We'll be momentarily rebooting some of our US game worlds, indicated by a timer showing in-game.
If you don't see the timer, your world is not impacted and it should be okay to remain logged in.
Thanks for your patience this evening!
We'll be momentarily rebooting some of our US game worlds, indicated by a timer showing in-game.
If you don't see the timer, your world is not impacted and it should be okay to remain logged in.
Thanks for your patience this evening!
UPDATE: Please avoid dangerous activities until further notice. Due to the service issue, we do not expect a timer will appear before the server reboots.
EDIT: We'll be posting regular Broadcasts in RS Game Chat to try and notify as many people as possible. Apologies if you get a bunch of them in advance!
Just hopping in to let you know we're aware and working on it. It's impacting both RS & OSRS - not related to the post we put up earlier in the week about a separate issue.
We'll be momentarily rebooting some of our US game worlds, indicated by a timer showing in-game.
If you don't see the timer, your world is not impacted and it should be okay to remain logged in.
Thanks for your patience this evening!
Just hopping in to let you know we're aware and working on it. It's impacting both RS & OSRS - not related to the post we put up earlier in the week about a separate issue.
Hey Folks
Unfortunately due to some technical issues, the March Prime Gaming rewards will not be launching on the 21st (today) we are tentatively looking to launch them on the 28th but we will keep players updated as the situation progresses.
Read moreSome of your comments in recent videos did come off as having a stance on the mode, with things like "[for Irons] Dinarrows aren't worth making; they're designed that way on purpose". In the same breath you also mention dark onyx cores along with this pvm supply, though core droprate is now buffed. Many would argue pvm supply availability that combat is balanced around shouldn't have the same logic applied as a chase drop with very small, fringe benefits.
There's definitely a way to make this work for everyone, though the balance isn't easy to strike. When things are low output, very afk stuff with huge time costs (golden roses, most consumable arrow steps) this is content designed for afk skillers. It's okay for this to exist, but when entire combat style is balanced around huge time sinks as a recurring cost, it becomes untenable for self-sustaining players and alts/bots fill in for the mainscape economy. Golden Roses are a great example of this where this is doing very l...
Well that's what I mean about not deciding the policy - I talked about ironmen because I was asked about them, but within the context of the updates in question they were designed with that policy in mind.
Your point about active skilling is an interesting one, but I think you're writing off passive content too readily - a huge number of players engage with the game in this way, and while you're right that content like that is vulnerable to mass alts and similar, that doesn't mean we can just abandon that play type.
hates ironmen (xd)
I've talked to over a dozen irons who genuinely think this of mod Jack and I don't blame them. His blasé take of "f**k iron concerns, from wanting to shoot bows all the way to wanting to own a dark onyx core" just comes across as really short sighted and a bit mean-spirited, just like the average /r/runescape take on irons. We're paying customers as well. We're here to have fun playing the video game, just the same as others. Making content that favors rampant alt-scaping/bots and updates that hurt self-sufficiency like Garden of Kharid does not impress irons.
Being the most charitable possible he comes off as indifferent about the mode. And reading between the lines a little, looking at the last two years of updates, maybe tainting that perception with all the upvoted "f**k ironmen" posting from the community and its tribalism, it's easy to make the jump to assuming he's very negative towards ...
I didn't set our current ironman policy and to my knowledge I've never made a consciously pro- or anti-ironman decision. The policy, as I understand it as agreed when the mode was implemented is "we do not account for the existence of ironmen when making design decisions, they play the game as is". In principle I'm open to changing that policy, I'm just being honest about what it currently is, and it does exist for a practical reason.
The issue for me comes, and this applies to any subcommunity of the game, certainly not just ironmen, when the demands of one subcommunity come at the expense of another, or even the game as a whole. A lot of ironman concerns in particular conflict with any desire to improve the health of skilling, trading and the player economy beyond "higher level PVMers sell items to lower level PVMers".
It may be that there's a way to make this work for everyone, and if there is then I'm completely open to it. I'm also not completely convinced that...
Read moreAny word on necromancy? its been almost 4 months without a single word...
Don't expect to hear anything for at least the next month, but we will be talking about it well ahead of the release.
Read morePatch Notes
Fixes and improvements in this week's game update
Graphical
- The Temple of Light now lives up to its namesake - the lighting has returned to its former glory!
- The lighting in the Meiyerditch area has also been improved, revealing clearer progression paths.
- Adjusted the lighting in the Orthen Moksha Ritual Site for better visibility.
- Lighting in the Empyrean Citadel has been rebalanced.
- The Orthen Observation Area has been improved, giving a clearer path.
- Aminishi Seiryu Arena has been brighten to allow the player to see more of this vast and detailed location.
- Updated the lighting in the Chaos Tunnels.
- Adjusted the lighting to be less dark in various houses at Yanille.
- The lighting inside Fenkenstrain's Castle has been improved.
- Adjusted the ambient lighting and graphically updated the terrain material in the Stronghold of Pl...
One note we just added as well:
The Herald's Hat token, Herald's Jacket and Gloves token, Herald's Trousers and Boots token and Herald's Wand and Orb token can now be traded as intended on the Grand Exchange.
The first quest of the Fort Forinthry season is here, and it’s a killer! Plus, it’s Golden Gnomes week - get ready to roll out the red carpet…
https://secure.runescape.com/m=news/murder-on-the-border--graphical-updates---this-week-in-runescape
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