Rimworld

Rimworld Dev Tracker




26 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791243949631]here[/url].

24 Feb

Post
    Tynan on Steam - Thread - Direct
Two big pieces of news today!

Free update to version 1.1 RimWorld's free 1.1 update is now live for all players! This update has been on the unstable branch for a week to smooth the transition for mods, and now it's the standard branch for everyone.

To see the full change log for this update, see the end of this post.

RimWorld - Royalty released RimWorld's new expansion RimWorld - Royalty is available!

See the trailer and full description on the RimWorld - Royalty Steam pag... Read more

22 Feb

Post
    Tynan on Steam - Thread - Direct
Another update with some fixes!

- Fix: Material memory leak in DrawFieldEdges and possibly other places
- Updated translations and player created names.

21 Feb

Post
    Tynan on Steam - Thread - Direct
Another small update with some fixes today.

- Fix RebuildModList being called prmaturely during initialization.
- Fix nested RebuildModList calls messing up active mod list in some cases.
- Convert all tabs to spaces in ModUpdating.xml
- When a kidnapped pawn dies, we now remove the "lost" thoughts because we add "died" thoughts anyway.
- Workaround for text overflowing a single character with UI scaling. Also, reset label width cache when changing scaling.
- Drafted colonists again automatically shoot fleeing enemies. Raiders and drafted colonists again automatically shoot all insects.
- Replace string.GetHashCode with GenText.StableStringHash for mod packageId.

20 Feb

Post
    Tynan on Steam - Thread - Direct
Another minor update to 1.1 unstable. There are a few more final fixes to do. Thanks to everyone who reported a bug on the bugs forum[ludeon.com]!

- Fix: Selecting different kinds of zones displays first selected label in inspect pane.
- Fix: Minor graphical issue with IED antigrain warhead trap transparency
- Fix: inspect pane displays name of first selected pawn if several are selected.
- Fix: Multi-selecting minified things selects all minified things in view.
- Fix: Barricades are never flammable, even if made of wood.
- Fix: Mouse scrolling is inverted on Linux

This is version 1.1.2550.

19 Feb

Post
    Tynan on Steam - Thread - Direct
I've just pushed version 1.0.2549. This is an update to version 1.0.

The only change is that the game will no longer log errors when processing mod metadata (About.xml) from a multi-version mod that supports 1.0 and 1.1. It's purely a small compatibility fix.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113157876999709]here[/url].
Post
    Tynan on Steam - Thread - Direct
A new version of 1.1 unstable has just been posted.

- Improved the code that auto-generates packageIds for old mods. It should generate somewhat meaningful packageIds where possible, and use some hashed data to avoid collisions.
- Medieval weapons can no longer be biocoded since it made no sense.
- Fixed an issue that caused spurious error happens if a mod defines no defs, but still has patches.
- Fixed mod sorting tool using packageId with postfix.
- Removed warnings on duplicate mods present but only one of them active
- Fixed typos and outdated references in ModUpdating.xml.
- Re-labeled some animal trainables to better match what they actually mean. "Obedience" is now called "Guard", and "Release" is now called "Attack".
- Removed some guard and attack trainability from a few animals where it didn't make sense and broke gameplay roles.

Regarding the last entry above, the goal is to move towards a situation where animals have identifiabl... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113157875292629]here[/url].

18 Feb

Post
    Tynan on Steam - Thread - Direct
I've just pushed a compatibility update to RimWorld version 1.0 (not version 1.1 unstable).

It removes the spurious errors that 1.0 creates when reading mod metadata (About.xml) written for 1.1.

The new version is 1.0.2548.
Post
    Tynan on Steam - Thread - Direct
A new build of 1.1 unstable is up! Just some minor fixes.

The changes are:

- Fixed a bug that caused mods to not load if they added defs using patches (which is useful if you want to add a def based on some condition).
- In About.xml, we changed back to for consistency. Modders can remove now.
- We rewrote part of ModUpdating to reflect the fact that 1.0 can load some content from a folder named "1.0", and removed corresponding warnings from code. See ModUpdating.txt for full details.

Thanks for the ongoing feedback everyone! And to our excellent volunteer testers and modders for giving such useful feedback. It's really down to them that this release has gone smoothly.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/3965919631374630173]here[/url].

17 Feb

Post
    Tynan on Steam - Thread - Direct
RimWorld version 1.1, a major update from version 1.0, is now available for public testing and modding on Steam’s unstable beta branch. That’s right everyone – RimWorld is done, but that doesn’t mean we’re done with it!

You can find a full change log for this update at the bottom of this post. This update will be released to the default branch soon; we’ve placed it on the unstable branch now to get in some final testing and to smooth out the transition for mods.

If you want to help test, right-click RimWorld in your Steam library list, click Properties, then select the ‘betas’ tab. Select ‘unstable’ from the drop-down list. Note that this version is unstable and might break.

We will be carefully watching for critical bugs and fixing them! If you find anything, please post about it on the Ludeon bugs forum... Read more

02 Oct

Post
    Tynan on Steam - Thread - Direct
I've just pushed a regular player content and localizations update, to version 1.0.2408.

This update doesn't change any code or core content in the game, it only updates player-created names and characters, and translations data.

All save games and mods should be compatible.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1591384490852110996]here[/url].