PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




19 Jul

Comment

Originally posted by YZEROgame

What is the underground facility at the Lodge supposed to be?

PC: YZEROfish

Look at the underground paintings...

Comment

Originally posted by salimSLD

Are there any plans for more tactical gear items? looking forward to those they give you the option to have a very different experience in the game and more ways to help your team other than shoot the bad gays.

love the new ziplines and parachute at all times on destone , are there any plans to encloud them into other maps having a parachute at all times just feels great, same goes for fuel pumps, I think the tower should throw you higher at this point making the trip to reach it isn't worth it cause it doesn't help u go far.

Also are there are plans in motion to nerf the new gun? its seems too good it can be used as all gun types ranges dmr,ar,shotgun, feels too flexible and with high dmg, I think maybe it would be better suited as a drop weapon.

IGN: salimSLD (pc)

100 percent- we're also looking for tools to add gameplay variety. Keep your eyes peeled!

Comment

Originally posted by FP22_-_FLUXO

NICK: FP22_-_FLUXO

PLATFORM: PS4 (PSN)

Hi, there goes my question! Deston being the new map, will it be the new PUBG revolution in terms of gameplay? I would also like to know if there is a different dynamic between players and environmentalism of the beautiful and new Deston map, I appreciate the opportunity to express myself and expose my question, and see you on the battlefield!

It's our 9th map, so I'd like to think a little bit of learnings from every map works its way into development of the most recent one. As far as how players approach the environment, we've seen a lot of feedback in support of changes to house set design and cover.. and many that yearn for it to be more like Erangel or Miramar. We have to find a balance between trying new things and sticking with what works well.

Comment

Originally posted by Feitan1337

What maps do you prefer to play pubg on?
Platform: PC / Steam
Nickname in the game:FeitanAHAHA-

Deston. Taego. Karakin.

Comment

Originally posted by PUBG_Chris

I really like the western side of the map but I haven't had too many end locations there myself.

+1

Comment

Originally posted by BorosReckoner

There's various new features that were shown in the reveal trailers (copcars, mp9, even a flash shot of a moving square utility truck) and on launch they're missing and we haven't heard a peep. This happened before too, where we saw driving-pistoling in live trailers but didn't hear a peep about it for months until it finally went live.

Is there a communication gap occurring? Are these features planned to go live alongside the others but are pulled, and the comms aren't updated? Delays are fine but we'd like info on things

When we do these big trailers, it's usually for like, I guess you could say the "season". Pillar Car, MP9, deployable shield, hell, some other stuff... - it's all coming, just not at map launch. MP9 is ruthless btw...

Comment

Originally posted by ducekiller

Porque Deston atualmente é o mapa mais querido dos players? Não consigo para de jogar esse mapa! Simplesmente demais!

Nick PUBG: Ducekiller

Plataforma: Steam/PC

For me, it has to do with the map's variety! There's always something new to see and explore.

Comment

Originally posted by gustavomlsz

What was the biggest challenge u guys had during the proccess of creating such a big map like Deston?

Btw I love the details of the buildings…

IGN: Cogu-Melo Platform: PC

I gave an answer from engineering's perspective, HERE.

Comment

Originally posted by Apherix

Is the map design team aware that the air turbines in Deston are spinning backwards?

Platform: PC

IGN: Apherix

We on it! Should be fixed by 19.1...

Comment

Originally posted by Notxdeadpoolx

With the successful launch of Deston and the overwhelming positive support for the new map, what does this mean with future maps and events for PUBG, does this put more pressure on the team and its creative abilities.

Notxdeadpool - PC

My goal for every release is to do it better than last time.

Comment

Originally posted by lemonsieurmem1x

Firstly congrats on Deston, map is looking stunning! Hope to see it soon on ranked que. For the question, this looks like great 8x8 map that could be added to competitive PUBG esport, while creating Deston do you look on competitive side of the game and how map would perform in that environment? If yes, what's the process behind it?

PC (MaM1c)

So we let the community drive this decision, we never want to force a map into competitive. Let me ask you, why should Deston be included in Ranked, or even PUBG esport?

Comment

Originally posted by Stinger_84

Is their any update of increasing the vehicles?

Great question- so right now we have vehicle spawn parity with Miramar, so I think it's less about increasing spawns, and more about playing with ratios (probably a few too many airboats) and locations (getting them into better spots).

This is a constant pain point we've heard from you guys- so the team is on it!

Comment

Originally posted by Reedi1337

- How long did it take to create this map?

- Have you considered increasing the vehicle spawn rate?

- Have you considered adding this map to ranked games?

- What was the hardest part of creating this map?

- What is your favourite part of the map?

- Will fuel pump be added to other maps?

In my opinion this new map is 9.8/10

PC (STEAM), xReedi

Got a few answers for ya. I'm glad you are liking the map.

- We are looking into increasing vehicle spawn rates/locations.

-Hardest part of the map was finding that right balance between all the biomes and unique locations. We wanted it to feel like it all fit in the map while providing a variety of gameplay styles/interactions.

- My favorite part of the map is Lodge. I love the different looks and the intense CQB combat of moving through the space.

Comment

Originally posted by Queasy_Advantage_503

When will the game become more smoother , there are constant framedrops . Btw deston map is amazing i love it . Loved the new crates and key system ,Will love to see more future updates.

Platform: PC IGN: KukiAryan

I'm glad you're liking the new content.

We're constantly striking a balance between optimization and adding support for new features (both gameplay and hardware). Often times a new API can be released that changes the venn diagram of which hardware configurations play the nicest with PUBG's engine and renderer. A no-brainer addition can be a gain in one area and a step back in another. We constantly want be making advancements with PUBG's graphics support so players can take full advantage of their systems, but doing so is a processing of learning how best to support everyone's rig.

Comment

Originally posted by Few-Inspector-5369

My question is what are you esch most excited for regarding Deston? Either currently released weapons, vehicles or features or anything that may be released at a later date? Thanks, CodyTrahan Xbox

For me its playing with my buddies again, being able to hop on during the weekend and get some squads games in has been awesome. Seeing the love and feedback is just great, and I am very excited for console to get it soon.

Comment

Originally posted by Responsibility-Think

PC MILTOWNKI!!ER - will there ever be a variation of the circle two circles that ultimately lead to one another creating a super 1 v 1?

I think this would be a rad game mode.

Comment

Originally posted by marlon_16__

Could the experience of players who have been level 500 for a long time be rewarded in some way? I mean, for example, if there are players who accumulate the necessary experience for a level 1000, 2000 (doing the calculation) or more, they could receive an exclusive reward for those levels (skins) or a bonus of Bp or G-coins. Or increase that limit to 500, to somehow allow veteran players to continue to explicitly see their progress in the game.

We need something man, we can't say "please play forever" and be like "here is a hard cap, gg". I don't know if that's expanding the cap, maybe a prestige system, but I want to make sure we are spotlighting your grind! Thank you for the question/suggestion.

Comment

Originally posted by PUBG_Chris

It's always fun to make something new and have people enjoy it. As for more pressure I feel like there is always that pressure. No one wants to make something unfun.

I agree with PUBG_Chris. There is always that pressure, but it presents a fun challenge to tackle each time. Keeps the creativity going.

Comment

Originally posted by Historical-Joke3404

Ok Caleb Zart, since the game likes to imitate reality because we still don't have the movement of rolling while lying down that would help to erase a Molotov received in the body, overcome barriers in stealth mode or be able to dodge shots if snipers from a distance?

Imitating reality isn't the same as being constrained by it. Just because something is real doesn't mean it's fun. That has to be kept in mind always! Many of these things are specific design choices to support the gameplay in the best way possible.

Comment

Originally posted by KarmaahVII

Hi devs, really enjoying the new map. It’s easily in my top three next to Taego and Erengel. Anyway, something I’d love to see in the game is more hostile entities. I’d be cool to have wild animals like crocodiles in the swamp, or maybe guards that protect locked trucks, or maybe even some kind of natural storm like a tornado that make it difficult for you to get to your desired drop. Have you guys ever had some sort of plan like this? What were the issues you ran into implementing them? Was it just too much for the engine to handle? Thanks!

PC: UwU-Karmaah

PUBG is always pushing the limit of its platform constraints given 100 players on a 8x8 map. We have a constant focus on optimization in order to add cool new features to the game. Wildlife can be challenging due to the naïve implementation being a skeletal mesh with animation and pathfinding. There's a certain level of resources needed when dealing with those type of assets. However there are clever ways to optimize even these complex assets (such as baking animation into a vertex shader and getting rid of skeletal bones altogether), so it's likely we'll see more implementations of wildlife in the future.