Rainbow Six Siege

Rainbow Six Siege Dev Tracker




12 Jun

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Table of Contents:
1. Sound Issues
2. Connectivity
--- 2.1. Overall Connectivity
--- 2.2. Latency Policy
3. Cheating and Disruptive Behavior
--- 3.1. DDoS
--- 3.2. Boosting
--- 3.3. Smurfing
--- 3.4. Incomplete Teams
--- 3.5. Vote to Kick Abuse
--- 3.6. MMR Rollback Frustrations
--- 3.7. Streamer Mode
4. Accessibility
5. Smoke Propagation Issues
6. Drone Issues

With a game that has been around for as long as Siege, we are aware that there are long-standing issues that we have yet to fully resolve. We are dedicated to maintaining and growing the game continually, as we have done for many years before. We appreciate the community’s support throughout the years, and we also thank you for your patience as the game continues to develop.

In this Status Report we will... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2403181242987083894]here[/url].

27 May

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HACKING, CHEATING, LOBBY FREEZING UPDATE To follow up on our last Top Issues update below in April, we would like to give you all a status update on the hacking, cheating, and lobby-freezing issues. We'll go over some of the steps we have taken where we have found success, where we are still working to make improvements, as well as emphasize our continued focus on cheating and hacking as priority issues.

LOBBY FREEZING Lobby-Freezing: Lobby-freezing occurs while in menu or while loading into a round, and no connectivity icons will appear.

Update: After our April Top Issues blog, we made an update to the game that would allow us to gather more data to accurately track and identify lobby-freezers. We were able to successfully use that data to implement an auto-kick feature for individuals identified as holdi... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2236546803862042364]here[/url].

21 May

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At the beginning of Y5 we announced an upcoming new Match Replay feature for Rainbow Six Siege.

While originally scheduled to go live in the first half of the year, circumstances have forced us to push back the schedule on Match Replay. Match replay is a feature that requires a great deal of technical development, but we hope to deliver the best experience to our players when it is ready to go live. Despite the delay, we’d like to share an early look at Match Replay with you all.



Match Replay is a system that automatically records your last 10 played games. With it, you’ll be able to re-watch and fully spectate your recorded games from both first-person and top-down points of view, from an... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2206146856284317292]here[/url].

19 May

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Prepare for the unexpected, because Operation Steel Wave is full of novelties! New Operators arrive, with gadgets that are sure to change the flow of every match they participate in. A new NIGHTHAVEN recruit, Ace, swoops in to join the Attackers, while the Defenders gain a new teammate in Melusi, an Inkaba Task Force ranger.

As you’ll find in the Patch Notes below, with this season you can also expect our House rework as well as the new secondary gadget, the Proximity Alarm. Keep an eye out for changes to our Matchmaking Rating system and Amaru’s gadget function, plus brand new seasonal weapon skins and Echo’s Elite skin!

View Patch Notes[rainbow6.com]
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3253233237506679335]here[/url].
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Balancing changes are data and feedback informed. Several teams in contact with various segments of our community, gather and compile both data and feedback to provide guidance to our designers. We are about to give you an insight about future changes and the reasoning behind them.

PROXIMITY ALARM
  • Adding new secondary gadget: Proximity Alarm.


The new thrown sticky gadget is an essential intel-gathering tool, and it works just as well for anchors as it does for roamers. It will be triggered by any attacker entering its detection field.

One of the key factors behind the creation of this gadget is that we felt that we needed to have a "hands off" gadget able t... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3253233237506564984]here[/url].

05 May

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Two groups come to a head in a familiar place. The gunshots ring through the hallways of the Headquarters as they clash. There’s valuable loot on the line, and these Operators will stop at nothing to claim them. Will you make it out alive with a fortune, or will you fall in the crossfire?

For two weeks starting May 5th, take what’s yours in The Grand Larceny!


PLAYABLE OPERATORS
Most Operators will be unlocked to play in this event, with a few exceptions for gameplay reasons. Each of them will only have a main shotgun equipped, customization with the event’s weapon skins as found in The Grand Larceny Collection and the Roaring Riches Bundle.


RULES OF THE EVENT
The Stolen Goods game mode is different from our standard ones. There is no Hostage, no Area to Secure, and no Bombs to Defuse. The... Read more

24 Apr

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Updated: 23 April 2020

We will be updating the following list regularly to outline the status of certain issues that are currently pressing for our community. Please note that this list is not exhaustive, and should only be used as a reference to give a general idea of where our focus currently is.



HACKING, CHEATING, LOBBY FREEZING We have recently observed an increase in cheating mentions and reports from players. We want to emphasize that we do not tolerate cheating in game and are working on multiple strategies to address the cheating frustrations and uphold the competitive integrity of Rainbow Six Siege. Below are some of the strategies that we can share that are being work... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2221906920960481760]here[/url].

23 Apr

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Please see our Designer's Notes[rainbow6.com] for more insight on the balancing changes coming with the update.

UPDATE Update - the quick match map pool will remain the same throughout Y5S1 and will rotate again in Y5S2.

BALANCING BUCK With you til the end of the line.
  • Frag Grenades replaced with Claymores.
  • Increased Skeleton Key Magazine Capacity:
  1. Skeleton Key magazine capacity increased to 5 + 1
  2. Skeleton Key max ammo count is now 25+1

GOYO Less is more.
  • Reduced number of Volcán shields to 2 (down from 3).

JÄGER Less of ... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/2221906920957515923]here[/url].

16 Apr

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Recently, an interview took place where we made the following statement:

“So, if professional players are not happy with our proposed features, then that means we are going in the right direction.”

We wanted to take a moment to clarify the intention behind this. It is true that part of our balancing efforts is to push every player, professionals included, out of their comfort zone. This does not mean we are going about things to be intentionally frustrating for these players, but instead make adjustments to ensure our professional players are the best at the game as a whole, and not a specific update or meta. We also have to consider the entire player-base, and while some aspects of professional play will trickle down to general matchmaking, not all do (Goyo for example).

When it comes to the highest level of pla... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/3415360277957717531]here[/url].

24 Mar

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The Y5S1.1 Patch will deploy to both PC and Console on the week of March 23rd.

OBS OBS compatibility with Vulkan (such as capture-mode) will work with the latest version of OBS Studio[github.com] (v25.0).

BUG FIXES GAMEPLAY FIXED – Inconsistent debris when barricades/hatches are destroyed by multiple different weapons.
FIXED – Sound propagation issues when the spikes on a reinforcement are destroyed.
FIXED – Explosion SFX of some gadgets can be muffled if detonated on the back/spiked sections of reinforced walls.
FIXED – Spamming gadget equip/unequip can cause shield operators to take longer to equip their shield.
FIXED – Incorre... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/359550/announcements/detail/1825586982190938172]here[/url].

11 Mar

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Over the course of the Void Edge Test Server we've made numerous updates and bug fixes.

APPROXIMATE Y5S1 PATCH SIZES
PC - Steam: 66 GB, Uplay: 69 GB
PS4 - SIEA: 41 GB, SIEE: 42 GB, RUS-UK: 38 GB, SIEJ: 38 GB
XB1 - WW: 43 GB, UK-RUS: 39 GB

[www.rainbow6.com]
Click the image above for the rest of the Y5S1 Operation Void Edge Season Patch Notes.

UPDATES OBS With the release of Y5S1, OBS is now... Read more