Rainbow Six Siege

Rainbow Six Siege Dev Tracker




08 May

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Reverse Friendly Fire system was activated today! The red triangles indicate when a player is under RFF status and depending on their next life choices they could end themselves (in game).

>> rainbow6.com/reversefriendlyfire

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Originally posted by UbiNoty

It means they are under reverse friendly fire status

flair: ubi-response

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It means they are under reverse friendly fire status

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Originally posted by [deleted]

Area of effect gadgets (Cap, Fuze, Smoke,etc) should NEVER have RFF activated on them and should ALWAYS harm teammates as they are easily abused if teammates can stand in them with no punishment

Hey Shadow -- the explosives that will change in Season 2 refers to the generic gadgets that result in an explosion rather than the unique operator gadgets. Sorry about the confusion!

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Originally posted by ChocolateBBs

Apologies if it's in the patch notes somewhere but is there any trigger to the devs if a player gets repeat RFF activations? Something that's like "this guy activates RFF every game, we need to investigate this player" ?

We still are keeping the original TK sanction system in place and multiple activations of RFF still get tagged and reported to us. Which we can then investigate and follow-up on.

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    UbiBaron on Steam Forums - Thread - Direct
Are you forced to close the game when this happens and will it let you rejoin the match?

Can you start customer games or T-Hunts on these map?

- Ubisoft Support
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Hello Everyone!

Reverse Friendly Fire (RFF) is coming to the live servers tomorrow (this now being today). When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.

The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.

Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending playerโ€™s teammates. We are also striving to make it clearer how operators and gadgets will react to this system. We have consolidated some guidelines be... Read more
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    UbiRedbeard on Steam Forums - Thread - Direct
Hey,

Moving this to general discussion for more visibility.

- Ubisoft Support
Post

Reverse Friendly Fire (RFF) is coming to the live servers tomorrow. When a player abuses the friendly fire mechanic to grief their teammates, this system is activated. We believe that this first version will be a positive step forward in our fight against team killing while maintaining the same intensity and high stakes gameplay that is core to the Rainbow Six Siege experience.

The Y4S1 release of RFF is not our final version of the system. Future iterations and improvements will continue based off data and player feedback.

Community feedback so far has been invaluable and allowed us to make early iterations to the system. For example, RFF can now activate based on total friendly damage. In these cases, there is no validation screen for the offending playerโ€™s teammates. We are also striving to make it clearer how operators and gadget... Read more

07 May

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couldn't hit the upvote button fast enough. <3

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    UbiBoat on Steam Forums - Thread - Direct
No. You're welcome.
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Originally posted by hystericmadwoman

seriously, i cant figure out how im meant to read this. plus there's a typo with every instance of "damage to teamates [sic]"

Sorry about that. I made it without being able to spend too much time on it and am guilty of copy/pasting that part. >.< It was a lot of information I had to try and condense, but I will try to make future ones more readable.

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Originally posted by CtrlAltKill-

one more thing , is reverse friendly fire is available as an option in custom matches ?

I believe it should be. It'll be turned off by default but you can toggle it in custom.

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Originally posted by UltiBahamut

Sorry i didnt see it. But how much damage is dealt to activate the rff?

We didn't say. I don't believe we intend to release the algorithm behind it either.