Rimworld

Rimworld Dev Tracker




21 Apr

Post
    Mal on Steam - Thread - Direct
Hello everyone! We have great news for our Australian players - RimWorld is once again available for purchase on Steam in Australia. This means Australians have access to the RimWorld Steam store page and can gift and receive Steam keys for the game. (It also means you can read this news update. 😉) Everything should be back to normal!

For context: Back in February, the Australian Classification Board ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Apr

Post
    Mal on Steam - Thread - Direct
Hello everyone!

It’s Tia - I’m back with update 1.3.3326 which brings full support for RimWorld on Steam Deck!

Before I get into the update, I wanted to share that our developer who was living in Ukraine is now safe in Germany. He’s staying with one of our former team members and we're doing what we can to help him get set up there. Thank you for all the kind comments and for thinking of our team. 💛

Today’s update makes the Deck controls more intuitive, refines the touchscreen interface, improves the UI and keyboard, and adds an easy way to access the Deck's controller config options.

The Steam Deck requires that we use a new version of the Steamworks API which breaks compatibility with a few mods. To prevent breakages, three weeks ago, ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Mar

Post
    Mal on Steam - Thread - Direct
Hi everyone, it’s Tia. We’ve released our Steam Deck update 1.3.3300 as a beta branch on Steam.
This update has full support for Steam Deck!

However, for that to work it has to use a new version of the Steamworks API, which will break mods that access Steamworks.

If you’re working on a mod that accesses Steamworks, please prepare to update to its new version to prevent breaking the game.

We are planning to release this version to everyone on Wednesday April 6 at around 5pm EST.

Players who want to use Steam Deck should also use this branch for now. Everything except a few mods should work.

To play this beta on Deck or PC: right-click RimWorld in your Steam library list, click Properties, then select the ‘betas’ tab. Select ‘steam_deck - Steam Deck update’ from the drop-down list. Your game should auto-update - if it doesn’t, restart Steam.

To share any feedback or bug reports from the beta, please join th... Read more
Post
    /u/ on Steam - Thread - Direct
Всякое разное: Больше об этом событии вы узнаете на странице его объявления.

12 Mar

Post
    Mal on Steam - Thread - Direct
[EDIT] We're reverting this update after seeing multiple comments about it causing issues. We're looking into it - sorry for the inconvenience everyone! Hi everyone, it’s Tia. I’m excited to bring you a big support update for Steam Deck!

In our previous announcement, ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Mar

Post
    Mal on Steam - Thread - Direct
EDIT: As of April 20, RimWorld is back on Steam in Australia!

Hello everyone,

Unfortunately, we've just been informed that RimWorld has just been made unavailable for new purchases by Australian customers on Steam.

This does not seem to affect existing owners - it only prevents new purchases. Anyone who already owns the game is still be able to play, receive updates and access community features like the forums and workshop. The ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Feb

Post
    Tynan on Steam - Thread - Direct
Hey everyone, it's time for another update!

This update fixes a variety of bugs and includes a number of changes that should make the ideoligions system less restrictive and more flexible.

Key among those is a new way to play with Ideology content active, but without actually running the ideology system. The ideology system is great for players who want to do something different, but it could be overwhelming for someone on their first game or who just wants to relax. This new option allows running the game without the complexity of the ideologion system, but with almost all the Ideology content active, including the biosculpters, ancient complex quests, Gauranlen trees, public executions, and more. (Some buildings like skullspikes and loudspeakers are still buildable despite not doing much without ideoligions active - they make nice visual flair if you want them.)

We've also reworked how a few pieces of Ideology work to make common ideoligions reduce microman... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Feb

Post
    Tynan on Steam - Thread - Direct
Hey everyone, just a quick note about the Steam Deck release and RimWorld.

RimWorld works on Steam Deck as it is now, but there are a number of UI issues and some general jankiness we intend to solve with an update.

Our developer who was working on this lives in Ukraine. After delays getting the Deck to him, the current situation there means he won't be making progress any time soon.

Our tech lead Piotr Walczak is taking over Steam Deck integration efforts. However, we probably won't have an integration patch out until after the Deck is released.

To those of you excited to play RW on the Deck - We are excited too! Please look forward to updates that should solve issues you might find. If you can, consider waiting for the update before you dive in. We want the experience to be as great as possible and we're working to make that happen.

We also welcome reports of any issues on the official dev Discord ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Dec

Post
    Tynan on Steam - Thread - Direct
Hey everyone - here's a new update for RimWorld for all of you!

This wide-ranging update makes a variety of improvements - see the full changelog below.

One critical adjustment is in the proportion of different raid strategies. Previously, mechanoids were using breach raids far too often. I've been seeing feedback about this for a while, so in previous updates we did make some analysis tools and I tried to adjust things to solve it. Unfortunately, I missed the true issue and the problem persisted. After some recent feedback from ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Oct

Post
    Tynan on Steam - Thread - Direct
Hello everyone! I'm happy to announce a new update for RimWorld and all expansions.

The biosculpters got a focused redesign. Colonists can now automatically do their own age reversal, and initiating a biosculpting cycle takes 1 step instead of 3. There's also less incentive to do weird things like deconstruct and reconstruct the biosculpter. Overall the micromanagement burden should be much lower, especially for large colonies.

We also reworked caravan formation to make it faster and more fluid. The archonexus restart sequence got some love so it's clearer and better-tuned. Finally, there's also a bunch of smaller improvements - see the change list below.

This update was tested as compatible with all savegames and mods.

Thanks to everyone who helped test on the Official dev Discord server[discord.gg]... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Sep

Post
    Tynan on Steam - Thread - Direct
EDIT 3: The build is now live for everyone. Thanks to the mod authors of Doors Expanded for updating quickly!

Hey everyone! RimWorld update 1.3.3117 is now out. This one comes with a long list of new stuff and improvements. Full changelist is below.

Multi-ideo viability: One key thing I wanted to do with this update was make it more rewarding to have a colony with diverse beliefs. While it should certainly be possible to run your colony as an ideological monoculture, I always wanted it to be possible to claim the benefits of multiple belief systems at the cost of needing to take a wider diversity of needs into account. This would also make recruiting easier, since it wouldn't be necessary to convert everyone during the recruiting process.

We made several changes to achieve this goal.

Now, colonists can participate in rituals of other ideoligions, strengthen those rituals by their presence, and gain mood and other benefits from them. Big... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.