Specific question to map designer (is that you Nick Kleiman?)
One of the things I like most about Deston is that the towns are not symmetrical (revised sanhok and taego are guilty of this). Symmetrical arenas are boring and disorientating. It’s great seeing that Ripton is so angular as a cityscape. And the lodge is looking like a great hotdrop (with those 2 barns to its side allowing for offensive/defensive showdowns).. although I’m not a fan of the tunnels because they become a rats nest.
In general, there seems to be a balance between complexity and simplicity that makes a town perfect for hotdropping and accounts a lot for the replayability of Pubg. That’s all SEA ranked likes to do.
My question is.. How do you understand this concept. How do you approach a hotdrop location like the Lodge and make sure it has that replayability. What makes small arenas like powergrid, school, bootcamp so special?
Also: I wish you kept the old mount kreznic, it ...