PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




19 Jul

Comment

Originally posted by LordoftheDimension

Do you guys have a favorite part of the new map Deston?

Pc

Randomrin

Barclift! This area doesn't get a ton of heat right away usually and has some hot loot if you're lucky enough to find a keycard while you're there.

Comment

Originally posted by ransombarefoot

Destin is a huge map like Miramar, but I wish Miramar had more circles ending in the cool outlying areas like Prison.

Will Destin feature more final circles on the edge of the map??

Platform: Console Gamertag: RansomBarefoot

Will Destin feature more final circles on the edge of the map??

We are looking into where final circles are ending and how they are spaced so nothing is off the table.

Comment

Originally posted by -Precious

will Deston always be in the map pool?

Do you guys have any plans to nerf or buff the new weapon O12?

Will we see the new map on esports/tournaments?

Fuel pump idea is good so any plans to add it to other maps?

I'm sure most people love the new building designs so will we have a chance to see them on other maps?

I've seen a deployable shield on YouTube so does that mean we are getting a deployable shield soon? o.o

Lastly, are we getting faster blue zone for the new map since I always see more than 25 people alive in phase 5 or 6?

Platform: PC

IGN: Lygrleid

Great questions-

  1. I think we always try to keep the big two (Erangel/Miramar) available, but the other big guys (Deston/Taego/etc) cycle in and out.
  2. So for the next few months we will be looking hard at the data and making tweaks as needed to ensure it's fitting it's desired slot - hybrid shotgun. Very much a "jack of all trades" kind of weapon. Lets see how it does on the street! I can't wait to see how console users enjoy it.
  3. Signs point towards YES
  4. I'm glad you are digging them, but the Deston skyscrapers belong to Deston. We might share the odd trailer or shack from Haven, but for major gameplay destinations we like everything to be unique to the map.
  5. Define soon! ;)
  6. We are looking at blue zones, I think they are a little too forgiving early/mid-game. BR is a 5 year old genre, people should know the blue zone is scary by now.

Thank you for the question -Precious

Comment

Originally posted by NerdDad502

It's the vagueness for me.

gamedev

Comment

Originally posted by BorosReckoner

Can you please explain why they aren't any gliders on any maps released in the last four years?
Gliders are one of my favorite features and imo all maps would benefit from them, especially Taego and Deston but also Vikendi. (and if someone dies to Out-Of-Bounds when flying, they'll just not make that mistake again)

Great question! So there is a few things we consider, hopefully this is good context:

  1. Map vibe/intended experience - for Deston, we wanted to encourage players to explore vertically, and go a little wider than they normally might. So ascenders, cell-towers, persistent parachutes- these are all things that facilitate those encounters. We were concerned that Gliders added that third layer of complexity- "oh there are guys on my level, guys on top of skyscrapers, and now their are guys in the sky dropping C4 on me". In playtest, it was feeling a little overwhelming.
  2. But it is an excellent tool for chaos, so we are happy for players to try the glider in Deston customs.
  3. Once folks get a better handle on Deston, we can explore adding some gliders- it's on the table!

Thank you BorosReckoner.

Comment

Originally posted by ecrates

The drone access point at the top of the Ferris wheel at Arena is inaccessible by the drone. Can this be fixed?

yup yup, we are aware of this bug and will fix when we can!

Comment

Originally posted by BorosReckoner

Black zones and breakable walls were amazing new features in Karakin. Are there any plans to port these to other maps?

I know it would be a big amount of work, but I was always hoping to see an Erangel update that made the buildings all now 'breakable' from black zone (swapping to a destroyed model, like Karakin) and removing red zone.

IGN: StixNStonz

It would be unlikely for old maps to receive these features, but they're always fair game to add to new maps. There are a number of production considerations to make for supporting destruction as you mentioned, including map setup & support, modeling destroyed versions of buildings, and designing buildings with lock/key entry. If the map's design vision requires it, we do it.

Comment

Originally posted by DeceptiveCreed0702

Greetings from India, PUBG devs. Having an absolute blast on Deston and the map was surely worth all the wait.

Coming to the question- Haven came out in 2020 December and I couldn't help but notice that some buildings on Deston look similar to the ones on Haven. The large warehouses in Assembly looks like an upgraded version of the ones in Steel Mills from Haven.

Also Haven was PUBG's first take on a Urban style map. Was Haven a test bed for Deston? Secondly, why is Deston called 'The Fallen City'?

Platform: PC

IGN: DeceptiveFTW

We learned a lot of things in Haven, with any map there is always something to be learned from both what worked and what didn't. Haven being an Urban map definitely helped influence the design choices made in downtown Ripton.

Comment

Originally posted by thelarkshark

Weapon balance is always being looked at and tweaked. We look at this kind of thing very closely all the time!

Then where are the shotgun and SMG nerfs? Shotguns take almost no skill to dominate with and SMGs are insanely OP.

Weapon balance is a big interconnected web. Every change impacts the whole web. Knee jerk updates are usually a bad idea. Appreciate the feedback, though!

Comment

Originally posted by Professional-Cup5633

Are all skyscrapers mapped inside, or just some?

Will the map be well optimized for console players?

IGN: O-KuKu-O (Letter O not number 0 Haha)

Plataform: Console

Hey there! Just some, and only the playable or visible areas/floors. This goes into optimization of the map as whole making sure we don't "pay" for geometry that the map isn't using.

Comment

Originally posted by OverGazelle1280

Will this map be added to ranked Queue in the future?

steam- RYUOMA

If the people will it, SO IT SHALL BE DONE! (aka, let's see community sentiment- you guys are the ultimate deciders)

Comment

Originally posted by g1mptastic

Hey pub team! I love the new map and the new gameplay it brings. Very refreshing. How is everyone doing? Hope everyone's having a great day!

Having an amazing day seeing all of these great questions and feedback.

The love for Deston and the features within it is such a great boon to our team, thank you very much.

Hope you have a great day.

Comment

Originally posted by Siannath

Are you aware that the game uses a damaging audio dynamic range?

A very compressed dynamic range make it sound overall flat, thats the reason why a ample dynamic range is desired, but a very ample dynamic range is damaging, meaning that the volume required for hearing the softer sounds implies a too big volume when sudden loud sounds appear. This is the problem. We need a more compressed dynamic range to solve this.

https://starkeypro.com/pdfs/The_Compression_Handbook.pdf

Some other shooter games have explicit dynamic range options. Some other have an option to select between speakers or headphones, that implicity change the dynamic range.

Are you willing to improve in this matter?

Due to PUBG having a very ample dynamic range, lots of people use external tools to force the compression of the range. What are your thoughts on this?

I posted about this some time ago ...

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100 percent we have room to improve here. When I first started playing PUBG, that "let me listen for footsteps BOOOMBOOOMBOOM OH GOD SOMEONE IS SHOOTING AT ME" moment would jump me out of my chair. I think every game where sound awareness matters struggles with the "I dont want gunshots to kill my ears, but I also don't want footsteps to sound too artificially fake/boosted" issue. That's the beauty of being a persistent F2P game, is we have time to keep poking at this challenge, and find the best way forward. Thank you for bringing this up Siannath.

I think giving more controls to the player is always a good thing (cough- toggle action queuing ON please)...

Comment

Originally posted by unevercloseyoureyes

How far along are you on a 'next map'? Any details you could share with us on its size and type of map it would be (desert, jungle resort, mountainous, winter, etc.)?

More on topic, Can Deston have an increase on vehicle spawns?

IGN: Krunchbox (PC)

I've been suggesting Moon Map but my dry sarcasm isn't sticking. The team is always interested in doing things they haven't done before, so you can be sure it'll be something we haven't seen in PUBG.

Comment

Originally posted by Immediate_Chicken_14

Why can't we jump off the middle of any Ascender?
In-game name: puchi_marta
Platform: PC

We wanted to keep player control when using the Ascender. When attached to the ascender the player can detach and drop at any point by pressing the mount button again.

Comment

Originally posted by iAmCDome

Hey PUBG Dev Team. The community has been LOVING Deston so far, you all did a fantastic job thank you! My in-game name is CDome and I play on PC.

Now for some Q&As, Pick your favorite!

1) Are we more or less likely to get a new revive system to try out for Deston & other PUBG maps?

2) The airboats have been AWESOME, but unfortunately they're usefulness is limited given the hard controls and lack of cover. Have you entertained making them more viable/fast on grass and adding some defensive measures (armor plates on side or gun turret on front)?

3) Always-On Parachutes have been GAME changing and probably should be on EVERY map. Having said that, one thing really holding it back is the lack of player momentum when you sprint/run/ and jump off the building. It feels like you float straight down for 10 seconds before you can go forward again which really limits your movement potential. Any plans to enhance this?

4) When designing the city Ripto...

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Hey CDome, excellent question drop. Lemme take a swing!

  1. We are thinking hard about revive. Taego has shown us it's something the players can accept. So internally, it's something we are considering. IF we were to implement a global system, it would be a major change to the game, so we've got to make sure we do it right. IF we were to try a system like this, it would make sense to debut it in a single map and see how it feels for everyone.
  2. For us, it's a real risk/reward vehicle. Insane speed on water, bumpy, but viable transportation on land. Big juicy sightlines for shooters. On the other hand, you are exposed, it's tough to maneuver on land, and it's loud as hell. For us it was feeling pretty balanced in playtests, but things always shift a little when they are out in the wild. We're going to be monitoring usage rates/larger trends and adjust accordingly.
  3. For sure- persistent parachute is very much a "V1". We felt it was a necessary addition to s...
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Comment

Originally posted by EscapeNew7972

Why haven't you implemented the use of two weapons at the same time yet ? Nick: tilderm4n -- steam pc

What weapons would you want to use at the same time?

My first thought is that that changes the feel of our gunplay in a very significant way. PUBG has never been an action movie, it's tactical and grounded. I think a case could be made for dual wielding pistols, but not much else without having a significant impact on weapon balance and game feel.

Comment

Originally posted by Smokey_Desperado

Hello Pubg Dev team! First of all, congratulations on the new map! In my opinion, It's incredibly well done. Me and my buddies are having a great time looting security cards and having level 3 gears so we can have a little edge late game (mostly because were newbies lol).

Do you have a specific time of the day where you guys are most creative? And how do you keep your creative juice flowing? Thanks!

Platform: PC

IGN: kiboisky

hey hey! Glad you and your buddies are having fun!

Lovvvve this question! For me it's early in the morning, especially if I was able to get to the gym before heading into the office, I'm usually all amped up and ready to go! On the other side, u/PUBG_NickK and I generally do daily walks to get Energy Drinks in the afternoon, I would say that's usually a good pick me up! Creatively, I find it much easier to keep the creativity flowing when surrounded by so many other passionate and creative people.

Comment

Originally posted by Future-Bend-7700

What is your favorite weapon in pubg, and why?

in game name: hoooodie

PC @ steam

S1897 pump shotgun. Point and shoot, gets the edge by making sure the first shot causes damage.

M24. I can hit shots with it.

Comment

Originally posted by zynxczech

When will be the new car on Deston added? And will there be any balance changes for O12?

ELMX_zynx @ EU, PC - Steam

The new car is on it's way, coming very very soon.

Weapon balance is always being looked at and tweaked. We look at this kind of thing very closely all the time!