Runescape

Runescape Dev Tracker




24 Mar

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Mod Doom is travelling to Jagex HQ right now for the Golden Gnomes tonight, so I'll do my best in his stead to answer this!

Good news is it's still happening! Bit too early to confirm a date just yet - but we can say right now it's still in our roadmap with a defined release date in the first half of the year.

Don't expect it in April, but May or June is currently looking like a relatively safe window to share with all of you.


23 Mar

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Originally posted by Fren-LoE

I know economic impact is a topic associated with betas. So, i figure I'd draw some perspective. I'm hoping people agree with my point that regardless of the negative aspect the beta would introduce to the live game economy, I think everyone absolutely agrees that we care more about these items being balanced properly and quickly. Rather than try to make some quick gp panic buying/selling based on initial indications from the team with regard to the release time of certain items.

I think we're less concerned about that than we used to be - in the sense that having any sort of open dialogue can cause that reaction, just like a Beta. We've even had small indications we've given on stream impact the market.

It's something we're sensitive to for sure - we absolutely won't ever disregard it - but the priority for us right now is making sure we do a better job of being open and bringing your perspectives into more of what we do ahead of a release.

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Originally posted by Vpeyjilji57

Because there's too many changes being made at once to easily calculate the effect, I will need to actually play with it for a few hours before I can conclude whether it was too heavily nerfed, and I'm scared I will suddenly not be able to beat Solak anymore.

One of the key notes we took from the feedback is exactly along these lines.

No commitments or promises for this happening, as it may not be possible to do right now and will instead need to be something we look at future proposed balance updates for other things, but we are discussing if a Beta server is possible to get the V2 Proposed Changes for FSOA into your hands for further feedback.

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Originally posted by YouWereTehChosenOne

Most people can agree that the issue is that they did not think this was an issue until now, nearly 18 months down the line. They already nerfed it and then buffed it to recurse on auto crits, but it is only recently that they’ve realized it’s holding back critical strike buffs.

If this tweak was made before the end of 2021 I would’ve still been content with it but it’s been way way too long for any reasonable person to react positively to it. It’s what I really despise about modern developments going on at jagex, they’re super hesitant to do knee jerk reactions but then take far too long to implement tweaks or changes by which point players get punished for not engaging with the content when it was super broken and also punish players for engaging with the content + getting used to the change it brought to the game.

I have no doubt that there will be new abilities and items that could make the BOLG super easy to cheese the special effect where every other ability ...

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If this tweak was made before the end of 2021 I would’ve still been content with it but it’s been way way too long for any reasonable person to react positively to it. It’s what I really despise about modern developments going on at jagex, they’re super hesitant to do knee jerk reactions but then take far too long to implement tweaks or changes

This is something we're trying to change as a team all-up at the moment - we want to be more reactive (at the right times) to things like balance or community feedback.

It is very important to allow things time to settle - though we're talking weeks/months on that, not years. Initial reactions can sometimes not be the same as the long term reaction, and that time also provides enough space for a quality set of data that can provide additional insight.

In terms of doing these things over a year later, I think I speak for the team in saying that's not our ideal timeline either - but the import...

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Every time Jagex ignores player feedback and suggestions, or even better handwaves it with comments about 'we are looking at the bigger picture' without explaining what that bigger picture IS, they are damaging the player base's willingness to engage at all

This is a very fair point, but I hope it'll be of some reassurance to know that we aren't handwaving the feedback away (and I don't think that was the intention of Jack's mention on stream last night).

Your feedback on FSOA absolutely HAS made a difference. Sponge is on holiday for a bit and owns these changes primarily - so it'll be a little while before we give a firm update - but before he left there's already been things put in motion to react to it.

Rebalancing FSOA is still important to the team, but the way in which we do it will change based on the feedback we've received. We would love to share more details right now, but with Sponge out at the moment, it's too early t...

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22 Mar

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Originally posted by D_P_A_D

Mod Jack the Unprepared

I'm sure you're salaried, not hourly. You have standards to keep up with.

I'm kinda fascinated by the world view you're outlining here. What do you think my job is?

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Originally posted by D_P_A_D

Imagine getting paid to do your job half assed

Imagine someone putting more time in for free and complaining they didn't spend more.

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You're not wrong, but fundamentally that's just an hour I don't have. Besides, an hour isn't long enough to structure a coherent presentation that asks a question and goes through an argument to reach a conclusion - that's more like a day, maybe two.

I'm keen on more communication, and this is the time I have for it. More time would definitely produce better results, but it's always a balance. I could spent the hour I have on something else, like say talking to a dev in detail about some specific level 4 implementation issue.

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Originally posted by 5-x

Thank you for acting on feedback. Seems reasonable.

Although I don't understand why we'd need to rename the cape. It's an iconic name. Players will argue about definitions of "completionist" regardless of what the cape is called.

Edit: Any idea when this poll is going to happen?

The poll will go live in game with the strike update, which is due to drop in April. You will have a few weeks to respond to it.

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Originally posted by DollarStoreAbraham

Also big question: will the poll be exclusive to people that have already unlocked comp & trimmed comp?

Cuz I feel like if it's open to everyone, ppl just gonna troll

The poll will be open to all players but the intent behind the poll is to gather data on a topic as opposed to make a black/white decision. We will be including this data in our decision making but it won't be the only factor.

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Originally posted by 5-x

Thank you for acting on feedback. Seems reasonable.

Although I don't understand why we'd need to rename the cape. It's an iconic name. Players will argue about definitions of "completionist" regardless of what the cape is called.

I would personally like to see a more clear progression. Essentially right now a Completionist Cape is incomplete as there is more you can do to complete it (going for trim)

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Hi all, just wanted to follow up on this thread now that we have gone through the replies and agreed on some changes. Thanks to all of you who left feedback - it has been super useful! Based off of your comments, we have identified some changes we would like to make to the original suggestions:

  1. Chompy Massacre will no longer be removed from the requirements for the Trimmed Completionist Cape.
  2. Are You Winning, Zam? II will no longer be added to the requirements for the Trimmed Completionist Cape.
  3. The new Scrolling in the Deep ac...
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✅ Service Alert Over ✅

All Worlds are now back online with no reported service issues.

Thank you all so much for the patience tonight as we resolved the issues with the affected Worlds. We'll be monitoring for a little while just to alert the team in case there's any unexpected issues, but we're confident in sounding the all clear at this time.

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Originally posted by JagexHooli

UPDATE: Please avoid dangerous activities until further notice. Due to the service issue, we do not expect a timer will appear before the server reboots.

EDIT: We'll be posting regular Broadcasts in RS Game Chat to try and notify as many people as possible. Apologies if you get a bunch of them in advance!

✔ No further risk of no-timer reboots

We have now taken all Worlds requiring a reboot offline. Feel free to resume dangerous activities and play on any visible Worlds.

We will be bringing these Worlds back as our work progresses this evening. We'll keep you updated.