Can I ask why? I've noticed other developers frequently only provide their in-development builds on Steam, and any other source only receives stable releases. Does it take too long to roll them out to anywhere else?
Well for us, there is no other channel that would work for this. The only other channel is the DRM-free download, and that has no beta branch system at all. And it would be torturous to ask players to re-download over and over every day - we'd be constantly getting reports from old versions that people forgot to update. Steam makes sure everyone is up to date.
Finally, for the purposes of testing, there's just no need for more people than Steam gives access.
Are those ruins prefabs from a specific list or are they dynamically created from actual peoples bases?
Thats the main thing i wonder. I highly doubt Tynan would add the latter.
They're generated by an algorithm.
Split tribe into two factions, the gentle tribe (naturally neutral) and fierce tribe (naturally hostile).
I'm confused, wasn't this already the state of things? My first full playthrough was only very lightly modded had a gentle and savage tribe... I was pretty sure that was vanilla.
Now there are three - savage is like a pirate band.
Any way for us non-DRM folk to check it out?
I'm afraid not.
What an amazing looking update!
However, 1 concern: I'm currently playing a heavily modded playthrough
at theand am near the end and want to complete it. I can see in the 1.1 update that "If you’re using complex mods, I recommend that you set your Steam branch to version-1.0" which I will do but if the mods themselves are updated then they may no longer be compatible with 1.0. Is this likely an issue that I need to look at or will the game be able to sort that out automatically? Do i need to turn off the mod 'autoupdate' or something?
I'm hoping modders will use the multi-version mod support and not break support from 1.0. But ultimately it's up to what they decide to do with their mods.
I don't know of a way to freeze Workshop updates, though I am lobbying Valve for such functionality!
I was thinking of things like the fact that bridges can only support light structures now, and I have medium-heavy buildings that rests on bridges. What will happen to them?
Nothing now, but you won't be able to build new ones.
How is it with old saves after a new patch drops? I’m quite new and play unmodded. Will they be compatible or is the safest thing to keep them separate.
Old saves are fine if unmodded. The post has full details on this.