Runescape

Runescape Dev Tracker




16 Aug

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What does the quest journal say to do? Did you take enough flesh AND bone runes? Did you bank or destroy any keys?

Be sure to submit a bug if you haven't done so already (those facing the issue) as if there is a bug here it sounds obscure, so we'll need your save data to review. If there's a bug here, it shouldn't take long to resolve.

(But also don't assume that there is a bug, it could be something you have missed, and if it turns out not to be a bug you could be waiting for a really long time...)

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Thanks, this has been fixed for next game update.

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Congratulations, love to see it!

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Originally posted by Atlach_Nacha

There's seems to be bug with augmented Necromancy gear not using charges, as shown by this post:
https://www.reddit.com/r/runescape/comments/15p6c6w/augmented_necro_gear_not_using_divine_charges/

Also known and should hopefully be fixed with next game update!

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It's great that you're all suggesting ideas like this. It's exactly what we wanted to see with the release.

We've already discussed the idea of 'Mass Conjure' in the past!

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He's taking his time by the look of it, as he hasn't hit >99 yet.

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Heyo, yeah there is some trouble with the special and Kree, Should be resolved either during this week or at the latest with next Monday's update.


15 Aug

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Originally posted by xBrodoFraggins

I still can't get over you being vocally opposed to adding more action bars for necro... because you didn't use that many and couldn't see how people could... mind-boggling how anyone takes you seriously.

Because that was a joke - and you got the bars AND bank space. I can have fun, AND can take on your feedback. Everybody wins!

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Originally posted by tastybox4

Possible to have the passive zombie aoe deal regular conjure damage instead of poison?

It's an option yeah - either that or seeing if we can specify zombies poison to go into the necro damage channel (would give xp) but keep it kinda cool that it stacks with poison buffs

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Originally posted by MoobieDoobie

How long ago did he start?

I can answer this one - the end of February!

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Hey, thank you for bringing this to my attention - I'll drop this over to the team just in case.

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I've got to point out that my job is made infinitely easier by having an amazing team of excellent JMods who are so passionate, so committed and so engaged with this community. I'm very lucky to be able to connect this amazing team and you, the community. I don't take it for granted.

On a personal note, as someone who's played a lot of live games which have had Community Managers but not felt connected or heard, I constantly want to do as much as I can to be the Community Manager you all want and deserve. Not sure I'm there yet, but we're getting better every day. Onwards and upwards!

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Ha, he's a hold-over from an earlier build - we needed a banker NPC, and what else do you call a zombie banker? But then we added the bank building and how he's got a home.

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I mentioned this on another thread, but makes sense posting here too...

Raven wrote this character's dialogue himself, as one of the last things he did before leaving.

That examine is all in good fun - miss you, Raven - and in keeping with ones written for other Mod Raven NPCs.

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Originally posted by RS4When

No hold back examine, also he called me a liar because I said I missed him :(

https://preview.redd.it/dse66cfez6ib1.png?width=283&format=png&auto=webp&s=1f61dee6a655bff72f764f44ab5dd853587c9bf5

Raven wrote his character's dialogue as one of his last jobs before he left.
Examine is mine, but it's all in good fun, and in keeping with previous "Mod Raven" NPC examines.

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Originally posted by GamerSylv

It's literally the only reason they picked a trumpet.

Not the only - had to be an instrument you might find in a jazz quartet, and a sax I think would have felt more out of place in RS - but it was a reason.

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Originally posted by Great_Minds

Not gonna lie, this but unironically 😂

Yes, this - it created a reason for players to prioritise unlocking the zombie conjure first over the ghost conjure, which we did not want.

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Woof, that's ruff. I'll tail the team about this dire-ctly.

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Hi there, we just put out a hotfix at 08:35 Game Time to resolve this! You can find info on this week's updates here.

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As a heads up we're aware regarding poison sapping XP, but it's not a new thing we added with necro, it's always been a thing (admittedly it was less impactful before for non-irons, because damage channels were a little broken and so it only sapped 1% no matter what).