Rainbow Six Siege

Rainbow Six Siege Dev Tracker




14 Aug

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GARRA HOOK AND VOLCÁN SHIELD – R&D REPORT
https://www.youtube.com/watch?v=m1rfxazAwbg

"Harry -
I understood that our new Operator’s grappling hook made her fast, but I never expected it would have that much of an effect on the pacing of our training matches. In less experienced hands (mine), the Garra Hook is a slightly-more-convenient way of scaling a wall or breaking through a barricaded ... Read more

26 Jul

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TOP ISSUES AND COMMUNITY CONCERNS Updated: 22 July 2019

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES SOUND BUGS
Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.

CONNECTIVITY
Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedi... Read more

22 Jul

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The primary focus of the Y4S2.3 patch brings balancing around shields, Glaz buffs, Jackal nerfs and a QOL change for Maverick torch SFX. There’s also a few other balancing tweaks as well as further improvements to the RFF system to moderate griefing teammates. Check out more detailed explanations on the balancing changes in our Designer’s Notes[rainbow6.ubisoft.com].

The Y4S2.3 patch will release to PC on July 22nd and console on the 24th.

GAMEPLAY UPDATES
RFF ANTI-GRIEFING
  • Addition of further RFF parameters to take into account damage history to a player from the of...
Read more

19 Jul

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The constant work of our balancing team aims at improving the game experience and the overall game balance. Statistics gathered since the beginning of Operation Phantom Sight have played a major role in the upcoming changes detailed below.

Balancing changes are also motivated by community feedback, which is often an indicator helping us to pinpoint specific issues. A careful analysis relying on data gathered with our internal tools help us to picture what needs to be done. We are about to give you an insight about these statistics and to explain why certain changes have been made.

ATTACKERS
DEFENDERS ... Read more

16 Jul

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TOP ISSUES AND COMMUNITY CONCERNS Updated: 15 July 2019

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.

TOP ISSUES SOUND BUGS
Description: Muffled, missing sounds + various sound issues.
Status: We have identified a bug that allows sound to travel more easily that intended through solid objects/walls. We are also continuing to go through videos that are sent to us to identify standalone sound/audio issues.

CONNECTIVITY
Description: Players are losing control on their Operator and then being disconnected and presented with an error message.
Status: We have dedic... Read more

11 Jul

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The Y4S2.2 patch will be primarily bugfixes aimed at cleaning up issues raised during the Test Server and during the early weeks of season release while we prepare for the next update and work on other major issues. Clash and deployable shields have previously been re-enabled on live servers across all platforms, but we are continuing to monitor the fix that went out.

GAMEPLAY
Updated parameters for Reverse Friendly Fire interactions with hostage
  • RFF triggers for hostage interactions have been aligned to be more reflective of global RFF parameters
Lesion Gu Mine Cloaking
  • Lesion Gu Mine cloaking mechanics have been updated with Echo’s cloaking mechanic to prevent detection through ballistic shields.
Idle Kick
  • Reduced Idle kick timer during p...
Read more

11 Jun

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Over the course of the Test Server we've made a number of changes based on feedback and addressed a number of bugs reported on the TS.
For the full season patch notes please go to: http://rainbow6.com/phantomsight.

GAMEPLAY BALANCING CHANGES
STEALTH GAUGE
  • Vigil’s ERC-7 cloaking and Caveira’s Silent step now use the same new gauge behavior system that we have introduced with Nøkk.
  • All three abilities can be activated at any time (even while refilling) if above 20% ratio.
We have unified the stealth gauge system to maintain gameplay clarity and consistency.

FROST
  • Reduce Frost's Welcome Mats to 66 HP (down fr...
Read more

21 May

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"Operation Phantom Sight is coming our way, and it brings with it two haunting operators, Nøkk and Warden. Both of them greatly skilled specialists, they bring Rainbow Six to new heights with a steadfast and dangerous approach. Phantom Sight also brings with it a refreshing rework of Kafe Dostoyevsky.

Additionally, there are a few gameplay updates worthy of mention. The Reverse Friendly Fire feature is getting an upgrade, and the shop is being refined even more, while the Ranked playlist is also seeing quite a few changes.

View Patch Note.[rainbow6.com]

18 May

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Over the past few days, we have been working to address the issues presented from exploits surrounding Clash, IQ, and Deployable Shields. We are currently working on fixes. These combined issues touch on core systems of the game, and will therefore take longer than we consider acceptable to address. We are currently expecting fixes prepared by next week.

With this in mind, we are in the process of deploying a server side update that will disable the following:

CLASH
  • Clash removed from the Operator Selection screen
DEPLOYABLE SHIELDS
  • Ammunition count set to 0
CLAYMORES
  • Ammunition count set to 0

This has also highlighted the importance of reactivity on our part, and the need to act more quickly on issues of this magnitude... Read more

16 May

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Preparation and improvisation are usually opposite concepts, but Collinn “Warden” McKinley somehow manages to encompass both. With a career of 30 years and counting, he has certainly gained the experience to handle all of it.

Hailing from the state of Kentucky, McKinley rose through the ranks of the Marines before he found his calling for close-protection detail in the Secret Service. He demonstrated his skills distinctly when he led the Secretary of State to safety, during an attack where hostiles outmaneuvered all prior planning.

The events of that day gave him the idea for his gadget’s prototype, the Glance Smart Glasses. They reflect the nature of his natural talent, to see what most cannot in order to gain the upper hand in any given situation. He would be just as talented without them, but with them, there’s nothing he can... Read more
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In this new instalment of Designer’s Notes, we will tell you about imminent balancing changes. However, most importantly, we will offer you to have a glimpse at what we have in store for the future. Some of these changes will be tested on the Y4S2 Test Server, while others are still being tested, tweaked and finalized. We encourage you to download the Test Server client and let us know your feedback!

ATTACHMENTS AND TWEAKS
  • The Desert Eagle can now be equipped with a muzzle break or a suppressor.
  • Smoke’s FMG-9 has now the option to be equipped with a Vortex scope (Mozzie's scope).
  • Out of consistency, Finka's ability will now cleanse the resulting tinnitus, While affected by an explosion.

GLAZ

In order to use the OTS-03 scope at maximum efficiency,... Read more

15 May

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Nøkk has been a mystery for quite some time. There is very little that anyone outside Rainbow knows about her. For an accomplished undercover agent whose work remains mostly unrecorded, it is amazing that she has managed to hold onto who she is at her core.

Focused and driven, she uses her special operations training to infiltrate, gather intel and defeat her opponents. As a member of the Jægerkorpset, she strikes fear into the hearts of anyone who goes up against her.

On top of that, she harnesses a spirit of loyalty and leads by example to elevate the people she works with. Unlike the general population, her fellow Operators know who she is and welcome her into the fold. The potential scandal her family might face is of little importance to them; she’s one of the best in her field, and they wouldn’t betray her even if it came ... Read more

08 May

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Reverse Friendly Fire (RFF) is coming to the live servers tomorrow. When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.

The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.

Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending player’s teammates. We are also striving to make it clearer how operators and gadget... Read more

25 Apr

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As a part of our ongoing efforts to identify and tackle game issues as fast and efficiently as possible, we introduced R6Fix[r6fix.ubi.com] last year. Since then, we have received over 7,000 bug reports.

Today, we are excited to introduce our brand new Bug Hunter Program, an initiative that has been designed to reward all those dedicated players that help us to improve the game’s health with every new update.

HOW IT WORKS It’s simple, all you have to do is report any issue you might encounter on the Test Server through R6Fix[r6fix.ubi.com]... Read more

18 Apr

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We have compiled the many variables involved in weapon FOV and input sensitivity on PC in order to ensure everyone understands how to get their perfect sensitivity.

Weapon Field of View (FOV) is modified differently depending on which weapon and optic you have equipped. When aiming down sights, each optic type changes your FOV based on a specific modifier.


Read the full article on the official website.[rainbow6.ubisoft.com]

11 Apr

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Halfway through each Season, the “Designer’s Notes” shares information about the work of our balancing team. We are using data gathered since Wind Bastion balancing changes and the introduction of new Australian operators.

We use player feedback to help show us where to begin looking, and data to drive balancing changes. Combining both of these aspects helps us to decide if adjustments are needed. Sharing this data should give everyone as much context as possible to explain our changes and explain the reasoning behind them.

ATTACKERS

DEFENDERS

UPC... Read more

02 Apr

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Patch Y4S1.2 will be deployed to PC on April 4th. Our focus for 1.2 is to target any lingering bugs or issues.

BUG FIXES
GAMEPLAY

Fixed – Players receive a Synchronizing Data error when completing a Situation.

Fixed – In–game menus flicker after alt–tabbing or using alt+enter to switch from Windowed Mode to Full Screen mode.

Fixed – RX Vega users are experiencing artifacting on operators since Y3S4.2.4 maintenance.

Fixed – Some players experiencing FPS drops after the Y4S1 update.

Fixed – Launcher projectile trajectory is off when viewing launchers from a 3rd person POV.

Fixed – Drone jumping SFX can be heard from an idling drone.

Fixed – After entering a game with a join in progress, the spectated player is replicated with no weapon in hand.

Fixed – Ope... Read more

01 Apr

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Spring is in the air with its fresh breeze of renewal and whimsy. Everything is shiny and young again!

The season brings along its magical twist to the Rainbowverse and sends everyone, young and old, back to a colorful world of toys.

WELCOME TO OUR LATEST IN-GAME EVENT: RAINBOW IS MAGIC! https://www.youtube.com/watch?v=cyzqxRHLPpk
A WHIMSICAL PLAYLIST From April 1st to 8th, you’ll be given the... Read more

19 Mar

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The goal of this system is to contain the impact of players abusing the friendly fire mechanic, while maintaining a degree of flexibility for accidents. We will collect data and feedback from both ranked and casual playlists on the Test Server, and iterate before releasing it live.

IMPACT ON OFFENDING PLAYERS
With Reverse Friendly Fire, when a player shoots an ally or the hostage, a warning message will appear on the offending player’s screen. The same will occur if a player uses their unique operator gadget to hurt a teammate (i.e. Maestro's Evil Eye or Twitch's drone).



After a player’s first validated team kill, all further damage inflicted upon teammates or the hostage is reflecte... Read more

18 Mar

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Our 1.1 patches are primarily geared towards fixing any last minute issues that were reported on the Test Server, with larger updates coming as X.2 and X.4 patches.

GAMEPLAY
  • Fixed - When Operators are prone on their back, the weapon switch animation is faster than intended.
  • Fixed - All operators have animation issue transition who make them slide when they sprint just after prone position.

LEVEL DESIGN OREGON
  • Fixed - Operators break collision when vaulting into the broken shelf in Laundry room.

OUTBACK
  • Fixed - Problematic run out/spawn kills via the catwalk in the Motel Parking Lot.
  • Fixed - Players can rappel through a blocked window on Outback.

OPERATORS MOZZIE... Read more