PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




12 May

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Originally posted by [deleted]

[deleted]

If you've got 2k hours, you'll have met the survival mastery criteria, so don't stress!

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Originally posted by [deleted]

[deleted]

yep

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a giant f*cking fire breathing jacked as f*ck dragon ass looking kangaroo unicorn is coming next patch

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it will be reduced further, speaking to the sound team and will work to get an ETA


11 May

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༼ つ ◕_◕ ༽つ YOU'RE A FEW DAYS EARLY ༼ つ ◕_◕ ༽つ


27 Apr

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Thank you Mckaizu for the report!

I've forwarded this to the team.

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We've been monitoring queue times and are planning to switch back to Random Map selection only soon, will keep you updated.


26 Apr

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Going to chat with the NA team about this on Monday (Sunday US time. If it makes sense to go back to full random ASAP, we can definitely do that.


25 Apr

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Originally posted by metaworldpeace10

This is really an embarrassing response given at how awful you guys have treated the community regarding communication, feedback and how long these game-breaking bugs have been in the game for. Maybe instead of snarking at the community for disagreeing with this controversial change, why not actually listen to feedback and apply said feedback to the game for once? Just my 2 cents here.

I definitely respect people being unhappy at this change, but I do want to try explain why we did it and what it means for players.

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The end is not near, getting flashbacks to Y2K and that calendar sh*t again guys, come on.

Bots will help with queues, they'll also allow us to ensure better queues for comp mode and potentially explore queue options with more choice, especially for smaller regions.

At the same time, it will greatly help new, more casual and less experienced players as well.

To be honest, new player retention for PUBG isn't great - there are many reasons for that, we need to polish the overall experience of course, no one likes bugs, but a huge part of that churn for new players is due to how difficult the game is.

Bringing in and keeping new players will actually greatly help the longevity of PUBG and at the same time, the hardcore players and ones who want to play more seriously will be able to play comp mode without bots. Bear in mind as well, there'll be less ratio of bots the more you play.

This really should be a win-win. Better experience for newer ...

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24 Apr

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Have passed this on to the platform team and will get them to have a look into it.


23 Apr

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Originally posted by The_psychotherapist

...it clearly has come to players wanting to do that, per the comment above. Are you saying it shouldn’t have come to players wanting to do that?

it shouldn't be so loud that players want to do that, yeah :)


22 Apr

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Hey all, I just spoke to the creative team (who actually had already seen this post and were discussing it) and the videos should be ingame with a reduction in volume compared to the original.

This is either not working as intended, or may need to have the volume reduced further. The team is following up on this as we speak.

I know this has been an issue in past videos as well (last season we reduced the volume on live ASAP a week after release). Sorry!

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Originally posted by RoSmuckey

You could get banned for doing that :D

It shouldn't come to players wanting to do that, but if they do, no you of course won't be banned for it

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Originally posted by He_Ma_Vi

What is there to discuss? These are extremely obvious issues the developers did not foresee, and unsurprisingly made it through all the non-existent QA and playtesting procedures exclusive to this shitty game developer and all the way through to live builds. Because the developers lack foresight.

If you had wanted to dispute any of my claims or lokifenrir96's claims then we'd have a discussion. If you brought up some insider knowledge from the developers explaining why something just couldn't possibly be done on time or couldn't possibly have been foreseen (lmao) then we'd have a discussion.

But reading you say "yeah you guys are right that's an example of us lacking foresight and yeah you guys are right that's another example of us lacking foresight and yeah you guys are right that's another example of us lacking foresight [..]" isn't a discussion.

If you could elaborate on the pro player point which you raised, and I disputed, that would be appreciated.

If I find it is a fault of ours I will make sure it's heard by the relevant team.

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Originally posted by He_Ma_Vi

I mean I knew you didn't know what 'foresight' means from your very first response to the comment but I was half expecting you to at least look it up when I put it in bold twice.

Having good foresight means you foresee problems before they materialize and take measures to rectify them.

What you're outlining first for lokifenrir96, and now for me, is that yes, the PUBG developers lack basic foresight. Seemingly because you don't know what foresight is. You're just proving our points and like I said if you want to play the game you have to bring up new examples, not just expand on other people's good examples proving the PUBG developers lack foresight.

If someone says you lack foresight because you were driving straight towards a massive oak tree and made no effort to stop or change course it is no good as a response to wake up at the hospital and say you are now aware of the oak tree. That's hindsight. No one was claiming the PUBG develope...

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I understand the word foresight, but thank you for the clarification.

I just thought you may be interested in discussing the points you raised further, my mistake. :)

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Originally posted by He_Ma_Vi

PUBG Devs consistently lack foresight

the PUBG devs consistently lack foresight whenever they implement something new

Admittedly they weren't there initially for the first release, but they have been added after.

Mate you're playing the game all wrong. You're supposed to bring up more things that demonstrate that the PUBG developers' lack foresight:

  • Coding the game in such a way that a gun's rate of fire is dictated by client-side FPS

  • Adding in-transit healing which may be canceled by vehicle movement and the cancel key on the healing is the same as the one for exiting the vehicle and can thereby unpredictably turn into a suicide button

  • Requiring professional players to rename their accounts without providing the ability to--nor preemptively deciding to--reserve their old names causing them to be impersonated by r...

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Coding the game in such a way that a gun's rate of fire is dictated by client-side FPS

This is pretty common in a lot of games, but we fixed this in PUBG over a year ago. https://www.pubg.com/en-us/2019/02/20/test-server-update-26/

Adding in-transit healing which may be canceled by vehicle movement.

This was an intentional balance consideration when we first introduced healing in vehicles, but you're right, we should look at changing this now that players can move and heal. F to suicide is an issue, for sure.

Requiring professional players to rename their accounts without providing the a...

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Originally posted by Tsurany

The White Ghillie is quite useless since most areas are either brown grass or dark buildings. White stands out too much.

Fair point, thanks taking the time to share your thoughts :)

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Spike Traps and Sitcky Bombs both have their own bindings in the settings. Admittedly they weren't there initially for the first release, but they have been added after.

https://i.imgur.com/ZM1tSIY.png

There are still snow covered areas on Vikendi, and other variants of the Ghillie are still available.

Do you think we should remove the white Ghillie entirely?


21 Apr

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Originally posted by stevew14

How about allowing trading only if you have 2FA with a mobile number attached? Has to be a contracted mobile number and can't be a burner SIM card.

Not sure if that's possible technically with the way Steam API works, but it's something we can look into. I like the idea!