Rainbow Six Siege

Rainbow Six Siege Dev Tracker




07 Oct

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I like some of the proposed ideas here!

The community as a whole seems fairly mixed on which maps "Actually need it" which has been a bit of a point of confusion. For instance, most folks agree on Tower and Skyscraper, but Favela and Fortress still remain hotly debated. The house rework is also getting some really mixed reviews, some people loving it, some not so much. In general, when you think of a "good" rework, what kind of elements do you look for?
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šŸ› ļøY5S3.2 Patch MaintenancešŸ› ļø

The Y5S3.2 patch will be pushed to the live build today, 6th of October.

Time: 10:00 EDT / 14:00 UTC
Platform: PC Only
Downtime: 30 Minutes

šŸ§¾Read the patch notes here

For consoles, the Y5S3.2 and Y5S3.3 updates will be bundled together and released when the 3.3 patch is ready.


06 Oct

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Please refrain from necro-ing old threads! Double check the date of threads before commenting on them!
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Pleas refrain from necro-ing old threads! Double check the date of the thread before commenting!
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šŸ› Scheduled MaintenancešŸ› 

We will be deploying a hotfix for XB1 today, 5th October

Platform: XB1 Only
Time: 10:00 EDT / 14:00 UTC
Estimated Downtime: 30 minutes

Fixed - XB1 Crashes

03 Oct

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The only way to appeal your ban is through support. There is nothing that can be done on the forums.
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All ban appeals are handled through the support team, you'll have to reach out through them.

02 Oct

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We've updated the Top Issues & Community Concerns page!

ā›” Map Ban Bias
šŸ”° Yellow Ping Plans
šŸ”Ø Info on Recent Banwave

šŸ”– http://rainbow6.com/topissues

We will continue to update the list to provide communication around the status of current issues.
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Hey Mythical, for ban appeals you will have to go directly through our support team.

01 Oct

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Originally Posted by Mad_Dog8762
Basically

The "head" portion of the shield should be a bit wider, giving more consistent protection against headshots from opponents in front of you

The character model's also need to have slight adjustments to how they actually hold the shield

If you look it up, you see that in real life the users of these shields have their face UP IN the shield
Whereas, in R6, they kinda hold the shield out in front of them, increasing exposure to headshots


I would strongly argue for some balance tweaks, but the above will definitely increase shield CONSISTENCY.

Once shields are consistent, then we can start discussing the actual balance of performance.

I appreciate the response!...
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Originally Posted by Mad_Dog8762
I understand the need for killcams to fully understand the issues with shields, but I have provided these REPEATEDLY
I think even we had a discussion (or maybe it was another Ubi-staff) where we broke down the issue, with still-images highlighting the exact problem

(The post was a good while ago and I couldnt not find it to bring it up)
But basically, the issues can be accurately summed up as follows:

#1- The 1st person view lies to the player about what they are, and are not exposed to
If i can see a threat, within the view of my ballistic glass, it stands to reason that the glass is between my head, and the threat
But in reality, the character can actually have his head, well exposed

Mor...
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Originally Posted by Mad_Dog8762
Im done trying to be polite about this

FIX YOUR ******G SHIELDS

They are in the game
They have a role
They SHOULD be reliable and viable IN THAT ******G ROLE

Shields should ALWAYS win melee trades, instead of ALWAYS losing them (since their animation is slower)
https://www.youtube.com/watch?v=Kj7BpJ9V4Os
Cant hit him with my gun
Cant hit him with my shield
Guess ill jus...
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šŸ› Scheduled MaintenancešŸ› 

We will be deploying a hotfix for PC today, 1st October

Platform: PC Only
Time: 09:00 EDT / 13:00 UTC
Estimated Downtime: 30 minutes

Fixed - Nomad does not take fall damage
Fixed - Crashes when using Vulkan
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šŸ› PS4 Scheduled MaintenancešŸ› 

There will be some infrastructure maintenance today, 30th September.

Platform: PS4 only
Time: 11:00 EDT / 15:00 UTC
Estimated Downtime: 30 minutes
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Originally Posted by CommanderFrank
Same error!

Ghost Recon Breakpoint

Upon starting the game always that error appears!
Win 10 (actual updates!)
Nvidia GTX 1080ti (Aczual drivers!)
All internet solutions tested, no joy!


UBISOFT! Start to solve the problem!!! We pay a lot of money for not beeing able to play your games?
A reminder not to necro old threads please! If you have an issue with technical issues in game please contact our ... Read more

30 Sep

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Originally Posted by The.Bus.Driver
We are now often stuck with toxic players and no way to remove or neutralize them. No vote kick and reverse friendly is a terrible combination.

Bring Back Vote Kick!
VTK's removal has gotten a lot of mixed feedback so far. Some people are really enjoying the fact that toxic 4 stacks can no longer use it to randomly kick folks out of spite, and the removal or the "clutch or kick" mentality, however on the other hand, we have seen some complaints about being unable to remove toxic players, or remove folks that are taking too long to load in. Do you think it's possible to find a middle ground between these two mentalities? ... Read more
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Moving to player support!
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Please refrian from necro-ing old threads! Double check the date on threads before commenting on them please!
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The only way to attempt to be unbanned is to go through the support team and go for a ban appeal.
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Originally Posted by WBBCoop
That doesn't explain why some teams have placement players while the other does not. I'd like to ask that after I 'Rank' that I play against other established Rankers..and not to assist in others in thier placement matches. Is that possible..?
Do you know if these unranked players finished last season around the MMR you are currently competing in? The MMR reset per season is a soft reset, and this may be contributing to what you're seeing.