Rimworld

Rimworld Dev Tracker




24 Feb

Comment

Originally posted by Maelstrome26

Well mine was the first one as I checked before posting so technically the other ones are duplicates 😜

sorry, had to go with the one that had the momentum!

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    Tynan on Steam Forums - Thread - Direct
It should run beside mods just fine.
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removed as duplicate

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    Tynan on Steam Forums - Thread - Direct
Yes, Royalty depends on features in 1.1.
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    Tynan on Steam Forums - Thread - Direct
They'll always be there as a faction in the world (the refugee Empire), but there is a designed path where you don't ally with them and instead work against them. You can get roughly the same rewards in different ways, and they add some variety to raids.
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    Tynan on Steam Forums - Thread - Direct
Right after the game released in 2018 I started work on a free update, and soon after that an expansion. Hired a bunch more people, head count is now more than double what it was during RW development, so we're able to develop two things at once. That's how we built the free 1.1 update and the expansion at the same time. I've worked on it directly the whole time.

If you look back to the RW release announcements, you'll note that I said the game is done but I'm not necessarily done with it. I've never been against expansions if they add meaningful new experiences without detracting from the base game. It's a great way to enrich a game after the base game has been stretched to completion (which it was after 5.5 years of development). And it comes alongside a free update with a bunch of new stuff because some improvements just didn't make sense not to give to everyone.

Also worth noting that RimWorld costs $35, not $50, and the expansion costs $20, not $30. Also wo... Read more
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    Tynan on Steam - Thread - Direct
Two big pieces of news today!

Free update to version 1.1 RimWorld's free 1.1 update is now live for all players! This update has been on the unstable branch for a week to smooth the transition for mods, and now it's the standard branch for everyone.

To see the full change log for this update, see the end of this post.

RimWorld - Royalty released RimWorld's new expansion RimWorld - Royalty is available!

See the trailer and full description on the RimWorld - Royalty Steam pag... Read more

22 Feb

Comment

I really love this interpretation, the scale is awesome.

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    Tynan on Steam - Thread - Direct
Another update with some fixes!

- Fix: Material memory leak in DrawFieldEdges and possibly other places
- Updated translations and player created names.

21 Feb

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    Tynan on Steam - Thread - Direct
Another small update with some fixes today.

- Fix RebuildModList being called prmaturely during initialization.
- Fix nested RebuildModList calls messing up active mod list in some cases.
- Convert all tabs to spaces in ModUpdating.xml
- When a kidnapped pawn dies, we now remove the "lost" thoughts because we add "died" thoughts anyway.
- Workaround for text overflowing a single character with UI scaling. Also, reset label width cache when changing scaling.
- Drafted colonists again automatically shoot fleeing enemies. Raiders and drafted colonists again automatically shoot all insects.
- Replace string.GetHashCode with GenText.StableStringHash for mod packageId.

20 Feb

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    Tynan on Steam - Thread - Direct
Another minor update to 1.1 unstable. There are a few more final fixes to do. Thanks to everyone who reported a bug on the bugs forum[ludeon.com]!

- Fix: Selecting different kinds of zones displays first selected label in inspect pane.
- Fix: Minor graphical issue with IED antigrain warhead trap transparency
- Fix: inspect pane displays name of first selected pawn if several are selected.
- Fix: Multi-selecting minified things selects all minified things in view.
- Fix: Barricades are never flammable, even if made of wood.
- Fix: Mouse scrolling is inverted on Linux

This is version 1.1.2550.

19 Feb

Comment

Originally posted by WheatleyJ

What is the point in breeding rats if they cant be used to swarm over and distract the enemy?

They're not good food, leather or utility.

Some animals would need to be just wild animals - not every single species is going to have some clear utility. Same as real life.