Rainbow Six Siege

Rainbow Six Siege Dev Tracker




11 Dec

Comment
Originally Posted by hibanamatata
i am being TK'd consistently in casual matches by premade groups. if one in a party tks they should all have reverse friendly fire instantly but as it stands at least two can tk me in a row.
As it stands now, when one player in a stack teamkills, the entire team gets RFF enabled. Since it didn't turn on for everyone else on the team it's likely one of them was playing alone. I totally understand how frustrating in can be to encounter toxicity while trying to play, and it's definitely not the kind of environment we want our players in, so please don't forget to report individuals like this using the in-game tools. Also, if you have any video evidence ... Read more
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Originally Posted by lofti05
this but it should be on both sides. the person that got kicked should be able to contest it as well. you could have pre made responses or be able to type in a custom response.
That would also be good! Having the option for a custom response may be better to get a better understanding of the situation.

10 Dec

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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
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    UbiMorning on Steam Forums - Thread - Direct
Going to move this to Player Support!
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Originally Posted by kamakazimerc1
Let the dog pile commence! Not even sure what all the insults consisted of. All I know, the goal is to make the game better for all. Why spend countless millions just to upset the fan base. And again you cannot grasp how im feeling towards anything emotionally through text. I can easily type I love something and not mean it OBVIOUSLY. Suggesting you know what the majority is, well thats a big boy comment. Good day all. Casual player out!
Let's try to keep the thread on the topic regarding Quick Match changes and everyone should refrain from attacking each other.
For ...
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The first, prominent one, is that Siege is inherently defender sided on most maps. They don't have to breach the building from the outside, and they do not have to move around a lot typically. It also boils down to the individual skill. Through a common twist of bad luck, the enemy can be given a side they perform particularly well on, thus giving them a 2-3 round advantage that could already determine the match.
Which maps do you think are overly defender side more than others? I did like the suggestion someone gave about making the system double-check that the defenders don't get the same spot as they did previously to prevent getting that back-to-back advantage. Although. I partially feel like players should be able to adapt to the strategy once they find out they are playing the exact same as last ro... Read more
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by Fallen Is Bad At CSGO: My issue with sieges ranking is that if only wins and losses are counted you cant let people play with different groups every ranked game. For example I can play with 4 golds in the R6 discord or 4 pro players and the amount of wins I would get would be drastically different. If you want to keep it solely win loss based and actually mean something you have to remove the ability to play outside of the same 5 stack every match. The only other way to have an actual value to a rank is to make it skill based.

Ive postulated before that you should do a point system that would change the way MMR is gained and lost.
1 point for a kill
2 points to thermite a reinforced wall
7 points for...
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    UbiMorning on Steam Forums - Thread - Direct
Originally posted by JEDSTER: As much as I would like that, it's literaly impossible. The best thing to do against toxic ppl is to report them and ignore them. They simply seek attention so don't give them that satisfaction.
This is absolutely correct! It is important to remember to report them as well when you mute them so the team can take proper action in investigating and preventing an interaction like that from happening again.
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    UbiMorning on Steam Forums - Thread - Direct
Moving to Player Support!
Post

[Update] Dec 17.19 -

Following the recent launch of PS4 and Xbox One permanent R6S South African servers, PC servers are also live now. We are thrilled to announce that South African players can now have the best R6S experience possible on all platforms.

Yesterday we announced that the South African servers were deploying for Xbox One, and that PS4 and PC would follow after.

We're pleased to share that South African Servers are now live for PS4 as well.

PC deployment will come at a later date as we continue to ensure s...

Read more External link β†’
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    UbiMorning on Steam Forums - Thread - Direct
I've only seen a small handful of players reporting losing a ton of MMR after a loss. I suggest anyone experiencing that to report through our support portal[support.ubi.com] so the team can check into it for you.

well im playing at high gold and low platinum, i dont play with lower rank team, everymatch i get above 4 kills, im telling info as much as i can and playing as a team, but the catch is, im silver 2, HOW?
Was this a Quick Match or an actual Ranked match?
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    UbiMorning on Steam Forums - Thread - Direct
Thanks for reaching out! We have seen a few players talk about wanting better servers for Russia, and that they experience a lot of connection issues in Siege. I understand it can be frustrating and have made note of this for my report. For now, I suggest reaching out to Ubisoft Support for some assistance to help alleviate any current frustrations.
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And so Terrorist Hunt strips out Bombers and Nitro cells
This was due to the fact you don't encounter Bombers and C4 rooms in the actual game, and because of the fact that THunt is being used mostly as a mode for warming up. We are well aware that it is a dearly-missed feature for sure.

And so Casual mode goes AA/BB not because "players" wanted it that way, but because the Pros wanted it that way.
I believe this change was done to make each mode more consistent, but we are still monitoring the response from the community regarding this change.

...
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    UbiMorning on Steam Forums - Thread - Direct
Do you have a clip of this by chance? The team is aware of various audio issues that can happen occasionally.
Also moving this thread to Player Support!