Hello ubi support,
I have been encountering framerate drops in the game when the framerate is smooth when this does not happen. These stutters usually only lasts for a fraction of a second, and the game is otherwise fine. I have run multiple benchmarks and compared the graphs and have figured that this is caused by spikes in CPU render time.
Whenever I set the texture quality to anything above and including 'medium', the game starts to create these CPU render time spikes under certain situations (I highly suspect it has something to do with texture being loaded). I have did multiple benchmarks as comparison, and I have found out that the 'texture quality' option is the sole culprit of this, regardless of any other settings. Changing it to 'low' got rid of 100% of the stutters. (This means that as long as I do not turn the texture quality up, I can turn every other setting to 'Ultra' and the performance does not have any noticable difference).
The thing is, I am gaming on a laptop with a GTX 2070 and the game IS CORRECTLY RECOGNISING AND USING IT. For this, I think is pretty unusual that frame drops related to textures start to happen when I only use 2GB out of the 8GB of VRAM (as in 'medium'). Here are the other specs for reference:
Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz (with Intel UHD 630)
16.0 GB RAM
The CPU may be bottlenecking my system but I run other demanding games smoothly, and I have never before seen a CPU bottleneck situation related solely to texture quality, not at such low VRAM usage at least. With monitoring softwares, I can also confirm that my GPU and CPU usage during the whole time is relatively good (none of them reaching 100% anywhere, GPU hovers around 50-70, while CPU usage hovers around 20-30, they do not reach high values even when the stutters happen).
This may either be a problem with my setup or a problem with the game, please look into this and give me some help. Being able to run Ultra high quality on all the effects and only be bottlenecked by texture quality is frustrating.