Rainbow Six Siege

Rainbow Six Siege Dev Tracker




24 Oct

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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Québecball: Something about his....face...or mask....or whatever that is.

I'd say it's the grossest looking by far.
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Originally Posted by D4NW0LF
Fuze should be able to deploy more than one cluster charge.
All I see in my head is Fuze deploying all three, and causing complete and utter chaos...I love it.
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Originally Posted by Slammin.
I'm gonna be honest and say that this new mode is the most fun I've had in the game for a long time. It's terrifying and I love it. I just gotta remember to wear 5 pears of undies when I play the mode people are already learning not to go through the main entrance as I've seen attackers killed in seconds as that door always has traps. Just a helpful tip for any beginning attackers out there

The timing of this mode couldn't have been better as my enjoyment of the game has definitely gone down this season. I've refused to play ranked after my placement games because if you go into ranked wanting a fair com...
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Originally Posted by volkof21
Dokkaebi's gadget would of possibly been a more suitable one I have to agree it's really strong the range is of its detection makes it difficult to escape/counter.

I feel like then people would ask " what are monsters/zombies doing with cell phones?"
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Originally Posted by Mad_Dog8762
So, after a brief and useless discussion with Ubi-morning regarding several aspects of the game which are OBJECTIVELY and RECREATABLY broken, I got the response of (after providing HARD evidence about operators (specifically shields) that are game-breakingly broken):

"Thank you for reporting this issue. As of right now, we do not intend to begin working on a fix"



I am sorry, but I find that unacceptable. I think I can say I speak for a good portion of the player base: don't want more content that is useless (cough Warden, cough Amaru). We want the mechanics that have been in the game from the GET GO to simply be fixed and reworked.

So, my response, is this here thread. No posts, no words.

ALL...
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Originally Posted by blacktravesti
It's a hide and seek game, but with 5 Pulses scanning the entire map is impossible do defenders. The only way to win a defense now hidding in the small room next to the train, with is broken to attackers too.
Thanks for the feedback! Do you feel as if moving Pulse to the Monster team would've been more beneficial to the mode?
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Originally Posted by The_.Riddler
While you're at it - can you get them to turn UP the brightness of the Glowy Skull charm?
I'll see what I can do!
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Originally Posted by volkof21
I don't know if anyone else has seen it but on one or two occasions I experienced players playing as recruit operators in the community event which just spoils the whole thing.
Hi Volk!

The exploit has already been reported and we're looking into it. Thanks so much for checking in!
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Originally Posted by The_.Riddler
So far in my experience, the Monsters are at a huge disadvantage in this event. The Hunters (especially Pulse & Jackal) have a strong advantage, and most rounds are ending with the Hunters getting pretty easy wins and the Monsters only winning rarely.

What are the tips & tactics you guys have used so far that have given the Monsters their best success? I've tried creating "trap alleys" to maximize damage. I've tried "hiding deep" by not moving much (or at all) to avoid detection. I've saved all my invisible charges to the end of the round to give me better escape chances. I've tried fast-deploy traps like Ela and Lesion to slow Hunters down and escape. Not much seems to help and 9 times out of 10 you just get swarmed and clobbe...
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Originally Posted by volkof21
Personally I'm not against the thought of an extra operator on each team.
It would be better for assigning roles in the team
2 Anchors,2 lurkers, 2 roamers/2 Fraggers, 2 support,2 Flexi etc.
But 5 makes the team work all the more important because of the potential for having an unbalanced team.
Thanks for the feedback! Turning Siege into a 6v6 would be a pretty major change for the game and its current state. I wonder how many other people in the community would feel about that kind of change.
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Originally Posted by JohnMacses
So jäger its 90% pick rate for sure he get nerf in next note patch or sasson who know

Maybe Gun nerf or charge jäger armor 2 and speed 2

90% pick rate its really high
Is there anything particular about Jager's gadget or weapons you find overpowered?
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Originally Posted by WBBCoop
Why should we?

When most of the larger problems (sound issues, smurfs, glitches, MM'ing) has been addressed by you guys, to only be passed on as another issue that your currently working on.

You said you would work out the sound issues (and seemingly was ready to deploy), your OPH was for reasoning of ease of rollback to commune issues (which didn't happen during the shield glitch). Your responses denote a 'future'..but nothing to give the consumer any indication that you're actually doing anything..

Your 'Blog' is dry with information most times and most issues get the cold shoulder when it comes to transpanrancy.

Why trust you guys when most times (pretty much all the time) leave us in the dark? You have al...
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Originally Posted by The_.Riddler
I understand. Please pass along my rather vociferous thoughts and hopefully it will inspire a movement from "observing" into "resolution".

But surely there can be SOME amount of communication on the actual thoughts and efforts that are being considered? Right now we as a player community know absolutely nothing about what Ubi is thinking, experimenting with, or otherwise kicking around as a plan to deal with Smurfs and Match Dropping. Maybe a final plan with a deadline can't be communicated ... but surely there is something that can be said. I think companies these days are way too skittish i...
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Originally Posted by The_.Riddler
No offense to you, Yubble. You're just the messenger. But - I'll be honest... I'm getting REALLY tired of hearing "We're aware of and monitoring the situation closely!". It's not an explanation. At this point, it's an excuse. We're all very much "aware" of the situation. None of us need to "monitor" it because we're EXPERIENCING it every day. This line comes off as nothing but pap and palaver that get pushed out not to answer concerns but to stonewall and deny. We don't want to hear anymore that Ubi is "aware of and monitoring" problems. We want to hear what they're DOING to solve them.

Smurfing is a problem both on consoles and PCs and it need a more concerted effort to deal with. Ubisoft has every tool it needs to deal with ...
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No problem
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    UbiYubble on Steam Forums - Thread - Direct
Hey there Lou! Have you had a chance to reach out to Ubisoft Support? [support.ubi.com]
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    UbiYubble on Steam Forums - Thread - Direct
Originally posted by Pinhead: There's so many blatant issues that somehow got through the making.

-Defenders getting 3 limited abilities that give them a way to escape the super fast attackers.
-Attackers having unlimited abilities that can find the defenders at all times.

There's no winning on defense.

Thanks for your feedback, Pinhead! Is there anything you're hoping to see in a future event or patch?