Runescape

Runescape Dev Tracker




05 Dec

Comment

Originally posted by xBHx

Hatchet will be called Nature & Spirit right.

Been on this hill for years, and I'll die on it :P

One of the hatchets was named that briefly at one point during development, and it's changed name at least twice since then.

Comment

Originally posted by Denkir-the-Filtiarn

sigh Chop-ertunities was right there.

Choppertreenities?

Comment

Originally posted by Nervous_Marketing_10

So the ETERNAL magic trees aren't actually eternal?

I mean, why add a timer instead of just making them unlimited sources like mining?

We felt internally that tree felling is a core identity for Woodcutting, and wanted to keep that. I think there’s a lot to be said on the topic of infinite vs limited uptime for resources

Comment

Originally posted by Bladekill990

Most of this looks fine, if not better. A couple questions though:

  1. Resourceful aura - how does this factor in other people's auras? Like when we hit 0 on the timer, does it get +30 per player with aura capped at 5? Or if one player has aura, give +30, repeat 5 times? I can't remember if resourceful has tiers, but if it does, how does that effect the effect?

  2. With the re-tiering of God arrows, are they still compatible with the weapons that can currently use them? I'd assume so, but if not, maybe just have a way to easily upgrade them to t100.

3. Crystallize nerf? With no way to compensate the XP/hr at the level? While it doesn't make sense to have more exp on lower trees, it would've made more sense to have it's effect on higher level trees also upgrade the chop chance, so they become better to use it on than the lower trees. Maybe a message like 'The tree becomes more brittle as it crystallizes'.

  1. Whoever chops the last log is the one who rolls for any sort of boosts. At that point it adds 30 seconds if successful, and this happens a max of 5 times per tree “life”
  2. Yes
Comment

Originally posted by FalseNameRS

So no retiering for lower fletching levels, e.g. rune arrows will still require lv75 fletching despite being lv50 ammo as well as no things such as necronium arrows/bolts?

Correct. Breezy and I have been chipping away at re-tiering Fletching in the last two gamejams, because it's something we really want to fix, but it's way outside the scope of a 110 project.

The focus here is raising the skill cap to 110, adding another tier of content above 99, and getting those to you in a regular cadence.

Comment

Originally posted by ResolutionDeep2922

Will there be new comp/mqc/trim reqs?

Similar pattern to 110 Mining & Smithing, but yes.

5 new achievements, 3 on comp. (We didn't do an MQC lore book this time, to spend the time on things like experimental new mechanics.)

Plus the 3 110 skill achievements on Master Skiller, with the same shockingly generous 9 month grace period.

Comment

Originally posted by A_Fire_Hazard

What about the tweaks on the woodcutting side of things? Are there any plans to bring those new mechanics to lower tier trees eventually or will they just be for Eternal Magic Trees for the foreseeable future?

Exact same answer, we even tried it out with WC during gamejam too just not spoken about it

Comment

My question is; Will the new mechanics from the 110 Woodcutting and Fletching update also make an appearance at the lower tiers?

That's the intention, with any tweaks based on feedback of the new mechanics once its in your hands. As you say though, still a gamejam thing at the moment

Comment

Yo - no real update it was more an exploration than anything solid, and no way near finished additionally it's not really completable in gamejam due to the amount of art needed to fill out a new set of clue scroll rewards (if we wanna do the update 'properly').

General idea was seasonal clues you have a chance to get depending on the season that are less farmable and more 'wow moments' - so if you get one you wanna do it; you can find my rough design notes in the images on this page https://runescape.wiki/w/Game_Jam_(December_2023))

Would be nice to see it explored in the future

Comment

Originally posted by GamerSylv

Will the new Fletching mechanics apply to lower tiers? I mean the streamlined and consistent ammo production.

We're experimenting with some new mechanics within the allocated space of 100-110.

Applying them to lower tiers, depending on how well that's received, would require a larger rework outside the scope of 110 projects.

Comment

Originally posted by Glenger

Will Yew logs still be accessible in F2P? Will we still be able to fletch and or burn them?

No changes to yew with this update, as yew's a level 70 wood.

The focus was on increasing the skills to 110 and adding Woodcutting and Fletching unlocks within that bracket.

Post

Grab your Axes and get ready to dive into the newest 110 Skills! Woodcutting & Fletching. Going live Monday December 9th.

Read all about it here - https://secure.runescape.com/m=news/a=13/110-woodcutting--fletching--firemaking---new-skilling-update

External link →
Comment

Hey, would you be able to confirm if this was your first time logging in on the account? And has this happened since? Any extra info would be appreciated, feel free to DM me the display name you used. (Please let me know you’ve done this in a reply - I’m bad at Reddit)

Comment

Originally posted by Duradel2

Yay! So what's osrs average? 40? And ours was like tripple that?

Little snippet from Camel's test comment

Before:

Puzzle 1 - 136

Puzzle 2 - 146

Puzzle 3 - 122

Puzzle 4 - 122

Puzzle 5 - 118

Puzzle 6 - 134

Puzzle 7 - 144

Puzzle 8 - 138

Puzzle 9 - 116

Puzzle 10 - 144

Average of 132 moves per puzzle

After:

Puzzle 1 - 51

Puzzle 2 - 55

Puzzle 3 - 47

Puzzle 4 - 29

Puzzle 5 - 29

Puzzle 6 - 35

Puzzle 7 - 33

Puzzle 8 - 33

Puzzle 9 - 47

Puzzle 10 - 45

Average of 40.4 moves per puzzle

PSA: u/jagexcamel could also be terrible at slider puzzles, so pinch of salt on the first set! (Please go show love on twitter, x, your choice of platform)

Comment

Originally posted by 122michi122

Panic sell puzzle skipping tickets

Buy all puzzle skipping tickets and prepare for the rugpull


04 Dec

Comment

have added a spam filter to this and reduced the frequency of the messages, hopefully will be released monday

Comment

'So then I convinced thousands of them to work for me, for nothing more than the chance at a black paper hat'


03 Dec

Comment

Originally posted by Mediocre-Spinach-701

Can you look into the soul dyed scythe being mixed with aurora dye if its being used as a pet?

this is something that the team who worked on halloween are aware of and are looking into

Comment

kudos to Mod Zact for managing to keep that crispy pixie a secret even from the rest of the Christmas dev team [until today]

Comment

Originally posted by yuei2

Hey luma did you make this quest? It’s really nice and I enjoyed all the travel and dialogue with pixies. Good job!

i did :) thank you, glad you enjoyed!