Rainbow Six Siege

Rainbow Six Siege Dev Tracker




07 May

Comment

Originally posted by Loldiman2

"Mounted LMG (Tachanka; regardless of who’s using the turret)" so does that mean that if someone teamkills with my turret I get penalized, that sounds easly abusable.

Edit: Also if I die and an attacker memes on me and kills a teammate with my turret am I still the one getting penalized? Also, if RFF is on for me already and an attacker kills a teammate with my turret and I am still alive somewhere, do I die for that too?

The player using Tachanka's Mounted LMG will receive the damage.

Comment
    UbiBoat on Steam Forums - Thread - Direct
Originally posted by PizzaTime: No @UbiBoat this is a general issue. Sometimes we get kicked out for no reason and we cannot reconnect. I think we should have a reconnect button in the menue

Sorry, I didn't mean for it to sound like it wasn't a general issue. This is a problem that the team is aware of and investigating. Info such as your data center and what kind of symbols are being seen just assist the team with their investigation.
Comment
    UbiBoat on Steam Forums - Thread - Direct
I'm sorry to hear that you ran into this frustrating server issue. What data center do you connect to, and did you notice any symbols pop up right before the disconnection occurred?
Comment
    UbiBoat on Steam Forums - Thread - Direct
Hello, Dr. Stone!

I'm sorry to hear that you're running into some FPS drops. What are your PC specs and when did you first notice the drops begin?
Comment
    UbiBoat on Steam Forums - Thread - Direct
Happy to hear everyone's excited about the RFF update coming tomorrow. Be sure to stop by after it goes live and let me know how your experiences are going.


Originally posted by tzahevet16:
Originally posted by Mr.Foster(Wolf): "We will introduce situations where the system will activate for the whole squad."

β™₯β™₯β™₯β™₯ing finally! Griefers and TK squads will be punished :D

Really thanks @OP could you give us the source please, thanks in advance!

I'm so hyped for those c...
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Comment

Originally posted by UbiNoty

RFF is always activated if one player teamkills that that TK is validated by victim. These RFF guidelines are to help you understand what happens -AFTER- RFF is activated and how different interactions/gadgets will behave while you are under RFF.

flair: ubi-response

Comment

Originally posted by Chad_Manly

Instead of this convoluted mess can you just give us a Forgive/Punish system that activates RFF if the person isn't Forgiven?

It would be so much simpler to deal with rather than this system. The fact you have to put out such a detailed graphic to clear up the complexities of this system should be ringing alarm bells for you!

RFF is always activated if one player teamkills that that TK is validated by victim. These RFF guidelines are to help you understand what happens -AFTER- RFF is activated and how different interactions/gadgets will behave while you are under RFF.

Comment

Originally posted by Gilleland

I guess this doesn't include the punish/forgive prompt? Did I make that up in a dream or something?

Validation step still exists in this version of RFF. You didn't dream it up.

Comment

Originally posted by UbiNoty

Validation step still exists, but only in the case where it's a direct teamkill onto a single teammate.

Now there are two different triggers for RFF: teamkill + validation of said teamkill OR damage counter.

flair: ubi-response

Comment

Originally posted by CryADsisAM

Wasn't this only in the old RFF implementation?

With a new damage-based system, RFF can activate even without any team kills - so it would be weird to offer a forgive option that decides whether RFF will activate or not when it also depends on damage done to other teammates. Do you have any recent official sources for this?

See my comment above :D. Validation still exists in this system but it'll only go through that step when it's a full on teamkill and not damage activated.

Comment

Originally posted by CtrlAltKill-

there is a forgive system . there is something like "was this team kill intended ?" with a yes or no for 30 secs . if you didn't respond , it will automatically active RFF

Validation step still exists, but only in the case where it's a direct teamkill onto a single teammate.

Now there are two different triggers for RFF: teamkill + validation of said teamkill OR damage counter.

Comment

this is so cool!

at 0:23, is that how you launch apps pinned to your home menu?


03 May


02 May