Runescape

Runescape Dev Tracker




11 Aug

Post

Hey everyone!

As Necromancy's release week draws to a close, we just want to say a big THANK YOU.

Thank you for being part of this momentous release, and thank you for all your bug reports and constructive feedback.

This week we focused on addressing the critical issues as a priority but have noted all your feedback. Next week we'll be going through it all in more detail, having valuable conversations with each other and yourselves.

This is just the beginning for Necromancy and we're looking forward to the future. Please do continue to pass on your thoughts and feedback, it's incredibly valuable.

We hope that you've had a great week and wish you a great weekend. See you in the Underworld.

Thanks,
The Necromancy Team

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Thanks for the feedback, we'll discuss a number of these points next week (we've been taking a lot of notes) and then communicate some of our plans.

Comment

Originally posted by Sheriffentv

The message in game doesn't mention Necromancy strength bonus either when you unlock reaper crew.

Good spot! Thanks!

I've put a task into our system to address this. It won't be live with Monday's game update, but hopefully the following week.

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Originally posted by NoPhotojournalist53

Mod Azanna, assuming Hermodic plates drop at 1/10 like the wiki says, they must be glitched as everyone is reporting that since yesterdays hotfix they haven’t been dropping

I'm not Mod Azanna, and am unable to help with game issues.

If you're experiencing a bug with the game the best thing to do is report it

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Hello! The team are aware of this one and a fix will be going out for it on Monday.

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Originally posted by AdministrativeAge991

Guaranteed drop after so many kills without it dropping OR odds of drop increasing with kc. Idk which was implemented, could even be a combo of the two. Bad luck mitigation.

It is both.

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Hey, thanks for the feedback.

I've noted it as something to look into. It might be that we add custom settings for Necromancy in the revolution section of the settings window, to support this as an option. This is because there are plenty of reasons where you would want revolution to handle the command ability (e.g. buffing your Skeleton Warrior, or exploding your Putrid Zombie for that AoE damage).

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thanks, will fix :) (getting a bit too jiggy with it imo)

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Hey, we're aware of this issue and it should be fixed with the next game update. Thanks!

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Hey, I've taken a look at the code and it is as expected. You will receive a +12 Necromancy Damage bonus. The wiki page simply needs updating.

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Hey! Dropping in to say that Mod Luma is looking into improving the visibility and awareness of random events during rituals.

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This is possibly to do with what abilities you have in front of them. There is currently an issue where 'Conjure' abilities will be flagged as a valid ability for revolution to interact with even when the spirit is active.

I've fixed this and it should be live with the next game update (Monday).

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Originally posted by ixfd64

/u/JagexLuma

Looks like the [[aurelian cape]] is affected as well.

lovely, thanks :)

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Originally posted by xteris99

My mutiply 3 glpyhs were bugged which resulted in me getting less materials than I was supposed to get . Rip wallet for buying additional subjugation pieces because of that.

hey! were you doing anything of note beforehand that you suspect might have caused this?

i've been looking into this bug, but so far have been unable to repro it - a few people have mentioned that they were repairing the affected glyphs beforehand, however

if this happens again, relogging should fix it

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noted! i'll implement this

i'll keep it unchanged within the ritual selection interface, so there's an easy reference for what the base is


10 Aug

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Originally posted by Mr-Rib

We miss you Mod Raven! Hope all is well.

<3

Doing good, thanks. Working on some cool stuff. Miss my RS peeps still, but I'm doing good at the new place. :)

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Originally posted by Atlach_Nacha

Something I just found (Tested with big bones, at dark beasts under slayer tower):
If Tome of Um is set to send bones to storage, but storage is full and can't fit them, bones are dropped on ground, and not crushed by Bonecrusher.

If Tome of Um is turned off, bones are crushed by Bonecrusher.
If Tome of Um is turned on, and there's room in storage, bones are send there.

Ah yeah that is due to the tome taking priority over the crusher, dang. I'll see if I can find a way to make that better ^^

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Originally posted by Moist-Wrongdoer-6453

at the time, when fighting green to black dragons not the baby versions their bones were not being buried with the bonecrusher unless you had the tome of um 2 worn and toggled off

Ah, I see! That should be fixed now :) Thanks for clarifying!

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Hey, we're aware of some issues (mainly to do with Conjure abilities and not having the command variant unlocked), and looking to address for Monday's game update.