Rimworld

Rimworld Dev Tracker




08 Mar

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1706240323225544421]here[/url].

07 Mar

Post
    Tynan on Steam - Thread - Direct
This update brings bugfixes and other adjustments.

If you're willing to help test the unstable branch, please join this Discord server: https://discord.gg/FYBsdNX

Change log:

- Shorten the royal endgame quest defense duration 15 days->12 days. This does not affect quests that were already generated.
- Significantly reduced the frequency of random mech clusters (unconnected to quests).
- Mech large turrets now have minimum ranges. Mech mortars initial warmup increased 60->120 seconds. Mech mortars cooldown increased 44->80 seconds.
- Reclassified mech mortar as problem causer instead of combat threat, so clusters will now only spawn one of these. Charge blaster turret burst shots reduced 24->16. Mech heavy turrets health 380->280.
- Hosting quest worst case raids timing is no longer as severe.
- Giving a speech from the thron... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1706240323220949452]here[/url].

06 Mar

Post
    Tynan on Steam - Thread - Direct
This update brings bugfixes and other adjustments.

If you're willing to help test the unstable branch in future, please join this Discord server: https://discord.gg/FYBsdNX

Change log:

- Fix: Endless cycle of the prisoner getting out of bed, and the doctor putting the prisoner in the bed
- Fix: Tortured artist gets inspiration after being hit by berserk psycast.
- Most traders now buy musical instruments.
- A mitigation for: Pawn allocated several times to Bed or Throne. Until the root cause is known.
- Fix: Cloth sandbags not displaying as 1.0 color.
- Fix: A count was used as a caravan guard for the empire
- Show detection chance for illegal psycasts attached to the mouse.
- All weapons are now biocodable. All lodgers now arrive with their weapons biocoded. Lodgers can now drop non biocoded weapons via UI (e.g. if ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1706240323217653535]here[/url].

05 Mar

Post
    Tynan on Steam - Thread - Direct
This update contains balance changes and bugfixes.

If you're willing to help test, please join the testing Discord server: https://discord.gg/ryKTFr
Thanks!

Changes:

- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are n... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1706240323213708005]here[/url].

03 Mar

Post
    Tynan on Steam - Thread - Direct
Just a quick update with some miscellaneous fixes. RimWorld is now at 1.1.2563.

This update is on the unstable branch. EDIT: Released to main branch now.

- Shuttles now avoid landing on crops.
- Using a resurrection serum now removes royal titles, to prevent duplicating them.
- For modders, fixed and issue where BaseGen and SketchGen SetCustom and GetCustom methods don't work
- Fixed a bug that allowed stacking toughskin, armorskin, and stoneskin implants.
- Fixed a bug that would cause the royal ascent quest to fail if the high stellarch died of old age.
- Fixed a bug that caused traders to restock every day.
- Fixed a bug where nobles would get stuck if the throne room became unreachable after they decide to go reign.
- Fixed a bug that caused bladelink weapons lose reference to bonded pawn after the pawn died or leaves the map when saving the game.
- Long mod names will no longer clip out of the box on the loading screen.
- Fixed... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791265539786]here[/url].
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791262304176]here[/url].
Post
    Tynan on Steam - Thread - Direct
EDIT: This has been released to the default Steam branch.

Today's updated build is up for testing on the unstable branch. The build is 1.1.2562. We'll set it live soon after we confirm it doesn't break anything. It should be save and mod compatible.

Anyone who is willing - please try the unstable branch with as many mods and as crazy a savegame as possible! I'd love to hear if anything breaks, or if it doesn't. Thanks in advance.

Changes:

- Silver and gold tile are now considered fine floor. Fine floor have an info card entry stating that they are fine.
- Fixed a bug that caused backstory translation data to be ignored if the translation was compressed.
- Fixed a bug that caused the camera to jump occasionally.
- Fixed a bug that made it impossible to form a caravan if two map sides were blocked.
- Adjusted mech cluster drop rules to avoid dropping too close to colony or colonists.
- Changed psychic animal pulser to only affect no... Read more

02 Mar

Post
    Tynan on Steam - Thread - Direct
The release of RimWorld - Royalty has been a great success! Thanks to everyone who's bought it so far, the testers and translators, modders, streamers and video makers.

I thought it would be a good idea to write a bit about what to expect next. In the past I've rarely written about the future because release dates and game designs often change unexpectedly during development. I can't tell you how many times in the past I had a firm expectation of some development outcome that was totally wrong in the end. Not talking about the future avoided the risk that something would change and people would get angry because they perceive some promise to have been broken. Talking less also allowed me to focus on making the game great instead of spending time managing public expectations.

Now, though, I think it's time to give a bit more info of what to expect to to help people in the community make their own decisions and to help modders be ready for what's coming next.

... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791259047489]here[/url].

01 Mar

Post
    Tynan on Steam - Thread - Direct
Another day, another hotfix! This is build 1.1.2560.

Side note: There were some recent major changes in a few key mods, so there are still some mods with compatibility problems with each other. More info on this in ... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791256438257]here[/url].

29 Feb

Post
    Tynan on Steam - Thread - Direct
EDIT 2: It appears there's a lot of incompatibility between mods at the moment. Mainly this derives from a recent change in how the Harmony mod worked, which was itself compelled by a change in Unity/.NET. This broke compatibility with many other mods. Here is a full article about Harmony from its author explaining what happened.

The recommended fix for now is:
  1. Disable the Replace Stuff mod.
  2. Place the mods HubsLib and Harmony directly after Core/Royalty in the mod load order.
That should address most issues, but a some mods may still need to be updated over the next days.

I'm talking to modders more so we can pass along info about this kind of thing more clearly in the future.

I originally reverte... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791252789875]here[/url].

28 Feb

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/294100/announcements/detail/1705113791247743178]here[/url].
Post
    Tynan on Steam - Thread - Direct
We've just released another hotfix of version 1.1. It should be compatible with all mods and saves.

Change list:

- Updated translations
- Add feedback on trying to deconstruct walls of a mech cluster before defeating it.
- Give 1 psychic amplifier as inheritance reward. Make title rewards a separate message that can handle more than 1 item.
- Cancelling monument markers for quests sends a copy via drop pod.
- Adjust smelt apparel description.
- Fix: Mod descriptions are cut off if they use tags.
- Fix: Royal ascent quest doesn't end properly when the stellarch dies before arriving
- Fix: Unfeasible farming decrees during winter.
- Fix: Royal prisoners try to swap pants continuously.
- Fix: Explosion in null map error in SmokepopBelt for unspawned pawns
- Fix: Designators not appearing with old custom scenarios where rules is null.
- Fix: Fertility grid doesn't update when edifices are removed.
- Fix: Can trade with outp... Read more

26 Feb

Post
    Tynan on Steam - Thread - Direct
We've been hard at work on a hotfix for some important bugs discovered in 1.1. The hotfix build is now released. The build number is 1.1.2257.

Saves and mods should be 100% compatible.

Please let us know if you have any trouble with it!

We're still working and there will be more hotfix builds with language updates and more fixes.

Fixes:

- Fixed not being able to uninstall/reinstall unstable power cells after defeating mech cluster.
- Made smoothed stone count as floor for royal room requirements.
- Fixed a bug where the mechanoid cluster quest never completes.
- Mech clusters can no longer drop indoors.
- Fixed a bug where injured pawns would never do recreation.
- Added info on new features to ModUpdating.
- Fixed a bug where turrets have a red cross overlay after loading a 1.0 savegame.
- Fixed a bug where a "colonist died" thought would appear when a quest helper died.
- Mood caused mental breaks are now di... Read more