PUBG - PlayerUnknown's Battlegrounds

PUBG - PlayerUnknown's Battlegrounds Dev Tracker




19 Jul

Comment

Originally posted by shakabusatsu

Why design a skate/bike park ... but not code a 100% mtn bike ground loot zones in THAT area. OR would you pwetty pwease next update?

"maybe............."

Comment

Originally posted by Bubbles_012

Specific question to Caleb Zart. Regarding animation.

One of The biggest criticism facing pubg these days is that the animation is sluggish and floaty.

Question 1 Is that by design or is that a limitation of pubg’s current engine/architecture

Question 2 The parachute in Deston is great but I feel it lacks the agility to lunge off rooftops. Could this be improved. Could we see winged suits even?

1) There are a whole host of things that affect how character motion feels. We are looking to address some of this in the upcoming Animation Refresh, but we have to be careful to not impact game pacing and balance. PUBG's slower, tactical pace is a specific design choice that animation needs to support.

2) I'm not sure I know what you mean about lunging off roof tops. Are you looking for a way to get away from the building faster? A wingsuit could certainly do the trick. Something to think about for sure!

Thanks for the feedback!

Comment

Originally posted by LastDropofPee

Deston streets look sterile without graffiti, unlike real cities. maybe you should organize a graffiti contest? and the best 50-100 works will go straight to the streets of Deston.
metasterone / PC

Dude we had so much graffiti, sadly, it had to go while we were doing performance/optimization. I did a lot of graffiti for Miramar, Vikendi, Haven, Erangel - it's fun, and we had some good stuff for Deston. But the good news is, it's not in the map, but still exists. As we continue to tweak/optimize/find gains, there is a world where it can come back and add even more grit/life to the map.

Comment

Originally posted by Massive-Passion-542

when will they put more cars in deston and car patrol for when?

IG: CsF_Y3N1ER

Plataform: Steam

We are looking into increasing vehicle spawn rates.

Comment

Originally posted by Siannath

What is the rationale behind some skyscrapers having such detailed roofs but no loot?

Siannath @ PC, Steam

Well, we dont want to encourage every roof being a viable camp spot, so no loot. But we also don't want it to look janky, so we need a little set dress. Sorry if we jebaited you!

Comment

Originally posted by Not_HereTayfip

How do you create the maps? Do you go on location or see footage of different places and base it off those? I know Deston is Texas based, interested to know how you went about figuring out all the different areas and aspects to them.

Xbox One FlPPLE

Kudos to art. Making something look like "Texas" is difficult. It's so big it looks like everything.. but still distinctly Texas.

Comment

Originally posted by DESHER_

Hello, I really like that you are constantly experimenting and adding
new interesting mechanics to PUBG. One of them was the airplane, which
originally appeared in Labs mode. I really like it and I was wondering
if there are any plans to develop air transport in the future, maybe new
planes or some mechanics related to them?
DESHER- (PC)

I don't think we'll be satisfied until we've playtested every form of realistic transportation possible. The real question is does it make PUBG more PUBG. If that's a yes, you'll see those vehicles in the future.

Comment

Originally posted by hybridhavoc

Has there ever been any work or discussion surrounding a single-player / campaign experience for PUBG and if so what do you think that would look like?

Platform: Console (Xbox)
Gamertag: HYBR1D HAV0C

Oh hell yeah, we all have nothing to do but make and talk about PUBG, so for sure the "what is this world like, outside of the battlegrounds" and "what would it be like to really be thrown into one" questions get asked. No current plans to develop this, but it's something we care deeply about, and have discussed internally. I think we've got an interesting world, and it's rich with storytelling opportunities.

Comment

Originally posted by Delzaugh

To the whole team, great work on Deston! It shows why it was a map so long in development.

My couple of questions: ( pick freely which you want to answer )

1) Which Area of Deston has undergone the most rework/focus? All areas look to have been through a lot of discussions and work. I am wondering which one took the crown of focus? ( If the answer is Ripton, please tell us what the runner up was )

2) Why are the working windmill's blade 'virtual'? Would have been amazing if they actually cut your parachute and/or even influence your parachuting cause of the wind

3) This Survival Pass looks very nice! Sadly, due to adding the boxes, Belgium & Netherlands can't purchase these. Was this considered when setting them up? Will future season passes have the same content and thus making it impossible for me to get that content? Or will you be setting up maybe alternative versions for the pass?

4) The map feels slightly off balance ( emptiness fee...

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Which Area of Deston has undergone the most rework/focus? All areas look to have been through a lot of discussions and work. I am wondering which one took the crown of focus? ( If the answer is Ripton, please tell us what the runner up was )

You got the answer right it was Ripton because large dowtown city with many tall building means a lot of playtesting. But the runner up is Arena. It went through a few variations through playtesting to find the right layout. In the end I think it hits a good spot by providing three different gameplay locations all in one POI.

Comment

Originally posted by panamajoe3

when will you introduce new character movement animations?

will there be knocks in a vehicle that you tweeted about?

and can you tell more about Neymar Jr Special Event? :)

thank you. sorry for my english

panama_joe (PC)

The animations refresh is being polished right now. More info coming soon!

Comment

Originally posted by BorosReckoner

I guess my concern is that PUBG is making all these different maps as different experiences, but not realizing that the best ideas would make all maps better if applied everywhere. Like if Boosting was only on Erangel and EPs were only on Miramar. At some point, great features should be part of the entire core game, not locked away one in one spot (like the lynx)

Totally. I think we can all agree PUBG hit on something special right away, but retaining that spark while evolving alongside the rest of the industry can be extremely difficult. We have fans that never want the game to change, and others would love for it to incorporate all their favorite features of other games. We take a fairly conservative approach to messing with the past, which is why new maps and modes are places for experimentation and trying new things. Hopefully the best eventually finds its way in.

Comment

Originally posted by Jur1Han

PC: DzTaki

when the new animation coming

They're being polished right now. You should being hearing more about them very soon.

Comment

Originally posted by ransombarefoot

Destin is a huge map like Miramar, but I wish Miramar had more circles ending in the cool outlying areas like Prison.

Will Destin feature more final circles on the edge of the map??

Platform: Console Gamertag: RansomBarefoot

I'm hoping if the community enjoys cell-towers and persistent parachutes, we can sprinkle them into our other big maps, which will allow us to get a little crazier with edge circles.

Comment

Originally posted by ASJ_sapphics

Compared to the other existing maps, Deston is one of the first that feels like it truly immerses you in the world (in my opinion), thanks to thoughtful and realistic level/environment design and a large variety of terrain and building types. Even despite that variety, the map still performs impressively well in terms of FPS, even in dense areas like Ripton. Were there any issues that arose with regards to balancing the map's variety with game performance, or any significant compromises that had to be made?

Unrelated: The airboat is tons of fun to drive on water, though has a few minor oddities like not being able to use handguns as the driver and not having either a horn or radio. Are those things we can hope to see added to airboats, and are airboats themselves something we can hope to see added to maps other than Deston? It would also be nice to see a few more water-based connections on the map, such as between the swamp and the map's central river, to make airb...

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Thanks for the art/storytelling love. Chris and Nick (both joining us for the AMA) can speak more to this effort, but I just wanted to say a big goal was for us to squeeze as much variety as possible while protecting performance. I'm glad it's working for you!

If you turn around when driving the airboat, you can see a huge boombox taped to the fan. I want that thing to play music when you are tearing through the bayou. On the "this isn't practical, we have bigger fish to fry, but Dave wants it" list would be a GTA style radio station with VO talent and licensed music...

Comment

Originally posted by Chicken-Ginger

Will Deston ever get gliders?

IGN: BwR-K (PC)

We've seen this feedback a few times. Thanks for the thoughts.

I think flying a glider around this map could be super fun, definitely something to look into!

Comment

Originally posted by metalsgdl

Love the new map. Probably one of the best I’ve seen. My question is this: I see that there’s a glorious swamp in the new map. Is there the potential to add alligators to said swamp? I’ve seen chickens added to a map before. Even though they are not as predatory as gators. CorpseWrath (XSX)

We do have an airboat called the Gatorchaser...

Comment

Originally posted by Consistent_Sail6579

(NickH GG / Console)

Love the choice of all the vehicle sounds and the Pony has been the most fun.

How do you plan to make the the new pillar car fun and it looks like it should have an American v6 or v8 sound to it. (Not a fan of its sound I. The trailers ;) )

It's got a really great rumble to it now, it sounds realllllly mean. :)

Comment

Originally posted by ZeldasDad

What parts of the map do you think will have the most heated battles and why?

I dropped in that little unnamed Mansion neighborhood in the northwest corner (west of Los Arcos) the other night. Didn't realize it was a hot drop.

Arena and Construction Site are always spicy.

Comment

Originally posted by GutoDH

The ascender is a very cool addition to the game, I would just ask it to be a little louder, or having a *click* noise when attaching / detaching - it's way too silent to be identified even on a short-range.

My question: Do you have any plans on adding the Ascender to Erangel and Miramar later on?

There are some building that could use that mechanic on big cities, like the big buildings north of El Pozo, which currently cannot be accessed (unless you use a Glider or emergency pickup)

Thanks

Platform: Steam
IGN: GutoDH

Man, it's so easy to camp a rooftop, especially with a squad, I'm afraid making the ascender a little louder tilts the advantage further to the high ground.

It's all based on community feedback/usage. If we see you interacting with the feature, it opens the door for that feature to spread. I'd love to see the Ascenders in action in Los Leones!

Thank you for your feedback GutoDH

Comment

Originally posted by hardyzera

Where is the police car????

And please change the sound of the police car, the sound of Dacia in the police car, worst thing you guys did on this map!!And, i and my friends really liked this map, currently is the best map fo us. XD

gKlitzke
Steam / PC

The sound is updated now don't worry! It sounds amazing.