Runescape

Runescape Dev Tracker




19 Aug

Comment

Originally posted by Twisted285

/u/JagexDoom /u/JagexSponge /u/JagexAzanna Could we get word if this is intended?

There's a fix to address a similar issue with Aviansie coming on Monday. This may be the same issue!


18 Aug

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It's been upped to 5k to match grenwall spikes - not sure it'll be live monday, might be the week after

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Originally posted by Any-sao

Quick question: is there a reason why the Ice Nihil is now the Necromancy familiar? I’m glad one of the four became Necro-focused, but I’m surprised the one that was an Icyene is now a Necromancer.

I would have expected the Shadow Nihil. But I’m not complaining, at least one Nihil is now awesome again.

Partly to stop us having to reshuffle, partly because it matches the tendrils too. (we could shuffle everything around in the future, (so mage becomes ice tendrils, ranged becomes smoke but its a bit of a chunk of work, then deciding what to do with ice asylum etc, so everything lines up nicely. But right now this seemed like the best option so I can work on other necro fixes/improvements)

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Originally posted by 5-x

I have this too. Maybe once every half hour the screen will flash white for a fraction of a second. Definitely started on Monday. There was a post about it and /u/jagexdoom said it was passed on.

Yes, the team are very much aware of this and the engine team are investigating - we'll be sure to share details when we've resolved the issue.

Comment

Originally posted by Geoffk123

Updated Ice Nihil to a Necromancy familiar

No random aggro fix that only Ice Nihil has for some reason? :(

I believe this was related to a bit of code the ice nihil specifically had that the others didn't

I've removed all the ice nihil specific stuff so it'll just work as a necro version of the other ones. If you notice this still happening after monday give me a shout/put in a bug and i'll take a look (but hoping this fixed it)


17 Aug

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Originally posted by Great_Minds

My general rule of thumb is: if I see your drops still there, then it's yours.

If they're gone, the spot is free game.

Although I generally hop cause it's better to waste 10 minutes hopping than half an hour at half exprates.

And thank whichever God tier Jmod invented PoD.

You're welcome!

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Hey!

just to let you know that we've got a fix for this ready to go (not 100% on the exact game update this will be included in)

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Originally posted by iMightEatUrAss

Hey Doom, will it be possible to relocate the disturbance text off the ritual site as well? Maybe the ninjas could escort the text off the ritual site, so we can keep assisting the geriatric ghosts in peace.

There's already a fix in for Monday courtesy of Mod Luma to have the text appear over the disturbance's head rather than your own.


16 Aug

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I can only speak for Archaeology and Necromancy as they were the ones I had designed but the answer is 50/50 between coincidence and on purpose. Coincidence that MTX is primarily XP focused, not that these skills are designed to be "anti-MTX" and on purpose that XP isn't the sole factor.

As others have already pointed out, the skill design for Arch/Necro includes a lot of content that cannot be achieved by just leveling the skill. Having multiple ways to advance through the skill other than just XP makes it more interesting, allows you to do content you may actually enjoy but may not like the sound of and rewards you for trying out all aspects. If I'm asked to work on the next skill I'm sure that I'll look to take more feedback and apply a better version of this for next time.

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"I used to be a mortal who lived in Gielino-"
Yes, of course you were, now let's get you off the Ritual Site...

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It does work yes (all crit buffs your used to will work for necro) . A few players have stated it doesn't because of the crit chance UI element not updating - that currently only displays your base crit chance - modifiers will be added at a later date when we can further clean up the crit system :)

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Originally posted by Lp_Baller

Can you hear me now? Good 👍

Stood on my chair to make sure I got full bars of signal but you're coming through loud and clear!

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Originally posted by Dead_Dutch

Please make it so the player can choose which ones to put together to "summon". Not everybody would want all conjures at the same time since the zombie is giving less xp due to poison.

The thoughts we had in the past were exactly this.

You could choose a set number of spirits to bind to the ability. It's a great comment, because you're thinking ahead to the future! We will have more spirit types, etc

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Hey, I like this idea! Will flag this one up to the team.

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Originally posted by username150

*Raptor crashing PvM spots flashbacks*

The Raptor still tries to KS my Greater Demons in the Wildy Crater, what a bully!

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Fastest is too slow. Yes, we're gonna have to go right to ludicrous speed...

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Swooping in to give you some RNG blessing, surely Omni Guard by 600. Gratz on Miso - very jealous!