Wanted to touch on a few of the points in this subthread.
First, the other games you're referencing do not have Player Trading, which adds a lot of complexity to making paid currency earnable. Because trading exists, we have to be extremely careful about how Credits are earned to avoid creating incentives to bot/AFK farm on multiple accounts (which could then be traded to a single primary account). We hear the feedback about the loss of Decryptors and are discussing ways to address it, but we can't commit to anything yet.
Second, Trade Ups were primarily targeted as a way to mitigate random outcomes from Crates. Even if you got a Rare Decal you didn't want from a Crate, you could recycle it for a chance at something else. In a world where you know exactly what you're purchasing (via Blueprints or the Shop), it no longer makes sense to Trade Up paid content, and conflicts with our goal of moving away from paid random purchases.
That said, we are actively inve...
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