PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




15 Jul

Comment

Originally posted by Lukce

In other games (e.g. LoL) the devs sometime include high ranked players or well-known streamers in the process of making new content. Have you done or would you consider doing something similar in PUBG?

My platform is PC.

Yep.

Comment

Originally posted by lSCO23

Hey, PC Player here.

What kind of process do your team go through when deciding which new features and/or ideas will get added to the game? Is there a voting system, do management tend to decide or is it down the the individual to be trusted with their choice?

Everybody's got a chance to make suggestions. Then those suggestions hit a bunch of different filters like will it be performant, does it truly add something to the game or is it just unnecessary complexity, what's the likelihood of us being able to complete it on schedule, etc. Eventually management has to make the call as to whether something makes the cut or not, but who exactly that is can vary depending on the feature.

Comment

Originally posted by dhekos

How did the direction of the remaster take place? Was the team initially onboard with a different tone than the original map?

So here comes some PR speak, but I came up with it during press stuff this week, and I'm proud of it, and I'm gonna keep wheeling it out every time I can:

We wanted the beats to stay the same (between old and new), but the melody to be sweeter!

This really is just normal Sanhok- but polished and improved to the level we've always wanted it to reach.

And 2 years after the fact, all of the artists were ready to take another swing at old content!

Comment

Originally posted by SilentBtAmazing

Xbox player here.

My kids are interested in game design, do you have any advice for high schoolers interested in the field?

Thanks!

Make something. Be able to talk about it. Be able to talk about what's good about it, what's bad about it. Be able to talk about what you would do if you had infinite time. Be able to talk about what you threw away. Play other games. Be able to talk about them. Try to figure out why things were done the way they were. Think about what you would do differently. Think about how that would change the game. Maybe rethink about what you would do differently. Make something. Be able to talk about the worst parts of your favorite game. Identify good parts of games you don't like. Also, what Dave and Andre said. That, and make something.

Comment

Originally posted by ESM1309

Hello guys! What was the main task your team has when you started working on remaster Sanhok?

[PC]

For the Design side of things, reviewing a lot of heat map data, player feedback, esports feedback, and our own experiences with building the map the first time around.

From there, working with engineering teams to design our various features, assessing loot distributions to incorporate new content, and working with the environment art teams to build out our new spaces. Design has a hand in just about everything.

Comment

Originally posted by KillMotor

Hello (playing on PC),

Will you consider having different outfit for each map?

I mean, I got hundred of clothes, skins,... from all the pass I purchased. It would be so cool if we could have presets for every map (or even just presets and a way to easily switch between them).

Thank you guys!

I know the team has considered this- I think the concern is a balance issue of everyone switching to their tactical outfits to best match each map's color scheme, and I see that argument, but I'm also a big fan of maximizing the player's ability to express themselves in game. I'll pass this feedback up the chain!

Comment

Originally posted by x_Infiltrator_x

Hi Devs,

First of all, great work on Sanhok V2, the map looks great and the loot truck is something new to discover. I have the following questions for you:

  • Are there any plans for solving the vertical audio issues?

  • What kind of inspiration do you guys take when developing a new map?

  • Are we gonna see another remaster next or a whole new map?

Looking forward to some answers.

Platform: PC

Great questions- lemme try to hit all 3

  1. Audio team works like demons to get the sound perfect- everything that bothers you, I promise it bothers them 10 times worse.
  2. We're a diverse group of developers- so we draw from a pretty deep well. There's real life location scouting (shout out to Thailand), movies (Apocalypse Now/Only God Forgives), other games (Loot Truck = Loot Goblin from Golden Axe), and just a ton of blue sky conversations. The reality is the opportunity to make games for a living is rare and special, and we all take great pleasure in the process. In fact- when developing THIS MAP, during crazy Covid times- diving into Sanhok has been a great escape from a weird world. We hope that playing it offers a little break from the madness...
  3. They would snipe me through my office window if I told you...
Comment

Originally posted by yaboi_JT

Any plans to make the bridges at Quarry breakable? Via a lot of bullets or throwables? [PC]

Whoa, this is a cool idea.

Comment

Originally posted by Froddoyo

Will the loot truck on sanhok be replacing the crate drops? I see crates still drop on test server but do you have any plans on cutting the plane crate drops specifically for that map?

Platform: PC

There is no plan to cut the crate drops currently. Loot Truck and crate drops were designed to exist together.

That said we're always monitoring feedback and looking for improvements that can be made to content.

Comment

Originally posted by Siannath

Hello, PUBG people. Would you consider bringing back the night setting to several maps in the future?

My platform is PC. Thank you.

100 percent- we love the nighttime too! The main thing, is when (if?) we bring it back, it needs to look and perform well, and offer interesting gameplay implications. If we ever find that balance- we would love to revisit night settings. Thanks for the question!

Comment

Originally posted by PUBG_Sword_Saint

Hey guy. I know you've kept competitive play in mind when working on these updates to Sahnok. Would you mind briefly covering some of the changes that were directed at improving the experience for Ranked and Esports?

I went into this a bit lower in the thread, but the main thing was Ranked and Esports players have been on the struggle bus re: traversal and wonky final circles. Shear, 90 degree cliff faces, brutal river crossings, big NW mountain being so unbalanced, these features make it hard to play a fair, competitive game. We want tactics to matter, high ground should be advantageous, but not overwhelmingly so.

So the big focus was re-balancing those engagements to feel a little more fair, and then adjusting areas of the map that weren't seeing enough love (REST IN POWER, COCONUT FARM!).

Comment

Originally posted by PUBG_curdstuff

It was a beautiful dream...

Could have been so much ice cream.

Comment

Originally posted by itzprone

Gaming in general can sometimes be extremely toxic, and even rewarding at times. How do you guys balance the good with the bad? What motivates you to keep moving?

P.s - I've been playing the remaster, and love it. Keep up the awesome communication and work! <3

I'll be honest, there's no pleasing everyone, but I always try to hear them out. I look at negative comments and try to find valuable information out of them. Doing so requires practice and I've had to develop a thicker skin throughout my career.

I love me some positive comments. If you're one of those people who leaves simple, positive comments when you don't have to - Absolute rock stars.

People who leave constructive, well thought out comments - also rock stars. I read through all of those. I find the best constructive comments tend to be the ones that talk about the experience rather than how to fix the experience.

Glad you're having a great time with the remaster. Definitely going to be catching some streams later to see how the map is playing.

Comment

Originally posted by tumbling-walls

Is loot truck sanhok Only? Console Xbox.

Let's see how it goes- if people love it, I think anything is possible!

Comment

Originally posted by blinkgecko182

Was the radio style backpack which ‘Alex the PUBG DEV’ tweeted an image of on twitter simply a great looking backpack or does it have any new or improved traits to the PUBG experience?

Thank you. (PC)

It's gonna be a cruel Summer...

Comment

Originally posted by blinkgecko182

As seen in this upcoming season there are skin set’s dedicated to specific individuals (Mad Malhotra’s, Lunchmeat, Lawan, Julie Skels, & Duncan Salde) will these characters be included with the PUBG lore/storyline?

Thank you. (PC)

Play them map, earn the skins- but as they say... 'WAIT, THERE'S MORE"...

Comment

Originally posted by IcyHolix

pc player here, what are your opinions regarding having the new sanhok in esports? how much consideration for esports went into designing the new sanhok?

I'm really excited to see it- we've really considered their feedback (overpowered big mountain/tough rivers), so I'm absolutely pumped to see it get there one day.

Comment

Originally posted by The_Hieb

Hi Dave, How many ideas for content come from places like Reddit and other forums? I think the hardest part would be coming up with new ideas that are original and haven't been done before on other BR's. Thanks, and I hope PUBG keeps its realistic feel.

Console, Xbox.

"Fans First" is one of our 4 pillars- so yes, we're interested in what our fans want to see, and of course, we're all following our own creative muses.

I think it's okay that we're seeing cross pollination between BR games- it's a wide genre now. If creators weren't remixing/improving each others ideas, we'd still be stuck on vanilla team deathmatch!

Comment

Originally posted by SilentBtAmazing

Xbox player here.

My kids are interested in game design, do you have any advice for high schoolers interested in the field?

Thanks!

Make bad games, and if it's fun, keep going until they are good games.

Comment

Originally posted by maximilianul

Hello there. What are the processes, steps, for creating a brand new map ?

It's very simple: first we ask "what do we want to achieve/what's the desired gameplay?" And then, we draw the rest of the owl.