Rainbow Six Siege

Rainbow Six Siege Dev Tracker




10 Dec

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    UbiMorning on Steam Forums - Thread - Direct
If you enjoy videos, R6Academy[r6academy.ubi.com] has a lot of good resource videos with tips and tricks that may help you!
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by NotReally: I noticed that communicating with people through microphone has stress reducing effect. Things are more fun, your communication and actions are more tactical and coordinated. It even gets better when other randoms with mic join in. This what is keeping me playing this game :D Messing around with teammates.
I agree! Communicating with your team members helps you think out decisions and stay informed about what is happening within the match. I think it can have the potential to be fun as well and let you find new friends.
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    UbiMorning on Steam Forums - Thread - Direct
If she was able to destroy a soft hatch as she does with windows, that would be better, and make it so she only breaks when she hits it, not when she starts to rapel, that's a long time to give defenders to react, like, i lost count of how many times i killed defenseless Amarus.
Also, her timing is awful, in siege, milliseconds can cost your life, and she takes too long to grab her gun, at least give her the option to have the secondary equipped, she will still be vunerable as anyone spraying at the window will kill her, and using the pistol and smg while fast rapelling is not going to be simple.
This has been a common suggestion with Amaru. People feel that the barricade should be breaking on impact, and not when the grapple hook attaches. I've made note of this for the team!

Her gadget is incredibly loud, it could be quieter, it's REALLY TOO LOUD, team rainbow has nook gadget, vigil and...
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    UbiMorning on Steam Forums - Thread - Direct
There should not have been any changes to Hibana's sound, as far as I know. I know some players have been encountering some audio issues where her gadget either makes no noise or is very quiet. Going to move this to Player Support for reference.
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Battlekruse: I was thinking about a new idea for Mute.

Maybe there should a new option for him where he can either deploy his signal disruptor like default and then there should be a secondary ability where he can drop them like in backpack like Rook. Then the other operators can pick a signal disruptor and have to carry it around.

The trade off would be of cause there is only four avail for the whole team, so you have to take one fast and of cause the signal disruptor would make that white noise sound.

What do you think about that idea ?
As someone who plays a lot of Mute, this would be an interesting change to his character! When you say that they get to pick one up, do you mean one to physically put down? Or is it like attached to the character itself? I would assume you meant one to physically place down. I think it could be useful for some roamers on some maps... Read more
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Cthulhu_1988: His ability is quite powerful in the right hands. However I think that his guns are quite well balanced. Both of them have lower than average mag count and the damage isn't off the charts or anything.
I personally think Mozzie is in a good spot at the moment, and don't really think there are many changes warranted for his kit at the moment. His gadget is very strong but you have to know where to use it.
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Sans Peter:
Originally posted by UbiMorning: This has been a suggestion that has been noted for the team! Map pool matchmaking and map bans have been the common suggestion for an alternative to rotating maps out.
I'd love to see a rematch and map select for quick match after the game ends.
A rematch option would be neat to see. I assume by selecting rematch, it means you want to play specifically on that map again, correct? Not necessarily play that same team ... Read more
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Fallen Is Bad At CSGO: Ive gotta say the siege ranking system leaves a lot to be desired. Games in CS are generally very close and skill levels are much closer in ranks than in siege. For example the variation between 100 DMG players in CS will be much smaller than 100 plat 3 players in Siege.
What kind of changes would you propose to the current ranking system? What do you think is the part that really drops the ball?
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    UbiMorning on Steam Forums - Thread - Direct
This has been a suggestion that has been noted for the team! Map pool matchmaking and map bans have been the common suggestion for an alternative to rotating maps out.
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Ashen One:
Originally posted by UbiMorning: I think part of the issue is having to make two separate ranking systems, and the fact it would be separating the competitive community. But we have made note of the suggestion to the team!
do something about de rankers please i know you cant ban anyone for going to copper but they abandon games because they know all they will get is a 30 minute penalty and nothing else also a feature like solo vs solo and squad vs squad is not t...
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    UbiMorning on Steam Forums - Thread - Direct
Thank you for the suggestion! We have passed this along to the team previously.
There are also ongoing issues that cause players to disconnect and are not able to reconnect back to the match. It may be related to the recent increase of players who appear to be abandoning matches.
I do understand that it puts the rest of the players in a disadvantaged state. This is something the team is monitoring and appreciates suggestions on how to handle a situation like this!
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by LMAO ZeDong: Still wondering why we haven't had separate matchmaking for pre-mades and solo-queueing like League of Legends or Destiny 2. Recommend that the development team take an interest in this since many of us really want this for months.
I think part of the issue is having to make two separate ranking systems, and the fact it would be separating the competitive community. But we have made note of the suggestion to the team!
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by ReecesPiecesN1:
Originally posted by UbiMorning: Perfect! And I understand it can be a bit hard to ignore and feel that it is the correct option, but it doesn't really resolve anything. I appreciate you reaching out and sharing your experience with us.

While you’re here, is it alright if I tk someone who is my friend? Like out of joking and not some random to kill for no reason
You'll get RFF enacted for the entire squad. I still suggest against it since... Read more
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    UbiMorning on Steam Forums - Thread - Direct
I personally enjoy the map and feel like it is not as dark as it used to be. I'm still learning the flow of the map, but have enjoyed it both from a defender and attacker perspective.
Could you explain a bit more about what specific areas of the map you find frustrating in particular?
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Baby Yoda: Yes, i have submitted a report about him at Ubisoft Support. And I TK him back because I wasn't thinking straight. So I guess next time I should think it through.
Perfect! And I understand it can be a bit hard to ignore and feel that it is the correct option, but it doesn't really resolve anything. I appreciate you reaching out and sharing your experience with us.
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    UbiMorning on Steam Forums - Thread - Direct
- Do you only have this issue with Unranked?
- Does restarting the queue after a few minutes help at all?
- Solo or in a group?
- What time of day are you trying to queue during?
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    UbiMorning on Steam Forums - Thread - Direct
I've noticed a lot of players mention running into toxic pre-made squads when solo-queueing. Because of that, a lot of players have suggested implementing a solo or group queue option. Do you think a change like that would impact the experience you had?
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Snovicus: Apologies in advance if this has already been discussed at length without my knowledge, but - now that we're well into the final season - has anyone else found this last year of Siege to be particularly lazy?

We got 1 new map, and 3 reworks, and I personally found the Kanal rework to be awful. 8 new operators, about half of which are actually useful. Amaru and Nøkk are both fairly bad, and Warden is still an absolute joke. Between these operators, 28 different weapons. 6 new, 21 reused, and 1 slightly modified (the M249 SAW).

Not that all importance must be put on new content, but the Year 4 Season Pass seems like a pretty poor value now in retrospect.
Thanks for your input! What specifically did you dislike about the Kanal rework?
How would you change Amaru, Nokk and Warden to be more viable?
The main issue with weapons has to do with licensing. There are... Read more
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    UbiMorning on Steam Forums - Thread - Direct
Thank you for the suggestion!
Would you care to explain a bit more about what you specifically dislike about Outback?
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    UbiMorning on Steam Forums - Thread - Direct
I always recommend people to check out R6Academy[r6academy.ubi.com] since there are a ton of good resources here!