I have a very important question.
What are your fave pizza toppings and why?
Anything but Anchovies
I have a very important question.
What are your fave pizza toppings and why?
Anything but Anchovies
Hey guys, what's your after work beverage of choice?
Whatever this thing is: https://i.chzbgr.com/full/7490763776/h3E9975FF/why-is-there-a-dolphin-in-my-drink
Hi Devs,
What do you suggest a guy should do when he has completed all daily, weekly, and other missions of the new pass? "Asking for a friend"
Tell your friend he should play ranked.
Hey guys, what's your after work beverage of choice?
Grape soda, and I don't wait until after work. I live on the edge (get it, because swords?).
Hi 2 question:
1. Sword Saint, do you main Riven in LoL? What's ur peak rank?
2. Do you guys plan on adding vehicle hard spawns to ranked mode?I lied that was 3 questions
Yes he does play Riven.
P.S. My Cho'gath is better ;)
We're not having this argument again -.-
My question goes to Nick Kaloyeros!
This might sound quite random, but how did you choose the lobby background and were there many different options? Same for regular lobby background actually.
Do you just choose a nice looking place or is there some deeper stuff behind it? Imagery can invoke certain feelings for example, is this taken into account or I'm fishing for something that's not there?
[PC]
Hey Hey!
We had a few concepts that we tried out for the lobby background of ranked. We tried a few locations and subtle interactions, one idea we really liked was having your team inside the plane itself.
In the end, we went with the current version because we wanted the emphasis of the scene to be on you and your squad and we didn't want the scene to be too distracting. The ranked lobby background was a fun mini-project because this was the first time we got to focus on the player rather than tying it together with the season.
I'll also mention that the Environment and UI teams are currently looking at ways we can improve them and let players show off more of their identity. We're still very early on in the process though.
Hey guys, what's your after work beverage of choice?
Warm milkshakes are usually my go-to.
Hey devs :)
I really like the change from individual placement to team placement! Keep it going!
My question is: Are you planning to make season rewards for each tier? Like not only gold and above but every tier. Players who reach higher tiers could get everything below their tier too (like in Rocket League)
Best regards
MisterKanisterx
[PC]
We understand that giving all rewards at Gold and above can be less incentivizing to players who strive to be much higher in the Ranked ladder. The rewards system will continue to be worked on so that players in different tiers will have separate milestones to aim for.
Will we be seeing Solo ranked play? Console Xbox
Ha ha, figured this one would come up pretty quickly. Although we’re not able to give you an exact date at the moment, we promise that this is being looked into as a high priority. A lot of us here in the office working on Ranked are solo players - I for one would have loved if we could have started off with a solo Ranked mode! At the end of the day though, we decided to emphasize stability and played it safe by going with squads only, since squads is far and away the most popular team size in all regions. We’re going to keep pushing this rock up the hill and if it’s at all possible to do so in a healthy way you can rest assured that there will be a solo and/or duo mode someday. Thanks for voicing your interest and helping to keep the solo/duo dream alive!
Hello Everyone!
Have you considered adding an option for players to select their favorite weapon/skin for their character to hold in the waiting lobby, rather than the 4 pre-selected weapons? I feel this small customization would add more hype for some players. Also, this is another way to show off those cool skins! :D
Thank you for everything you do. (PC Player)
Hey blinkgecko182! We actually wanted to do this with the launch of the ranked system using the weapon a player favorited in the weapon mastery system, but it proved to be more complex than we thought on the development side. To give you some insight:
- There are 8 different poses (one for pre-ready up, one for post-ready up),
- There are 6-7 different weapon categories we'd need to account for (for example, a new pose was wanted for holding a pistol vs a sniper).
- Many, many skins for your favorite weapons
So that's 56 poses + animations we'd need to test for performance, clipping issues, etc. You can see how this could get a little crazy.
Ultimately we decided this wasn't realistic for the launch of the feature, but I still believe this is a pretty cool quality of life improvement, and love that you had the same thought!
what's your best study for building a truly skill-based rating system for a game like PUBG where some people can take risk-free approach(or get lucky) and not really compete with other players?
The way the RP change calculation for Ranked works involves comparing the possible ‘points’ that have been earned from kills, assists, and placement with a players current RP and then making an adjustment based on how far above or below the ‘expected performance’ the player actually ended up. The amount of points that it is possible to earn from each of these metrics is limited, and the expected performance takes that limitation into account.
For example, there will reach a point in the Ranks where even having the max points from kills or the max points from placements will not allow you to advance if you don’t also receive points from other sources. Therefore, players who have tendencies like hot dropping for kills and dying early or hiding all game and never fighting will eventually reach a point where it’s not possible for them to rank up any more - and that point is not particularly high up on the ladder.
For this reason, players who rely on luck or cheesy stra...
Read moreFirstly,hello all from China,I got 2 questions about squad ranked mode.
First,is there a compensatory plan for those players who are eliminated by cheaters or others abnormal behavior?To be more specific,before ranked mode,when a round exist cheaters,for those normal players,they just got nothing to lose but their gaming experience.But now,they got more to lose,their Ranked Point.So should PUBG compensate them or at least let them lose less?
Second,any punishments for those players deliberately team up with cheaters?For season 8,Ranked Point acquired based on players performance will have to account for team placement rather than individual placement,the result of which is,some players definitely will team up with cheaters to gain higher RP,for this part players,will they be punished or banned like what you did to cheaters?
I appreciated you guys work,also i really look forward to PUBG add solos and duos to the ranked mode someday.
PC
This is on our radar, and we are working on a way to compensate players who had the misfortune of having to deal with a bad experience due to cheaters. We agree 100% that your RP shouldn’t have to suffer in such cases.
Hi 2 question:
1. Sword Saint, do you main Riven in LoL? What's ur peak rank?
2. Do you guys plan on adding vehicle hard spawns to ranked mode?I lied that was 3 questions
Yes he does play Riven.
P.S. My Cho'gath is better ;)
There’s a lot of new stuff to get to as PUBG Season 8 gets under way and it all starts with a drop into a re-imagined, steamier version of the Sanhok map. As dark and nefarious as the jungle seems this time around, it’s the new gameplay mechanics –including the Loot Truck, confiscated weapons, and the extra dangerous Jerry Can—that will keep you coming back for more.
Here’s a look at Season and what’s new in PUBG:
Season 8 has delivered a whole new Sanhok where the jungle has taken over and all new dangers await. There is one critter you’ll be very happy to encounter, an armor plated truck making its way on the dirt roads ...
Read more