modern Door 3
    • Rustic Door 1
    • Rustic Door 2
    • Rustic Door 3

    • ...
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Dec

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[mailchi.mp]

Welcome, park managers!

Closed Beta is finally here! This latest release offers a unique array of species, building tools, decorati... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Nov

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[www.epicgames.com]

Welcome to November’s Development Update!

In today’s post, we’ll be discussing some of Beta’s day one content and how to access ... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

31 Oct

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[www.epicgames.com]

Welcome to October’s Development Update!

In this month’s dev diary we’ll be showcasing a modular surprise, the scrubland environment ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Oct

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Welcome to September’s Development Update!

As we push onwards to Closed Beta (December 6th) and Early Access in 2022, it’s time that our monthly blog posts saw some change.

Once we launch Beta, Prehistoric Kingdom will essentially be a “live” game. Because of this, there’ll need to be some alterations to how we communicate and post our news. Not just to deliver the information you’re interested in, but for us to effectively show new developments when they’re locked in and ready to present.

To help the team achieve this, we’ll be ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Aug

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Closed Beta arrives December 6th 2021 for eligible backers and early adopters!

Introducing new mechanics, features and animals, Prehistoric Kingdom’s next closed-release will be available to those who pledged for Beta Access. Our public launch into Early Access has now moved to April 2022 to give the team an extended period for some important gameplay changes, additional content and polish.

We bet you’re feeling ravenous to learn more, ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jun

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/666150/announcements/detail/2977424442376201959]here[/url].
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Welcome to June’s Development Update!

We are steadily moving towards the Beta release, with a feeling of anticipation growing within the team. Many of the gameplay systems required to move the game forward are coming together, so it’s a very exciting time to be working on the project!

While there’s no set Beta release date we can share at this moment, we can give you an insight into our process as we approach this next milestone. Other than obviously completing the gameplay systems we started, the main goals for these coming months include... Read more

01 Jun

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Welcome to May’s Development Update!

This month the team has put together quite a juicy update, rich with new information and a whole bunch of major additions being worked on in the background.



Development during May was great all across the board! We saw a lot of substantial progress in key areas that ultimately led to one of the most important months in some time, bringing in a lot of important ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/666150/announcements/detail/3014576602659936596]here[/url].

01 May

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Welcome to April’s Development Update!

In this shorter blog post we’ll be covering the usual; what our team’s been up to and what the community can expect to see in the future! Most of our work in April was done on the game’s backend, so there’s not much to visually cover this month.


Aviary Interior by Warpath.



After pushing our... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/666150/announcements/detail/3055106462387428239]here[/url].