Rainbow Six Siege

Rainbow Six Siege Dev Tracker




25 Jun

Comment
    UbiYubble on Steam Forums - Thread - Direct
Hey Kitsu,

It's really upsetting to hear this is how your Ranked games have gone. Thank you for reporting them! Toxicity is a top priority for our team and they're working a few things to help remove the amount of toxicity that our players face.

The Reputation System is in early development, but it'll help herd toxic players into lobbies with other toxic individuals. Also, our team recently revealed plans to tweak the Vote to Kick system. We've noticed an uptick in abuse of the system from stacked teams, so we're looking into ways to solve that.
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by v^v^v^v^√\/: Well, is it not that hard to implement proper vote kick.
You just need to set some conditions and if none of those conditions were met then you can't vote kick player.
Some example conditions:
- he team-killed someone
- he destroyed friendly equipment more than once
- he is idle for more than 30 seconds.

IDK why Ubisoft is not doing this.
From programming POV it's very easy to do, you just need to set flag when some condition happens and check those flags before initiating vote-kick.

The team is currently looking at improvements and alternatives to the Vote to Kick system and are hoping to have it out by Y5S4.
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Peachwise: Teamkill them back.
Report does NOTHING.
You only get punished if you C4 2 or more people by being banned for half an hour, which can increase if you do it again (2 hours).

Instead of deleting my comments go ahead and install a timeban for leavers in Casual, and revert the current game mode back to Casual.

As I mentioned above, teamkilling others is not a solution. Responding to toxicity with toxicity only escalates the situation, it injects more toxicity into our community, and solves nothing. Not to mention, you yourself can get banned for teamkilling, so it's best to just not do it. The goal is to remove as much toxicity as we can from Siege, which is why the team is work... Read more
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Skylark: Ubisoft I appreciate the fact you acknowledge the server issues in EU but they are still there. Matches take forever to start. Server issue icons are flashing in matches and hit registration is broken when the icon flashes and that leads to unfair firefights and people accuse me of cheating when its the servers fault that their bullets do not register and some of mine does. This server degradation is serious issue I hope you keep fixing it because so far I see no improvement. Today I have also had issues opening alpha packs with server side error message so the server issues are widespread to every function of the game that needs server to function properly.

Did the recent fix solve the issues, or have you been experiencing issues the whole time?
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Impi: I really love using it on jäger and bandit but is it good on attack?

It's not bad, but as fluffyegg said, it's all based on your playstyle. The only weapons I use on attack with reflex are secondaries, so like, Bearing 9, SMG 11, etc. I almost never use it on primaries unless I know I'm just going to rush in.
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Carlsbef: She is too strong lmao.

What aspects of Cav do you find to be too strong?
Comment
Originally Posted by Stinger_a1
Its not a sync issue, this has been going on for a long time now. Every other week when gadget kills are in. One week it works fine the next week not so much. For me it includes playing musical operators to see what gadgets it deems worthy of registering example: The past week my clay-mores counted and this week nope aint gonna give it to ya.. Been playing this game for four years and never had problems other than it being slow to update. This problem is more like its broken some where along the line.
For the Gadget ones, are these kills you are getting after you have died? Or while you are still alive?
As for Mav/Clash, I'll get this reported up!... Read more
Comment
Originally Posted by Te5lac0il
Hi I have a quick simple question. Is there a way to run the old benchmark?
Hey Te5la! As the old benchmark was run on House, which has been reworked since, there isn't a way to run the old benchmark.
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Capt. John Price: So far those bugs are super common (atleast for me) right now:

Infinite loop where you are jumping through hatch and being teleported to back - (very often, so i started avoid using them)

Weapons clipping through objects: walls, barricades and arcade machines. I was going to report a guy for hacking then I saw my gun sticking through an arcade machine in replay. (often)

Static Mozzie drone bug - "captured" drones are not really captured, still shows attacker as original operator and you can't move it at all. - (Very often)

Mysteriously floating objects - mostly debris but almost every doc steampack charge is a subject to this bug. - (guaranteed).

Never starting games where you are stuck at matchmaking screen , but you can chat with players - (rarely)

Some of these bugs are new for me and some of old ones have increased frequency.
... Read more
Comment
Originally Posted by Lian_Ruins
I was curious to gather some feedback in general by other players about Ace. What do you think about him? How do you find his gadget? Do you prefer him over Hubana or Thermite as Hard Breacher?
So far, I definitely prefer him over Hibana and Thermite. The AK-12 is a fantastic gun, and I really like how the manner in which he breaches. Larger breach than Hibana, less "Instant need to react" than Thermite's gadget. But of course, a lot of it comes down to personal play style and preferences.
Comment
    UbiYubble on Steam Forums - Thread - Direct
We strongly advise against teamkilling another player back, no matter what they're doing. I understand the feeling of wanting retribution or payback for what they did but teamkilling just breeds more toxicity in Siege, and that's something we all want to see lessened in the game.

Reporting these players is your best bet, and bans have been handed out for toxic behavior.
Comment
    UbiYubble on Steam Forums - Thread - Direct
I'm a Hitman fan myself, so that would be super awesome!
Comment
    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Captain Spanky T. Kirk: he's painted as a medic guy but really hes just a guy with a better version of thermite/hibanas gadgets and more of them ? is there anyway his thing operates differently enuff to affect gameplay?
He's a hard breacher that can breach from a distance. Also, he's the only hard breaching op that can get walls open after he dies.

Let's say for the sake of conversation that Ace throws his Selma's on a wall that's Muted and then immediately dies. If at any point your team manages to shoot that Mute jammer, Ace's Selma will activate and then begin opening the wall. It can be used as a great fakeout to get the defenders looking another way if you have the coordination.

24 Jun

Comment
    UbiShoreman on Steam Forums - Thread - Direct
Hey Qrow! Are there instances where you are consistently seeing this when you do certain things? Or on certain maps with certain ops?
Comment
    UbiShoreman on Steam Forums - Thread - Direct
Originally posted by Lynekyl:
Originally posted by UbiShoreman: Hey Lynkel, I would definitely like to take a look at this if possible - do you have a video?

no sorry not at this moment but i can try and attempt to get into a same scenario and see if i can try and replicate it idk if it is only jackals hitbox but it hasent happened to me with any other operator

Yeah if you get the chance to do that, you can also send the video to ... Read more
Comment
    UbiShoreman on Steam Forums - Thread - Direct
Hey Lynkel, I would definitely like to take a look at this if possible - do you have a video?
Comment
The discussion around Nokk has been going on since the beginning of the TTS after introducing Melusi, and we have been taking note of the fact the community has been talking about possible Nokk changes for a few weeks now, way before Bikini's tweet. What tends to happen with topics like this is content creators will use their platform to highlight discussions they support. It is merely coincidental.
Comment
    UbiShoreman on Steam Forums - Thread - Direct
Originally posted by Kitsu:
Originally posted by UbiShoreman:
It's still going to launch this season! We mentioned it in our Status report! [www.ubisoft.com]

I heard a...
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Comment
    UbiShoreman on Steam Forums - Thread - Direct
Originally posted by ConnorIsntGamingRN: I sorted it out thanks though <3
Glad to hear it! Happy gaming!